DirectWindowStars: Fixed 64-bit build
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@ -518,7 +518,7 @@ StarWindow::SwitchContext(direct_buffer_info *info)
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// This is the thread doing the star animation itself. It would be easy to
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// adapt to do any other sort of pixel animation.
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long
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status_t
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StarWindow::StarAnimation(void *data)
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{
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star *s;
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@ -43,7 +43,7 @@ private:
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inline void CrcStep();
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// the drawing thread function.
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static long StarAnimation(void *data);
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static status_t StarAnimation(void *data);
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// struct used to control each star.
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typedef struct {
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