MacDecorator: only formatting changes
WinDecorator: * Now compilable * Windows are drawing properly * The window title is still missing for some reason git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34762 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
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2eef77bfda
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@ -247,7 +247,7 @@ MacDecorator::Clicked(BPoint point, int32 buttons, int32 modifiers)
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}
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if (!(fFlags & B_NOT_ZOOMABLE) && fZoomRect.Contains(point)) {
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STRACE("MacDecorator():Clicked() - Zoom\n");
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STRACE(("MacDecorator():Clicked() - Zoom\n"));
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return DEC_ZOOM;
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}
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@ -278,7 +278,7 @@ MacDecorator::Clicked(BPoint point, int32 buttons, int32 modifiers)
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void
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MacDecorator::_DoLayout(void)
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MacDecorator::_DoLayout()
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{
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int32 kDefaultBorderWidth = 6;
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STRACE(("MacDecorator: Do Layout\n"));
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@ -607,7 +607,7 @@ MacDecorator::_DrawTab(BRect invalid)
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}
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void
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void
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MacDecorator::_DrawClose(BRect r)
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{
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bool down=GetClose();
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@ -650,7 +650,7 @@ MacDecorator::_DrawClose(BRect r)
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}
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void
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void
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MacDecorator::_DrawTitle(BRect rect)
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{
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if(IsFocus())
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@ -716,7 +716,8 @@ void MacDecorator::_DrawZoom(BRect r)
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}
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void MacDecorator::_DrawMinimize(BRect r)
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void
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MacDecorator::_DrawMinimize(BRect r)
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{
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bool down=GetClose();
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@ -761,14 +762,14 @@ void MacDecorator::_DrawMinimize(BRect r)
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}
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void
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void
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MacDecorator::_SetColors()
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{
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_SetFocus();
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}
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void
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void
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MacDecorator::_UpdateFont(DesktopSettings& settings)
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{
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ServerFont font;
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@ -785,8 +786,8 @@ MacDecorator::_UpdateFont(DesktopSettings& settings)
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/*! \brief Draws a rectangle with a gradient.
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\param down The rectangle should be drawn recessed or not
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*/
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void
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*/
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void
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MacDecorator::_DrawBlendedRect(DrawingEngine* engine, BRect rect,
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bool down/*, bool focus*/)
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{
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@ -820,5 +821,5 @@ extern "C" float get_decorator_version(void)
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extern "C" Decorator *(instantiate_decorator)(DesktopSettings &desktopSetting, BRect rec,
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window_look loo, uint32 flag)
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{
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return (new MacDecorator(desktopSetting, rec, loo, flag));
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return new MacDecorator(desktopSetting, rec, loo, flag);
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}
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@ -2,9 +2,12 @@ SubDir HAIKU_TOP src add-ons decorators WinDecorator ;
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UseFreeTypeHeaders ;
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UseHeaders [ FDirName $(HAIKU_TOP) src servers app ] ;
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UsePrivateHeaders [ FDirName servers app ] ;
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UseHeaders [ FDirName $(HAIKU_TOP) src servers app drawing ] ;
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UseHeaders [ FDirName $(HAIKU_TOP) src servers app drawing Painter ] ;
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UsePrivateHeaders app shared interface graphics ;
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UseLibraryHeaders agg ;
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Addon WinDecorator :
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WinDecorator.cpp
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: be libappserver.so
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: be <nogrist>app_server $(TARGET_LIBSTDC++)
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;
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@ -1,219 +1,322 @@
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#include <Point.h>
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#include "DisplayDriver.h"
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#include <View.h>
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#include "LayerData.h"
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#include "ColorUtils.h"
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/*
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Copyright 2009, Haiku.
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Distributed under the terms of the MIT License.
