* AddItem() versions did not work correctly at all: maximum insertion index
was limited by the visible list count, it did not care if the insertion failed, it didn't maintain the BListItem::fHasSubitems field, neither fVisible, and it didn't invalidate the latch of the parent, if needed. * The "add item at end" also did not care if the item should be added to the visible list, too, it always did. * AddUnder() would have crashed with a NULL superitem. * _RemoveItem() now updates the fHasSubitems field as well. * _SuperitemForIndex() can now return the index of the superitem as well. * SortItemsUnder() did not check if the "underItem" if the items should be added to the visible list or not, it also just did. * SortItemsUnder() now invalidates the part of the visible list that may have been changed. * This fixed bug #662, and possibly #663, too (at least I could never reproduce it). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17812 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -126,8 +126,9 @@ class BOutlineListView : public BListView {
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bool OutlineMoveItem(int32 from, int32 to);
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bool OutlineReplaceItem(int32 index, BListItem* item);
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void CommonMoveItems(int32 from, int32 count, int32 to);
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BListItem* SuperitemForIndex(int32 fullListIndex, int32 level);
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int32 FindPreviousVisibleIndex(int32 fullListIndex);
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BListItem* _SuperitemForIndex(int32 fullListIndex, int32 level,
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int32* _superIndex = NULL);
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int32 _FindPreviousVisibleIndex(int32 fullListIndex);
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private:
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BList fFullList;
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@ -25,7 +25,7 @@ static void
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quick_sort_item_array(BListItem** items, int32 first, int32 last,
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int (*compareFunc)(const BListItem* a, const BListItem* b))
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{
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if (last - 1 <= first)
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if (last == first)
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return;
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BListItem* pivot = items[first + (rand() % (last - first))];
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@ -52,7 +52,7 @@ quick_sort_item_array(BListItem** items, int32 first, int32 last,
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right--;
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}
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} while (left <= right);
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// At this point, the elements in the left half are all smaller
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// than the elements in the right half
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@ -179,6 +179,9 @@ BOutlineListView::MouseUp(BPoint where)
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bool
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BOutlineListView::AddUnder(BListItem* item, BListItem* superitem)
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{
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if (superitem == NULL)
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return AddItem(item);
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fFullList.AddItem(item, FullListIndexOf(superitem) + 1);
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item->fLevel = superitem->OutlineLevel() + 1;
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@ -201,10 +204,7 @@ BOutlineListView::AddUnder(BListItem* item, BListItem* superitem)
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bool
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BOutlineListView::AddItem(BListItem* item)
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{
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if (!fFullList.AddItem(item))
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return false;
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return BListView::AddItem(item);
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return AddItem(item, FullListCountItems());
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}
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@ -213,21 +213,41 @@ BOutlineListView::AddItem(BListItem* item, int32 fullListIndex)
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{
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if (fullListIndex < 0)
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fullListIndex = 0;
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else if (fullListIndex > CountItems())
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fullListIndex = CountItems();
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else if (fullListIndex > FullListCountItems())
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fullListIndex = FullListCountItems();
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fFullList.AddItem(item, fullListIndex);
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if (!fFullList.AddItem(item, fullListIndex))
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return false;
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// Check if this item is visible, and if it is, add it to the
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// other list, too
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if (item->fLevel > 0) {
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BListItem *super = SuperitemForIndex(fullListIndex, item->fLevel);
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if (!super->IsItemVisible() || !super->IsExpanded())
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BListItem *super = _SuperitemForIndex(fullListIndex, item->fLevel);
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if (super == NULL)
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return true;
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bool hadSubitems = super->fHasSubitems;
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super->fHasSubitems = true;
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if (!super->IsItemVisible() || !super->IsExpanded()) {
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item->SetItemVisible(false);
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return true;
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}
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if (!hadSubitems)
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Invalidate(LatchRect(ItemFrame(IndexOf(super)), super->OutlineLevel()));
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}
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int32 listIndex = FindPreviousVisibleIndex(fullListIndex);
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int32 listIndex = _FindPreviousVisibleIndex(fullListIndex);
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return BListView::AddItem(item, IndexOf(FullListItemAt(listIndex)) + 1);
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if (!BListView::AddItem(item, IndexOf(FullListItemAt(listIndex)) + 1)) {
