HaikuDepot: Filter ratings by preferred languages
Show only those user ratings which are in one of the languages configured in the Locale preflet's preferred languages list.
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@ -18,6 +18,7 @@
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#include <GridView.h>
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#include <LayoutBuilder.h>
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#include <LayoutUtils.h>
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#include <LocaleRoster.h>
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#include <Message.h>
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#include <TabView.h>
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#include <ScrollView.h>
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@ -1171,6 +1172,8 @@ public:
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.Add(scrollView, 1.0f)
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.SetInsets(B_USE_DEFAULT_SPACING, -1.0f, -1.0f, -1.0f)
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;
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_InitPreferredLanguages();
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}
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virtual ~UserRatingsView()
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@ -1200,10 +1203,12 @@ public:
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}
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// TODO: Sort by age or usefullness rating
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// TODO: Optionally hide ratings that are not in the system language
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for (int i = count - 1; i >= 0; i--) {
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const UserRating& rating = userRatings.ItemAtFast(i);
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if (fPreferredLanguages.CountItems() > 0
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&& !fPreferredLanguages.Contains(rating.Language())) {
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continue;
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}
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RatingItemView* view = new RatingItemView(rating, fThumbsUpIcon,
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fThumbsDownIcon);
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fRatingContainerLayout->AddView(0, view);
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@ -1230,11 +1235,35 @@ public:
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}
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}
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private:
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void _InitPreferredLanguages()
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{
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fPreferredLanguages.Clear();
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BLocaleRoster* localeRoster = BLocaleRoster::Default();
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if (localeRoster == NULL)
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return;
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BMessage preferredLanguages;
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if (localeRoster->GetPreferredLanguages(&preferredLanguages) != B_OK)
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return;
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BString language;
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int32 index = 0;
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while (preferredLanguages.FindString("language", index++,
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&language) == B_OK) {
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BString languageCode;
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language.CopyInto(languageCode, 0, 2);
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fPreferredLanguages.Add(languageCode);
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}
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}
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private:
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BGroupLayout* fRatingContainerLayout;
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RatingSummaryView* fRatingSummaryView;
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BitmapRef fThumbsUpIcon;
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BitmapRef fThumbsDownIcon;
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StringList fPreferredLanguages;
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};
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