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*/
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/*! Decorator looking like Windows 95 */
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#include "WinDecorator.h"
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#include "RGBColor.h"
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#include <Point.h>
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#include <View.h>
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#include "DesktopSettings.h"
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#include "DrawingEngine.h"
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#include "PatternHandler.h"
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#include "RGBColor.h"
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//#define DEBUG_DECOR
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#ifdef DEBUG_DECOR
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#include <stdio.h>
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//#define DEBUG_DECORATOR
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#ifdef DEBUG_DECORATOR
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# include <stdio.h>
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# define STRACE(x) printf x ;
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#else
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# define STRACE(x) ;
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#endif
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WinDecorator::WinDecorator(BRect rect, int32 wlook, int32 wfeel, int32 wflags)
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: Decorator(rect,wlook,wfeel,wflags)
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WinDecorator::WinDecorator(DesktopSettings& settings, BRect rect,
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window_look look, uint32 flags)
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: Decorator(settings, rect, look, flags)
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{
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#ifdef DEBUG_DECOR
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printf("WinDecorator()\n");
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#endif
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taboffset=0;
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frame_highcol.SetColor(255,255,255);
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frame_midcol.SetColor(216,216,216);
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frame_lowcol.SetColor(110,110,110);
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frame_lowercol.SetColor(0,0,0);
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frame_highcol = (rgb_color){ 255, 255, 255, 255 };
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frame_midcol = (rgb_color){ 216, 216, 216, 255 };
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frame_lowcol = (rgb_color){ 110, 110, 110, 255 };
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frame_lowercol = (rgb_color){ 0, 0, 0, 255 };
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fFocusTabColor = settings.UIColor(B_WINDOW_TAB_COLOR);
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fFocusTextColor = settings.UIColor(B_WINDOW_TEXT_COLOR);
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fNonFocusTabColor = settings.UIColor(B_WINDOW_INACTIVE_TAB_COLOR);
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fNonFocusTextColor = settings.UIColor(B_WINDOW_INACTIVE_TEXT_COLOR);
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_UpdateFont(settings);
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_DoLayout();
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textoffset=5;
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STRACE(("WinDecorator()\n"));
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}
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WinDecorator::~WinDecorator(void)
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WinDecorator::~WinDecorator()
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{
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#ifdef DEBUG_DECOR
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printf("~WinDecorator()\n");
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#endif
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STRACE(("~WinDecorator()\n"));
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}
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click_type WinDecorator::Clicked(BPoint pt, int32 buttons, int32 modifiers)
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void
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WinDecorator::SetTitle(const char* string, BRegion* updateRegion)
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{
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if(_closerect.Contains(pt))
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{
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// TODO: we could be much smarter about the update region
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#ifdef DEBUG_DECOR
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printf("WinDecorator():Clicked() - Close\n");
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#endif
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BRect rect = TabRect();
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Decorator::SetTitle(string);
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if (updateRegion == NULL)
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return;
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BRect updatedRect = TabRect();
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if (rect.left > updatedRect.left)
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rect.left = updatedRect.left;
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if (rect.right < updatedRect.right)
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rect.right = updatedRect.right;
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updateRegion->Include(rect);
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}
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void
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WinDecorator::FontsChanged(DesktopSettings& settings, BRegion* updateRegion)
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{
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// get previous extent
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if (updateRegion != NULL) {
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BRegion extent;
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GetFootprint(&extent);
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updateRegion->Include(&extent);
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}
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_UpdateFont(settings);
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_DoLayout();
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if (updateRegion != NULL) {
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BRegion extent;
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GetFootprint(&extent);
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updateRegion->Include(&extent);
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}
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}
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// SetLook
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// SetFlags
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void
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WinDecorator::MoveBy(BPoint pt)
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{
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// Move all internal rectangles the appropriate amount
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fFrame.OffsetBy(pt);
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fCloseRect.OffsetBy(pt);
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fTabRect.OffsetBy(pt);
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fBorderRect.OffsetBy(pt);
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fZoomRect.OffsetBy(pt);
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fMinimizeRect.OffsetBy(pt);
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}
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void
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WinDecorator::ResizeBy(BPoint offset, BRegion* dirty)
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{
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// Move all internal rectangles the appropriate amount
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fFrame.right += offset.x;
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fFrame.bottom += offset.y;
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fTabRect.right += offset.x;
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fBorderRect.right += offset.x;
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fBorderRect.bottom += offset.y;
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// fZoomRect.OffsetBy(offset.x,0);
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// fMinimizeRect.OffsetBy(offset.x,0);
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if (dirty) {
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dirty->Include(fTabRect);
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dirty->Include(fBorderRect);
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}
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// TODO probably some other layouting stuff here
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_DoLayout();
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}
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void
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WinDecorator::GetFootprint(BRegion* region)
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{
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// This function calculates the decorator's footprint in coordinates
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// relative to the view. This is most often used to set a Window
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// object's visible region.
