* AddItem() versions did not work correctly at all: maximum insertion index

was limited by the visible list count, it did not care if the insertion
  failed, it didn't maintain the BListItem::fHasSubitems field, neither
  fVisible, and it didn't invalidate the latch of the parent, if needed.
* The "add item at end" also did not care if the item should be added to the
  visible list, too, it always did.
* AddUnder() would have crashed with a NULL superitem.
* _RemoveItem() now updates the fHasSubitems field as well.
* _SuperitemForIndex() can now return the index of the superitem as well.
* SortItemsUnder() did not check if the "underItem" if the items should be
  added to the visible list or not, it also just did.
* SortItemsUnder() now invalidates the part of the visible list that may
  have been changed.
* This fixed bug #662, and possibly #663, too (at least I could never
  reproduce it).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17812 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2006-06-13 10:11:11 +00:00
parent 0e8c81c72c
commit b66c623116
2 changed files with 80 additions and 25 deletions

View File

@ -126,8 +126,9 @@ class BOutlineListView : public BListView {
bool OutlineMoveItem(int32 from, int32 to);
bool OutlineReplaceItem(int32 index, BListItem* item);
void CommonMoveItems(int32 from, int32 count, int32 to);
BListItem* SuperitemForIndex(int32 fullListIndex, int32 level);
int32 FindPreviousVisibleIndex(int32 fullListIndex);
BListItem* _SuperitemForIndex(int32 fullListIndex, int32 level,
int32* _superIndex = NULL);
int32 _FindPreviousVisibleIndex(int32 fullListIndex);
private:
BList fFullList;

View File

@ -25,7 +25,7 @@ static void
quick_sort_item_array(BListItem** items, int32 first, int32 last,
int (*compareFunc)(const BListItem* a, const BListItem* b))
{
if (last - 1 <= first)
if (last == first)
return;
BListItem* pivot = items[first + (rand() % (last - first))];
@ -179,6 +179,9 @@ BOutlineListView::MouseUp(BPoint where)
bool
BOutlineListView::AddUnder(BListItem* item, BListItem* superitem)
{
if (superitem == NULL)
return AddItem(item);
fFullList.AddItem(item, FullListIndexOf(superitem) + 1);
item->fLevel = superitem->OutlineLevel() + 1;
@ -201,10 +204,7 @@ BOutlineListView::AddUnder(BListItem* item, BListItem* superitem)
bool
BOutlineListView::AddItem(BListItem* item)
{
if (!fFullList.AddItem(item))
return false;
return BListView::AddItem(item);
return AddItem(item, FullListCountItems());
}
@ -213,21 +213,41 @@ BOutlineListView::AddItem(BListItem* item, int32 fullListIndex)
{
if (fullListIndex < 0)
fullListIndex = 0;
else if (fullListIndex > CountItems())
fullListIndex = CountItems();
else if (fullListIndex > FullListCountItems())
fullListIndex = FullListCountItems();
fFullList.AddItem(item, fullListIndex);
if (!fFullList.AddItem(item, fullListIndex))
return false;
// Check if this item is visible, and if it is, add it to the
// other list, too
if (item->fLevel > 0) {
BListItem *super = SuperitemForIndex(fullListIndex, item->fLevel);
BListItem *super = _SuperitemForIndex(fullListIndex, item->fLevel);
if (super == NULL)
return true;
if (!super->IsItemVisible() || !super->IsExpanded())
bool hadSubitems = super->fHasSubitems;
super->fHasSubitems = true;
if (!super->IsItemVisible() || !super->IsExpanded()) {
item->SetItemVisible(false);
return true;
}
int32 listIndex = FindPreviousVisibleIndex(fullListIndex);
if (!hadSubitems)
Invalidate(LatchRect(ItemFrame(IndexOf(super)), super->OutlineLevel()));
}
return BListView::AddItem(item, IndexOf(FullListItemAt(listIndex)) + 1);
int32 listIndex = _FindPreviousVisibleIndex(fullListIndex);
if (!BListView::AddItem(item, IndexOf(FullListItemAt(listIndex)) + 1)) {
// adding didn't work out, we need to remove it from the main list again
fFullList.RemoveItem(fullListIndex);
return false;
}
return true;
}
@ -369,7 +389,7 @@ BOutlineListView::Superitem(const BListItem* item)
if (index == -1)
return NULL;
return SuperitemForIndex(index, item->OutlineLevel());
return _SuperitemForIndex(index, item->OutlineLevel());
}
@ -574,9 +594,24 @@ BOutlineListView::SortItemsUnder(BListItem* underItem, bool oneLevelOnly,
// Populate to the full list
_PopulateTree(tree, fFullList, firstIndex, false);
if (underItem == NULL || (underItem->IsItemVisible() && underItem->IsExpanded())) {
// Populate to BListView's list
firstIndex = fList.IndexOf(underItem) + 1;
_PopulateTree(tree, fList, firstIndex, true);
lastIndex = firstIndex;
_PopulateTree(tree, fList, lastIndex, true);
if (fFirstSelected != -1) {
// update selection hints
fFirstSelected = _CalcFirstSelected(0);
fLastSelected = _CalcLastSelected(CountItems());
}
// only invalidate what may have changed
BRect top = ItemFrame(firstIndex);
BRect bottom = ItemFrame(lastIndex);
BRect update(top.left, top.top, bottom.right, bottom.bottom);
Invalidate(update);
}
_DestructTree(tree);
}
@ -871,9 +906,12 @@ BOutlineListView::_RemoveItem(BListItem* item, int32 fullIndex)
if (item == NULL || fullIndex < 0 || fullIndex >= FullListCountItems())
return NULL;
uint32 level = item->OutlineLevel();
int32 superIndex;
BListItem* super = _SuperitemForIndex(fullIndex, level, &superIndex);
if (item->IsItemVisible()) {
// remove children, too
uint32 level = item->OutlineLevel();
int32 max = FullListCountItems() - fullIndex - 1;
BListItem** items = (BListItem**)fFullList.Items() + fullIndex + 1;
@ -895,6 +933,14 @@ BOutlineListView::_RemoveItem(BListItem* item, int32 fullIndex)
}
fFullList.RemoveItem(fullIndex);
if (super != NULL) {
// we might need to change the fHasSubitems field of the parent
BListItem* child = FullListItemAt(superIndex + 1);
if (child == NULL || child->OutlineLevel() <= super->OutlineLevel())
super->fHasSubitems = false;
}
return item;
}
@ -945,16 +991,24 @@ BOutlineListView::CommonMoveItems(int32 from, int32 count, int32 to)
}
/*!
Returns the super item before the item specified by \a fullListIndex
and \a level.
*/
BListItem *
BOutlineListView::SuperitemForIndex(int32 fullListIndex, int32 level)
BOutlineListView::_SuperitemForIndex(int32 fullListIndex, int32 level,
int32* _superIndex)
{
BListItem *item;
fullListIndex--;
while (fullListIndex >= 0) {
if ((item = FullListItemAt(fullListIndex))->OutlineLevel() <
(uint32)level)
if ((item = FullListItemAt(fullListIndex))->OutlineLevel()
< (uint32)level) {
if (_superIndex != NULL)
*_superIndex = fullListIndex;
return item;
}
fullListIndex--;
}
@ -964,7 +1018,7 @@ BOutlineListView::SuperitemForIndex(int32 fullListIndex, int32 level)
int32
BOutlineListView::FindPreviousVisibleIndex(int32 fullListIndex)
BOutlineListView::_FindPreviousVisibleIndex(int32 fullListIndex)
{
fullListIndex--;