FFMPEG Plugin: Refactor scope of fTempPacket in audio path.
- There are two main reasons for this refactoring: 1. Prepare using FFMPEGs functionality of audio frame start time assignment (instead of rolling it ourself) like already done for the video path (see _LoadNextVideoChunkIfNeededAndAssignStartTime() for reference). 2. Get rid of fChunkBufferOffset (this is a minor reason though). - Untangle some of the conditional checks to increase readability. - No functional change intended.
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@ -107,7 +107,6 @@ AVCodecDecoder::AVCodecDecoder()
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fChunkBuffer(NULL),
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fVideoChunkBuffer(NULL),
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fChunkBufferOffset(0),
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fChunkBufferSize(0),
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fAudioDecodeError(false),
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@ -269,7 +268,6 @@ AVCodecDecoder::SeekedTo(int64 frame, bigtime_t time)
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// responsible for freeing the chunk buffer, too.
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fVideoChunkBuffer = NULL;
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fChunkBuffer = NULL;
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fChunkBufferOffset = 0;
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fChunkBufferSize = 0;
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fDecodedDataBufferOffset = 0;
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fDecodedDataBufferSize = 0;
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@ -415,7 +413,6 @@ AVCodecDecoder::_NegotiateAudioOutputFormat(media_format* inOutFormat)
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result, fOutputFrameSize, fOutputFrameCount, fOutputFrameRate);
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fChunkBuffer = NULL;
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fChunkBufferOffset = 0;
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fChunkBufferSize = 0;
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fAudioDecodeError = false;
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fDecodedDataBufferOffset = 0;
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@ -665,7 +662,11 @@ AVCodecDecoder::_DecodeVideo(void* outBuffer, int64* outFrameCount,
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status_t
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AVCodecDecoder::_DecodeNextAudioFrame()
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{
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fDecodedDataSizeInBytes = 0;
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assert(fTempPacket.size >= 0);
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assert(fDecodedDataSizeInBytes == 0);
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// _DecodeNextAudioFrame needs to be called on empty fDecodedData only!
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// If this assert holds wrong we have a bug somewhere.
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size_t maximumSizeOfDecodedData = fOutputFrameCount * fOutputFrameSize;
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if (fDecodedData == NULL)
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fDecodedData
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@ -680,10 +681,10 @@ AVCodecDecoder::_DecodeNextAudioFrame()
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"buffer! %ld\n", fDecodedDataBufferSize);
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fDecodedDataBufferSize = 0;
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}
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if (fChunkBufferSize < 0) {
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fprintf(stderr, "Decoding read past the end of the chunk buffer! "
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"%ld\n", fChunkBufferSize);
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fChunkBufferSize = 0;
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if (fTempPacket.size < 0) {
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fprintf(stderr, "Decoding read past the end of the temp packet! "
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"%d\n", fTempPacket.size);
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fTempPacket.size = 0;
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}
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if (fDecodedDataBufferSize > 0) {
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@ -705,7 +706,7 @@ AVCodecDecoder::_DecodeNextAudioFrame()
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fStartTime += (bigtime_t)((1000000LL * frames) / fOutputFrameRate);
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continue;
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}
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if (fChunkBufferSize == 0) {
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if (fTempPacket.size == 0) {
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// Time to read the next chunk buffer. We use a separate
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// media_header, since the chunk header may not belong to
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// the start of the decoded audio frames we return. For
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@ -726,50 +727,53 @@ AVCodecDecoder::_DecodeNextAudioFrame()
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fChunkBufferSize = 0;
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break;
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}
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fChunkBufferOffset = 0;
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fTempPacket.data
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= static_cast<uint8_t*>(const_cast<void*>(fChunkBuffer));
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fTempPacket.size = fChunkBufferSize;
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fStartTime = chunkMediaHeader.start_time;
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}
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fTempPacket.data = (uint8_t*)fChunkBuffer + fChunkBufferOffset;
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fTempPacket.size = fChunkBufferSize;
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avcodec_get_frame_defaults(fDecodedDataBuffer);
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int gotFrame = 0;
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int usedBytes = avcodec_decode_audio4(fContext,
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fDecodedDataBuffer, &gotFrame, &fTempPacket);
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if (usedBytes < 0 && !fAudioDecodeError) {
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// Report failure if not done already
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int32 chunkBufferOffset = fTempPacket.data
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- static_cast<uint8_t*>(const_cast<void*>(fChunkBuffer));
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printf("########### audio decode error, "
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"fChunkBufferSize %ld, fChunkBufferOffset %ld\n",
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fChunkBufferSize, fChunkBufferOffset);
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"fTempPacket.size %d, fChunkBuffer data offset %ld\n",
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fTempPacket.size, chunkBufferOffset);
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fAudioDecodeError = true;
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}
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if (usedBytes <= 0) {
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// Error or failure to produce decompressed output.
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// Skip the chunk buffer data entirely.
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usedBytes = fChunkBufferSize;
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fDecodedDataBufferSize = 0;
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// Skip the temp packet data entirely.
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fTempPacket.size = 0;
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// Assume the audio decoded until now is broken.
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memset(fDecodedData, 0, decodedData - fDecodedData);
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} else {
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// Success
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fAudioDecodeError = false;
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if (gotFrame == 1) {
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fDecodedDataBufferSize = av_samples_get_buffer_size(NULL,
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fContext->channels, fDecodedDataBuffer->nb_samples,
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fContext->sample_fmt, 1);
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if (fDecodedDataBufferSize < 0)
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fDecodedDataBufferSize = 0;
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} else
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fDecodedDataBufferSize = 0;
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fDecodedDataBufferOffset = 0;
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continue;
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}
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//printf(" chunk size: %d, decoded: %d, used: %d\n",
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//fTempPacket.size, decodedBytes, usedBytes);
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fChunkBufferOffset += usedBytes;
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fChunkBufferSize -= usedBytes;
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fAudioDecodeError = false;
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fDecodedDataBufferSize = 0;
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fDecodedDataBufferOffset = 0;
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fTempPacket.data += usedBytes;
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fTempPacket.size -= usedBytes;
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bool gotNoAudioFrame = gotFrame == 0;
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if (gotNoAudioFrame)
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continue;
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fDecodedDataBufferSize = av_samples_get_buffer_size(NULL,
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fContext->channels, fDecodedDataBuffer->nb_samples,
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fContext->sample_fmt, 1);
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if (fDecodedDataBufferSize < 0)
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fDecodedDataBufferSize = 0;
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}
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fFrame += currentFrameCount;
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fDecodedDataSizeInBytes = currentFrameCount * fOutputFrameSize;
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TRACE_AUDIO(" frame count: %lld current: %lld\n", currentFrameCount, fFrame);
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@ -114,10 +114,9 @@ private:
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const void* fChunkBuffer;
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uint8_t* fVideoChunkBuffer;
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// TODO: Remove and use fChunkBuffer again
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// (with type uint8_t*) once the audio path is
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// responsible for freeing the chunk buffer,
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// too.
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int32 fChunkBufferOffset;
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// (with type uint8_t*) once the audio path
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// is responsible for freeing the chunk
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// buffer, too.
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size_t fChunkBufferSize;
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bool fAudioDecodeError;
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