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if (!region)
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return;
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region->MakeEmpty();
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if (fLook == B_NO_BORDER_WINDOW_LOOK)
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return;
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region->Set(fBorderRect);
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region->Include(fTabRect);
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region->Exclude(fFrame);
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}
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click_type
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WinDecorator::Clicked(BPoint pt, int32 buttons, int32 modifiers)
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{
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if (fCloseRect.Contains(pt)) {
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STRACE(("WinDecorator():Clicked() - Close\n"));
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return DEC_CLOSE;
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}
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if(_zoomrect.Contains(pt))
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{
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#ifdef DEBUG_DECOR
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printf("WinDecorator():Clicked() - Zoom\n");
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#endif
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if (fZoomRect.Contains(pt)) {
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STRACE(("WinDecorator():Clicked() - Zoom\n"));
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return DEC_ZOOM;
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}
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// Clicking in the tab?
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if(_tabrect.Contains(pt))
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{
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if (fTabRect.Contains(pt)) {
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// Here's part of our window management stuff
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if(buttons==B_PRIMARY_MOUSE_BUTTON && !GetFocus())
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/* TODO This is missing DEC_MOVETOFRONT
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if(buttons==B_PRIMARY_MOUSE_BUTTON && !IsFocus())
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return DEC_MOVETOFRONT;
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*/
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return DEC_DRAG;
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}
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// We got this far, so user is clicking on the border?
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BRect srect(_frame);
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srect.top+=19;
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BRect clientrect(srect.InsetByCopy(3,3));
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if(srect.Contains(pt) && !clientrect.Contains(pt))
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if(fBorderRect.Contains(pt) && !fFrame.Contains(pt))
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{
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#ifdef DEBUG_DECOR
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printf("WinDecorator():Clicked() - Resize\n");
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#endif
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STRACE(("WinDecorator():Clicked() - Resize\n"));
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return DEC_RESIZE;
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}
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// Guess user didn't click anything
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#ifdef DEBUG_DECOR
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printf("WinDecorator():Clicked()\n");
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#endif
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STRACE(("WinDecorator():Clicked()\n"));
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return DEC_NONE;
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}
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void WinDecorator::_DoLayout(void)
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void
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WinDecorator::_DoLayout()
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{
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#ifdef DEBUG_DECOR
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printf("WinDecorator()::_DoLayout()\n");
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#endif
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_borderrect=_frame;
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_tabrect=_frame;
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STRACE(("WinDecorator()::_DoLayout()\n"));
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_tabrect.InsetBy(4,4);
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_tabrect.bottom=_tabrect.top+19;
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bool hasTab = false;
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_zoomrect=_tabrect;
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_zoomrect.top+=3;
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_zoomrect.right-=3;
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_zoomrect.bottom-=3;
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_zoomrect.left=_zoomrect.right-15;
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fBorderRect=fFrame;
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fTabRect=fFrame;
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_closerect=_zoomrect;
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_zoomrect.OffsetBy(0-_zoomrect.Width()-3,0);
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switch (Look()) {
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case B_MODAL_WINDOW_LOOK:
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fBorderRect.InsetBy(-4, -4);
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break;
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_minimizerect=_zoomrect;
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_minimizerect.OffsetBy(0-_zoomrect.Width()-1,0);
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}
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case B_TITLED_WINDOW_LOOK:
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case B_DOCUMENT_WINDOW_LOOK:
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hasTab = true;
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fBorderRect.InsetBy(-4, -4);
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break;
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case B_FLOATING_WINDOW_LOOK:
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hasTab = true;
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break;
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void WinDecorator::MoveBy(float x, float y)
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{
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MoveBy(BPoint(x,y));
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}
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case B_BORDERED_WINDOW_LOOK:
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fBorderRect.InsetBy(-1, -1);
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break;
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void WinDecorator::MoveBy(BPoint pt)
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{
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// Move all internal rectangles the appropriate amount
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_frame.OffsetBy(pt);
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_closerect.OffsetBy(pt);
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_tabrect.OffsetBy(pt);
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_borderrect.OffsetBy(pt);
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_zoomrect.OffsetBy(pt);
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_minimizerect.OffsetBy(pt);
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}
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void WinDecorator::GetFootprint(BRegion *region)
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{
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// This function calculates the decorator's footprint in coordinates
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// relative to the layer. This is most often used to set a WinBorder
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// object's visible region.
