RenderingBuffer::Bounds() returns an IntRect, saves a conversion.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24352 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -314,7 +314,7 @@ HWInterface::CopyBackToFront(const BRect& frame)
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// we need to mess with the area, but it is const
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// we need to mess with the area, but it is const
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IntRect area(frame);
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IntRect area(frame);
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BRect bufferClip(backBuffer->Bounds());
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IntRect bufferClip(backBuffer->Bounds());
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if (area.IsValid() && area.Intersects(bufferClip)) {
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if (area.IsValid() && area.Intersects(bufferClip)) {
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