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// adding didn't work out, we need to remove it from the main list again
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fFullList.RemoveItem(fullListIndex);
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return false;
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}
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return true;
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}
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@ -369,7 +389,7 @@ BOutlineListView::Superitem(const BListItem* item)
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if (index == -1)
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return NULL;
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return SuperitemForIndex(index, item->OutlineLevel());
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return _SuperitemForIndex(index, item->OutlineLevel());
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}
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@ -574,9 +594,24 @@ BOutlineListView::SortItemsUnder(BListItem* underItem, bool oneLevelOnly,
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// Populate to the full list
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_PopulateTree(tree, fFullList, firstIndex, false);
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// Populate to BListView's list
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firstIndex = fList.IndexOf(underItem) + 1;
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_PopulateTree(tree, fList, firstIndex, true);
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if (underItem == NULL || (underItem->IsItemVisible() && underItem->IsExpanded())) {
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// Populate to BListView's list
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firstIndex = fList.IndexOf(underItem) + 1;
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lastIndex = firstIndex;
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_PopulateTree(tree, fList, lastIndex, true);
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if (fFirstSelected != -1) {
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// update selection hints
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fFirstSelected = _CalcFirstSelected(0);
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fLastSelected = _CalcLastSelected(CountItems());
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}
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// only invalidate what may have changed
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BRect top = ItemFrame(firstIndex);
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BRect bottom = ItemFrame(lastIndex);
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BRect update(top.left, top.top, bottom.right, bottom.bottom);
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Invalidate(update);
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}
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_DestructTree(tree);
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}
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@ -871,9 +906,12 @@ BOutlineListView::_RemoveItem(BListItem* item, int32 fullIndex)
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if (item == NULL || fullIndex < 0 || fullIndex >= FullListCountItems())
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return NULL;
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uint32 level = item->OutlineLevel();
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int32 superIndex;
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BListItem* super = _SuperitemForIndex(fullIndex, level, &superIndex);
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if (item->IsItemVisible()) {
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// remove children, too
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uint32 level = item->OutlineLevel();
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int32 max = FullListCountItems() - fullIndex - 1;
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BListItem** items = (BListItem**)fFullList.Items() + fullIndex + 1;
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@ -895,6 +933,14 @@ BOutlineListView::_RemoveItem(BListItem* item, int32 fullIndex)
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}
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fFullList.RemoveItem(fullIndex);
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if (super != NULL) {
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// we might need to change the fHasSubitems field of the parent
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BListItem* child = FullListItemAt(superIndex + 1);
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if (child == NULL || child->OutlineLevel() <= super->OutlineLevel())
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super->fHasSubitems = false;
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}
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return item;
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}
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@ -945,16 +991,24 @@ BOutlineListView::CommonMoveItems(int32 from, int32 count, int32 to)
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}
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/*!
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Returns the super item before the item specified by \a fullListIndex
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and \a level.
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*/
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BListItem *
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BOutlineListView::SuperitemForIndex(int32 fullListIndex, int32 level)
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BOutlineListView::_SuperitemForIndex(int32 fullListIndex, int32 level,
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int32* _superIndex)
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{
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BListItem *item;
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fullListIndex--;
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while (fullListIndex >= 0) {
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if ((item = FullListItemAt(fullListIndex))->OutlineLevel() <
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(uint32)level)
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if ((item = FullListItemAt(fullListIndex))->OutlineLevel()
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< (uint32)level) {
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if (_superIndex != NULL)
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*_superIndex = fullListIndex;
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return item;
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}
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fullListIndex--;
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}
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@ -964,7 +1018,7 @@ BOutlineListView::SuperitemForIndex(int32 fullListIndex, int32 level)
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int32
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BOutlineListView::FindPreviousVisibleIndex(int32 fullListIndex)
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BOutlineListView::_FindPreviousVisibleIndex(int32 fullListIndex)
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{
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fullListIndex--;
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