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if(!region)
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return;
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region->Set(_borderrect);
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region->Include(_tabrect);
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}
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void WinDecorator::_DrawTitle(BRect r)
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{
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_drawdata.SetHighColor(_colors->window_tab_text);
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_drawdata.SetLowColor(GetFocus()?_colors->window_tab:_colors->inactive_window_tab);
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int32 titlecount=_ClipTitle((_minimizerect.left-5)-(_tabrect.left+5));
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BString titlestr=GetTitle();
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if(titlecount<titlestr.CountChars())
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{
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titlestr.Truncate(titlecount-1);
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titlestr+="...";
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titlecount+=2;
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default:
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break;
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}
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if (hasTab) {
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fBorderRect.top -= 19;
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fTabRect.top -= 19;
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fTabRect.bottom=fTabRect.top+19;
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fZoomRect=fTabRect;
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fZoomRect.top+=3;
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fZoomRect.right-=3;
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fZoomRect.bottom-=3;
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fZoomRect.left=fZoomRect.right-15;
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fCloseRect=fZoomRect;
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fZoomRect.OffsetBy(0-fZoomRect.Width()-3,0);
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fMinimizeRect=fZoomRect;
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fMinimizeRect.OffsetBy(0-fZoomRect.Width()-1,0);
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}
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_driver->DrawString(titlestr.String(),titlecount,
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BPoint(_tabrect.left+5,_closerect.bottom-1),&_drawdata);
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}
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void WinDecorator::_SetFocus(void)
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void
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WinDecorator::_DrawTitle(BRect r)
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{
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fDrawingEngine->SetHighColor(textcol);
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fDrawingEngine->SetLowColor(IsFocus()?fFocusTabColor:fNonFocusTabColor);
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fTruncatedTitle = Title();
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fDrawState.Font().TruncateString(&fTruncatedTitle, B_TRUNCATE_END,
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(fTabRect.left + textoffset) - (fZoomRect.left - 5));
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fTruncatedTitleLength = fTruncatedTitle.Length();
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fDrawingEngine->SetFont(fDrawState.Font());
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fDrawingEngine->DrawString(fTruncatedTitle,fTruncatedTitleLength,
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BPoint(fTabRect.left+textoffset,fCloseRect.bottom-1));
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}
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void
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WinDecorator::_SetFocus(void)
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{
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// SetFocus() performs necessary duties for color swapping and
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// other things when a window is deactivated or activated.
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if(GetFocus())
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{
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if (IsFocus()) {
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// tab_highcol.SetColor(100,100,255);
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// tab_lowcol.SetColor(40,0,255);
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tab_highcol=_colors->window_tab;
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textcol=_colors->window_tab_text;
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}
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else
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{
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tab_highcol=fFocusTabColor;
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textcol=fFocusTextColor;
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} else {
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// tab_highcol.SetColor(220,220,220);
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// tab_lowcol.SetColor(128,128,128);
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tab_highcol=_colors->inactive_window_tab;
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textcol=_colors->inactive_window_tab_text;
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tab_highcol=fNonFocusTabColor;
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textcol=fNonFocusTextColor;
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}
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}
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void WinDecorator::Draw(BRect update)
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void
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WinDecorator::Draw(BRect update)
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{
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#ifdef DEBUG_DECOR
|
||||
printf("WinDecorator::Draw(): "); update.PrintToStream();
|
||||
#endif
|
||||
// Draw the top view's client area - just a hack :)
|
||||
// RGBColor blue(100,100,255);
|
||||
// _drawdata.SetHighColor(blue);
|
||||
STRACE(("WinDecorator::Draw(): ")); update.PrintToStream();
|
||||
|
||||
_driver->FillRect(_borderrect,_colors->document_background);
|
||||
|
||||
if(_borderrect.Intersects(update))
|
||||
_driver->FillRect(_borderrect,_colors->document_background);
|
||||
fDrawingEngine->SetDrawState(&fDrawState);
|
||||
|
||||
_DrawFrame(update);
|
||||
_DrawTab(update);
|
||||
}
|
||||
|
||||
void WinDecorator::Draw(void)
|
||||
|
||||
void
|
||||
WinDecorator::Draw(void)
|
||||
{
|
||||
#ifdef DEBUG_DECOR
|
||||
printf("WinDecorator::Draw()\n");
|
||||
#endif
|
||||
STRACE(("WinDecorator::Draw()\n"));
|
||||
|
||||
// Draw the top view's client area - just a hack :)
|
||||
// RGBColor blue(100,100,255);
|
||||
// _drawdata.SetHighColor(blue);
|
||||
fDrawingEngine->SetDrawState(&fDrawState);
|
||||
|
||||
_driver->FillRect(_borderrect,_colors->document_background);
|
||||
_driver->FillRect(_borderrect,_colors->document_background);
|
||||
DrawFrame();
|
||||
|
||||
DrawTab();
|
||||
_DrawFrame(fBorderRect);
|
||||
_DrawTab(fTabRect);
|
||||
}
|
||||
|
||||
void WinDecorator::_DrawZoom(BRect r)
|
||||
|
||||
void
|
||||
WinDecorator::_DrawZoom(BRect r)
|
||||
{
|
||||
DrawBeveledRect(r,GetZoom());
|
||||
|
||||
|
@ -228,14 +331,15 @@ void WinDecorator::_DrawZoom(BRect r)
|
|||
if(GetZoom())
|
||||
rect.OffsetBy(1,1);
|
||||
|
||||
_drawdata.SetHighColor(RGBColor(0,0,0));
|
||||
_driver->StrokeRect(rect,_drawdata.HighColor());
|
||||
fDrawingEngine->SetHighColor(RGBColor(0,0,0));
|
||||
fDrawingEngine->StrokeRect(rect);
|
||||
rect.InsetBy(1,1);
|
||||
_driver->StrokeLine(rect.LeftTop(),rect.RightTop(),_drawdata.HighColor());
|
||||
fDrawingEngine->StrokeLine(rect.LeftTop(),rect.RightTop());
|
||||
|
||||
}
|
||||
|
||||
void WinDecorator::_DrawClose(BRect r)
|
||||
void
|
||||
WinDecorator::_DrawClose(BRect r)
|
||||
{
|
||||
// Just like DrawZoom, but for a close button
|
||||
DrawBeveledRect(r,GetClose());
|
||||
|
@ -250,12 +354,12 @@ void WinDecorator::_DrawClose(BRect r)
|
|||
if(GetClose())
|
||||
rect.OffsetBy(1,1);
|
||||
|
||||
_drawdata.SetHighColor(RGBColor(0,0,0));
|
||||
_driver->StrokeLine(rect.LeftTop(),rect.RightBottom(),_drawdata.HighColor());
|
||||
_driver->StrokeLine(rect.RightTop(),rect.LeftBottom(),_drawdata.HighColor());
|
||||
fDrawingEngine->SetHighColor(RGBColor(0,0,0));
|
||||
fDrawingEngine->StrokeLine(rect.LeftTop(),rect.RightBottom());
|
||||
fDrawingEngine->StrokeLine(rect.RightTop(),rect.LeftBottom());
|
||||
rect.OffsetBy(1,0);
|
||||
_driver->StrokeLine(rect.LeftTop(),rect.RightBottom(),_drawdata.HighColor());
|
||||
_driver->StrokeLine(rect.RightTop(),rect.LeftBottom(),_drawdata.HighColor());
|
||||
fDrawingEngine->StrokeLine(rect.LeftTop(),rect.RightBottom());
|
||||
fDrawingEngine->StrokeLine(rect.RightTop(),rect.LeftBottom());
|
||||
}
|
||||
|
||||
void WinDecorator::_DrawMinimize(BRect r)
|
||||
|
@ -263,36 +367,39 @@ void WinDecorator::_DrawMinimize(BRect r)
|
|||
// Just like DrawZoom, but for a Minimize button
|
||||
DrawBeveledRect(r,GetMinimize());
|
||||
|
||||
_drawdata.SetHighColor(textcol);
|
||||
fDrawingEngine->SetHighColor(textcol);
|
||||
BRect rect(r.left+5,r.bottom-4,r.right-5,r.bottom-3);
|
||||
if(GetMinimize())
|
||||
rect.OffsetBy(1,1);
|
||||
|
||||
_drawdata.SetHighColor(RGBColor(0,0,0));
|
||||
_driver->StrokeRect(rect,_drawdata.HighColor());
|
||||
fDrawingEngine->SetHighColor(RGBColor(0,0,0));
|
||||
fDrawingEngine->StrokeRect(rect);
|
||||
}
|
||||
|
||||
void WinDecorator::_DrawTab(BRect r)
|
||||
|
||||
void
|
||||
WinDecorator::_DrawTab(BRect r)
|
||||
{
|
||||
// If a window has a tab, this will draw it and any buttons which are
|
||||
// in it.
|
||||
if(_look==B_NO_BORDER_WINDOW_LOOK)
|
||||
if(fLook==B_NO_BORDER_WINDOW_LOOK)
|
||||
return;
|
||||
|
||||
// _driver->StrokeRect(_tabrect,frame_lowcol);
|
||||
|
||||
// UpdateTitle(layer->name->String());
|
||||
fDrawingEngine->FillRect(fTabRect,tab_highcol);
|
||||
|
||||
_driver->FillRect(_tabrect,tab_highcol);
|
||||
_DrawTitle(r);
|
||||
|
||||
// Draw the buttons if we're supposed to
|
||||
if(!(_flags & B_NOT_CLOSABLE))
|
||||
_DrawClose(_closerect);
|
||||
if(!(_flags & B_NOT_ZOOMABLE))
|
||||
_DrawZoom(_zoomrect);
|
||||
if(!(fFlags & B_NOT_CLOSABLE))
|
||||
_DrawClose(fCloseRect);
|
||||
if(!(fFlags & B_NOT_ZOOMABLE))
|
||||
_DrawZoom(fZoomRect);
|
||||
}
|
||||
|
||||
void WinDecorator::DrawBeveledRect(BRect r, bool down)
|
||||
|
||||
void
|
||||
WinDecorator::DrawBeveledRect(BRect r, bool down)
|
||||
{
|
||||
RGBColor higher,high,mid,low,lower;
|
||||
|
||||
|
@ -317,95 +424,123 @@ void WinDecorator::DrawBeveledRect(BRect r, bool down)
|
|||
BPoint pt;
|
||||
|
||||
// Top highlight
|
||||
_drawdata.SetHighColor(higher);
|
||||
_driver->StrokeLine(rect.LeftTop(),rect.RightTop(),higher);
|
||||
fDrawingEngine->SetHighColor(higher);
|
||||
fDrawingEngine->StrokeLine(rect.LeftTop(),rect.RightTop());
|
||||
|
||||
// Left highlight
|
||||
_driver->StrokeLine(rect.LeftTop(),rect.LeftBottom(),higher);
|
||||
fDrawingEngine->StrokeLine(rect.LeftTop(),rect.LeftBottom());
|
||||
|
||||
// Right shading
|
||||
pt=rect.RightTop();
|
||||
pt.y++;
|
||||
_driver->StrokeLine(pt,rect.RightBottom(),lower);
|
||||
fDrawingEngine->StrokeLine(pt,rect.RightBottom(),lower);
|
||||
|
||||
// Bottom shading
|
||||
pt=rect.LeftBottom();
|
||||
pt.x++;
|
||||
_driver->StrokeLine(pt,rect.RightBottom(),lower);
|
||||
fDrawingEngine->StrokeLine(pt,rect.RightBottom(),lower);
|
||||
|
||||
rect.InsetBy(1,1);
|
||||
|
||||
// Top inside highlight
|
||||
_driver->StrokeLine(rect.LeftTop(),rect.RightTop(),higher);
|
||||
fDrawingEngine->StrokeLine(rect.LeftTop(),rect.RightTop());
|
||||
|
||||
// Left inside highlight
|
||||
_driver->StrokeLine(rect.LeftTop(),rect.LeftBottom(),higher);
|
||||
fDrawingEngine->StrokeLine(rect.LeftTop(),rect.LeftBottom());
|
||||
|
||||
// Right inside shading
|
||||
pt=rect.RightTop();
|
||||
pt.y++;
|
||||
_driver->StrokeLine(pt,rect.RightBottom(),lower);
|
||||
fDrawingEngine->StrokeLine(pt,rect.RightBottom(),lower);
|
||||
|
||||
// Bottom inside shading
|
||||
pt=rect.LeftBottom();
|
||||
pt.x++;
|
||||
_driver->StrokeLine(pt,rect.RightBottom(),lower);
|
||||
fDrawingEngine->StrokeLine(pt,rect.RightBottom(),lower);
|
||||
|
||||
rect.InsetBy(1,1);
|
||||
|
||||
_driver->FillRect(rect,mid);
|
||||
fDrawingEngine->FillRect(rect,mid);
|
||||
}
|
||||
|
||||
void WinDecorator::_SetColors(void)
|
||||
|
||||
void
|
||||
WinDecorator::_SetColors()
|
||||
{
|
||||
_SetFocus();
|
||||
}
|
||||
|
||||
void WinDecorator::_DrawFrame(BRect rect)
|
||||
|
||||
void
|
||||
WinDecorator::_UpdateFont(DesktopSettings& settings)
|
||||
{
|
||||
if(_look==B_NO_BORDER_WINDOW_LOOK)
|
||||
ServerFont font;
|
||||
if (fLook == B_FLOATING_WINDOW_LOOK) {
|
||||
settings.GetDefaultPlainFont(font);
|
||||
} else
|
||||
settings.GetDefaultBoldFont(font);
|
||||
|
||||
font.SetFlags(B_FORCE_ANTIALIASING);
|
||||
font.SetSpacing(B_STRING_SPACING);
|
||||
fDrawState.SetFont(font);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
WinDecorator::_DrawFrame(BRect rect)
|
||||
{
|
||||
if(fLook==B_NO_BORDER_WINDOW_LOOK)
|
||||
return;
|
||||
|
||||
BRect r=_borderrect;
|
||||
if (fBorderRect == fFrame)
|
||||
return;
|
||||
|
||||
_drawdata.SetHighColor(RGBColor(255,0,0));
|
||||
_driver->StrokeRect(r,_drawdata.HighColor());
|
||||
BRect r=fBorderRect;
|
||||
|
||||
fDrawingEngine->SetHighColor(frame_lowercol);
|
||||
fDrawingEngine->StrokeRect(r);
|
||||
|
||||
if ( fLook == B_BORDERED_WINDOW_LOOK)
|
||||
return;
|
||||
|
||||
BPoint pt;
|
||||
|
||||
pt=r.RightTop();
|
||||
pt.x--;
|
||||
_driver->StrokeLine(r.LeftTop(),pt,frame_midcol);
|
||||
fDrawingEngine->StrokeLine(r.LeftTop(),pt,frame_midcol);
|
||||
pt=r.LeftBottom();
|
||||
pt.y--;
|
||||
_driver->StrokeLine(r.LeftTop(),pt,frame_midcol);
|
||||
fDrawingEngine->StrokeLine(r.LeftTop(),pt,frame_midcol);
|
||||
|
||||
_driver->StrokeLine(r.RightTop(),r.RightBottom(),frame_lowercol);
|
||||
_driver->StrokeLine(r.LeftBottom(),r.RightBottom(),frame_lowercol);
|
||||
fDrawingEngine->StrokeLine(r.RightTop(),r.RightBottom(),frame_lowercol);
|
||||
fDrawingEngine->StrokeLine(r.LeftBottom(),r.RightBottom(),frame_lowercol);
|
||||
|
||||
r.InsetBy(1,1);
|
||||
pt=r.RightTop();
|
||||
pt.x--;
|
||||
_driver->StrokeLine(r.LeftTop(),pt,frame_highcol);
|
||||
fDrawingEngine->StrokeLine(r.LeftTop(),pt,frame_highcol);
|
||||
pt=r.LeftBottom();
|
||||
pt.y--;
|
||||
_driver->StrokeLine(r.LeftTop(),pt,frame_highcol);
|
||||
fDrawingEngine->StrokeLine(r.LeftTop(),pt,frame_highcol);
|
||||
|
||||
_driver->StrokeLine(r.RightTop(),r.RightBottom(),frame_lowcol);
|
||||
_driver->StrokeLine(r.LeftBottom(),r.RightBottom(),frame_lowcol);
|
||||
fDrawingEngine->StrokeLine(r.RightTop(),r.RightBottom(),frame_lowcol);
|
||||
fDrawingEngine->StrokeLine(r.LeftBottom(),r.RightBottom(),frame_lowcol);
|
||||
|
||||
r.InsetBy(1,1);
|
||||
_driver->StrokeRect(r,frame_midcol);
|
||||
fDrawingEngine->StrokeRect(r,frame_midcol);
|
||||
r.InsetBy(1,1);
|
||||
_driver->StrokeRect(r,frame_midcol);
|
||||
fDrawingEngine->StrokeRect(r,frame_midcol);
|
||||
}
|
||||
|
||||
|
||||
extern "C" float get_decorator_version(void)
|
||||
{
|
||||
return 1.00;
|
||||
}
|
||||
|
||||
extern "C" Decorator *instantiate_decorator(BRect rect, int32 wlook, int32 wfeel, int32 wflags)
|
||||
|
||||
extern "C" Decorator *instantiate_decorator(DesktopSettings &desktopSetting, BRect rect,
|
||||
window_look wlook, int32 wflags)
|
||||
{
|
||||
return new WinDecorator(rect,wlook,wfeel,wflags);
|
||||
return new WinDecorator(desktopSetting, rect, wlook, wflags);
|
||||
}
|
||||
|
|
|
@ -6,19 +6,25 @@
|
|||
class WinDecorator: public Decorator
|
||||
{
|
||||
public:
|
||||
WinDecorator(BRect frame, int32 wlook, int32 wfeel, int32 wflags);
|
||||
WinDecorator(DesktopSettings& settings,
|
||||
BRect frame, window_look wlook,
|
||||
uint32 wflags);
|
||||
~WinDecorator(void);
|
||||
|
||||
void MoveBy(float x, float y);
|
||||
void SetTitle(const char* string,
|
||||
BRegion* updateRegion = NULL);
|
||||
void FontsChanged(DesktopSettings& settings,
|
||||
BRegion* updateRegion);
|
||||
|
||||
void MoveBy(BPoint pt);
|
||||
// void ResizeBy(float x, float y);
|
||||
// void ResizeBy(BPoint pt);
|
||||
void ResizeBy(BPoint pt, BRegion* dirty);
|
||||
void Draw(BRect r);
|
||||
void Draw(void);
|
||||
void GetFootprint(BRegion *region);
|
||||
click_type Clicked(BPoint pt, int32 buttons, int32 modifiers);
|
||||
|
||||
protected:
|
||||
void _UpdateFont(DesktopSettings& settings);
|
||||
void _DrawClose(BRect r);
|
||||
void _DrawFrame(BRect r);
|
||||
void _DrawTab(BRect r);
|
||||
|
@ -31,11 +37,22 @@ protected:
|
|||
void DrawBeveledRect(BRect r, bool down);
|
||||
uint32 taboffset;
|
||||
|
||||
RGBColor tab_highcol, tab_lowcol;
|
||||
RGBColor frame_highcol, frame_midcol, frame_lowcol, frame_lowercol;
|
||||
RGBColor textcol;
|
||||
rgb_color tab_highcol;
|
||||
rgb_color tab_lowcol;
|
||||
rgb_color frame_highcol;
|
||||
rgb_color frame_midcol;
|
||||
rgb_color frame_lowcol;
|
||||
rgb_color frame_lowercol;
|
||||
rgb_color textcol;
|
||||
rgb_color fFocusTabColor;
|
||||
rgb_color fNonFocusTabColor;
|
||||
rgb_color fFocusTextColor;
|
||||
rgb_color fNonFocusTextColor;
|
||||
uint64 solidhigh, solidlow;
|
||||
|
||||
BString fTruncatedTitle;
|
||||
int32 fTruncatedTitleLength;
|
||||
|
||||
bool slidetab;
|
||||
int textoffset;
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue