DirectWindowStars: Fixed 64-bit build

This commit is contained in:
Axel Dörfler 2018-11-03 23:52:02 +00:00
parent 0f03d737b9
commit b5ecd7c203
2 changed files with 67 additions and 67 deletions

View File

@ -1,9 +1,9 @@
/*
StarWindow.cpp
by Pierre Raynaud-Richard.
*/
/*
@ -69,7 +69,7 @@ StarWindow::StarWindow(BRect frame, const char *name)
// init the crc pseudo-random generator
crc_alea = CRC_START;
// allocate the star struct array
star_count_max = 8192;
star_count = 0;
@ -81,11 +81,11 @@ StarWindow::StarWindow(BRect frame, const char *name)
// to do it (the probability and the angle are linked), but that's
// simple and doesn't require any trigonometry.
do {
dx = (crc_alea&0xffff) - 0x8000;
dx = (crc_alea&0xffff) - 0x8000;
CrcStep();
CrcStep();
dy = (crc_alea&0xffff) - 0x8000;
dy = (crc_alea&0xffff) - 0x8000;
CrcStep();
CrcStep();
} while ((dx == 0) && (dy == 0));
@ -98,11 +98,11 @@ StarWindow::StarWindow(BRect frame, const char *name)
dy <<= 1;
square <<= 2;
}
// save the starting speed vector.
star_list[i].dx0 = dx;
star_list[i].dy0 = dy;
// simulate the animation to see how many moves are needed to
// get out by at least 1024 in one direction. That will give us
// an minimal value for how long we should wait before restarting
@ -118,7 +118,7 @@ StarWindow::StarWindow(BRect frame, const char *name)
dy += (dy>>4);
cnt++;
}
// add a random compenent [0 to 15] to the minimal count before
// restart.
star_list[i].count0 = cnt + ((crc_alea&0xf0000)>>16);
@ -131,7 +131,7 @@ StarWindow::StarWindow(BRect frame, const char *name)
star_list[i].dx = 0;
star_list[i].dy = 0;
star_list[i].count = (i&255);
}
}
// allocate the semaphore used to synchronise the star animation drawing access.
drawing_lock = create_sem(0, "star locker");
@ -142,7 +142,7 @@ StarWindow::StarWindow(BRect frame, const char *name)
my_thread = spawn_thread(StarWindow::StarAnimation, "StarAnimation",
B_DISPLAY_PRIORITY, (void*)this);
resume_thread(my_thread);
// add a view in the background to insure that the content area will
// be properly erased in black. This erase mechanism is not synchronised
// with the star animaton, which means that from time to time, some
@ -156,7 +156,7 @@ StarWindow::StarWindow(BRect frame, const char *name)
// to do it, as it gives us access to hardware acceleration...
frame.OffsetTo(0.0, 0.0);
//view = new BView(frame, "", B_FOLLOW_ALL, B_WILL_DRAW);
// The only think we want from the view mechanism is to
// erase the background in black. Because of the way the
// star animation is done, this erasing operation doesn't
@ -165,18 +165,18 @@ StarWindow::StarWindow(BRect frame, const char *name)
// mechanism to draw in the same area of the StarWindow.
// Such thing is usualy not recommended as synchronisation
// is generally an issue (drawing in random order usualy
// gives remanent incorrect result).
// gives remanent incorrect result).
// set the view color to be black (nicer update).
//view->SetViewColor(0, 0, 0);
//AddChild(view);
// Add a shortcut to switch in and out of fullscreen mode.
AddShortcut('f', B_COMMAND_KEY, new BMessage('full'));
AddShortcut('f', B_COMMAND_KEY, new BMessage('full'));
// As we said before, the window shouldn't get wider than 2048 in any
// direction, so those limits will do.
SetSizeLimits(40.0, 2000.0, 40.0, 2000.0);
// If the graphic card/graphic driver we use doesn't support directwindow
// in window mode, then we need to switch to fullscreen immediately, or
// the user won't see anything, as long as it doesn't used the undocumented
@ -188,7 +188,7 @@ StarWindow::StarWindow(BRect frame, const char *name)
key_map *map;
get_key_map(&map, &buf);
if (map != NULL) {
sSwapped = (map->left_control_key == 0x5d)
&& (map->left_command_key == 0x5c);
@ -225,7 +225,7 @@ StarWindow::~StarWindow()
status_t result;
wait_for_thread(my_thread, &result);
// Free window resources. As they're used by the drawing thread, we
// need to terminate that thread before freeing them, or we could crash.
free(star_list);
@ -329,11 +329,11 @@ StarWindow::SwitchContext(direct_buffer_info *info)
star_count_new = (star_count_max*(window_area>>10))>>10;
if (star_count_new > star_count_max)
star_count_new = star_count_max;
// set the position of the new center of the window (in case of move or resize)
cx = (info->window_bounds.right+info->window_bounds.left+1)/2;
cy = (info->window_bounds.bottom+info->window_bounds.top+1)/2;
// update to the new clipping region. The local copy is kept relative
// to the center of the animation (origin of the star coordinate).
clipping_bound.left = info->clip_bounds.left - cx;
@ -350,19 +350,19 @@ StarWindow::SwitchContext(direct_buffer_info *info)
clipping_list[i].top = info->clip_list[i].top - cy;
clipping_list[i].bottom = info->clip_list[i].bottom - cy;
}
// update the new rowbyte
// NOTE: "row_bytes" is completely misnamed, and was misused too
row_bytes = info->bytes_per_row / (info->bits_per_pixel / 8);
// update the screen bases (only one of the 3 will be really used).
draw_ptr8 = (uint8*)info->bits + info->bytes_per_row
* info->window_bounds.top + info->window_bounds.left
draw_ptr8 = (uint8*)info->bits + info->bytes_per_row
* info->window_bounds.top + info->window_bounds.left
* (info->bits_per_pixel / 8);
// Note: parenthesis around "info->bits_per_pixel / 8"
// are needed to avoid an overflow when info->window_bounds.left
// becomes negative.
draw_ptr16 = (uint16*)draw_ptr8;
draw_ptr32 = (uint32*)draw_ptr8;
@ -407,11 +407,11 @@ StarWindow::SwitchContext(direct_buffer_info *info)
r++;
}
goto invisible;
// if it's still visible...
visible:
if (i >= star_count_new) {
// ...and the star won't be used anylonger, then we erase it.
// ...and the star won't be used anylonger, then we erase it.
if (pixel_depth == 32)
draw_ptr32[s->last_draw] = 0;
else if (pixel_depth == 16)
@ -420,7 +420,7 @@ StarWindow::SwitchContext(direct_buffer_info *info)
draw_ptr8[s->last_draw] = 0;
}
goto not_defined;
// if the star just became invisible and it was because the
// context was modified and not fully stop, then we need to erase
// those stars who just became invisible (or they could leave
@ -443,7 +443,7 @@ StarWindow::SwitchContext(direct_buffer_info *info)
not_defined:
s++;
}
// initialise all the new star (the ones which weren't used but
// will be use after that context update) to set their last position
// as invalid.
@ -453,18 +453,18 @@ StarWindow::SwitchContext(direct_buffer_info *info)
s++;
}
}
// update the window origin offset.
window_offset = row_bytes*(cy-info->window_bounds.top) + (cx-info->window_bounds.left);
// set the pixel_depth and the pixel data, from the color_space.
switch (info->pixel_format) {
case B_RGBA32 :
case B_RGB32 :
pixel_depth = 32;
((uint8*)&pixel32)[0] = 0x20;
((uint8*)&pixel32)[1] = 0xff;
((uint8*)&pixel32)[2] = 0x20;
((uint8*)&pixel32)[0] = 0x20;
((uint8*)&pixel32)[1] = 0xff;
((uint8*)&pixel32)[2] = 0x20;
((uint8*)&pixel32)[3] = 0xff;
break;
case B_RGB16 :
@ -485,9 +485,9 @@ StarWindow::SwitchContext(direct_buffer_info *info)
case B_RGBA32_BIG :
case B_RGB32_BIG :
pixel_depth = 32;
((uint8*)&pixel32)[3] = 0x20;
((uint8*)&pixel32)[2] = 0xff;
((uint8*)&pixel32)[1] = 0x20;
((uint8*)&pixel32)[3] = 0x20;
((uint8*)&pixel32)[2] = 0xff;
((uint8*)&pixel32)[1] = 0x20;
((uint8*)&pixel32)[0] = 0xff;
break;
case B_RGB16_BIG :
@ -506,10 +506,10 @@ StarWindow::SwitchContext(direct_buffer_info *info)
exit(1);
break;
}
// set the new star count.
star_count = star_count_new;
// save a copy of the variables used to calculate the move of the window center
cx_old = cx - info->window_bounds.left;
cy_old = cy - info->window_bounds.top;
@ -518,7 +518,7 @@ StarWindow::SwitchContext(direct_buffer_info *info)
// This is the thread doing the star animation itself. It would be easy to
// adapt to do any other sort of pixel animation.
long
status_t
StarWindow::StarAnimation(void *data)
{
star *s;
@ -527,15 +527,15 @@ StarWindow::StarAnimation(void *data)
bigtime_t time;
StarWindow *w;
clipping_rect *r;
// receive a pointer to the StarWindow object.
w = (StarWindow*)data;
// loop, frame after frame, until asked to quit.
while (!w->kill_my_thread) {
// we want a frame to take at least 16 ms.
time = system_time()+16000;
// get the right to do direct screen access.
while (acquire_sem(w->drawing_lock) == B_INTERRUPTED)
;
@ -604,17 +604,17 @@ StarWindow::StarAnimation(void *data)
s->last_draw = INVALID;
loop:
s++;
}
}
// release the direct screen access
release_sem(w->drawing_lock);
// snooze for whatever time is left from the initial allocation done
// at the beginning of the loop.
time -= system_time();
if (time > 0)
snooze(time);
}
}
return 0;
}

View File

@ -1,9 +1,9 @@
/*
StarWindow.h
by Pierre Raynaud-Richard.
*/
/*
@ -22,7 +22,7 @@ class StarWindow : public BDirectWindow {
public:
// standard constructor and destrcutor
StarWindow(BRect frame, const char *name);
StarWindow(BRect frame, const char *name);
virtual ~StarWindow();
// standard window member
@ -38,12 +38,12 @@ private:
// this function is used to inforce a direct access context
// modification.
void SwitchContext(direct_buffer_info *info);
// function used to increment the pseudo_random generator
inline void CrcStep();
// the drawing thread function.
static long StarAnimation(void *data);
static status_t StarAnimation(void *data);
// struct used to control each star.
typedef struct {
@ -66,7 +66,7 @@ static long StarAnimation(void *data);
uint32 last_draw;
} star;
enum {
// used for star->last_draw
INVALID = 0xffffffff,
@ -81,37 +81,37 @@ static long StarAnimation(void *data);
thread_id my_thread;
// used to synchronise the star animation drawing.
sem_id drawing_lock;
// array used for star animation.
star *star_list;
// count of star currently animated.
uint32 star_count;
// maximal count of star in the array.
uint32 star_count_max;
// the pixel drawing can be done in 3 depth : 8, 16 or 32.
int32 pixel_depth;
// base pointer of the screen, one per pixel_depth
uint8 *draw_ptr8;
uint16 *draw_ptr16;
uint32 *draw_ptr32;
// pixel data, one per pixel_depth (for the same pixel_depth,
// the value depends of the color and the specific color encoding).
uint8 pixel8;
uint16 pixel16;
uint32 pixel32;
// offset, in bytes, between two lines of the frame buffer.
uint32 row_bytes;
// offset, in bytes, between the base of the screen and the base
// of the content area of the window (top left corner).
uint32 window_offset;
// clipping region, defined as a list of rectangle, including the
// smaller possible bounding box. This application will draw only
// in the 64 first rectangles of the region. Region more complex
@ -122,13 +122,13 @@ static long StarAnimation(void *data);
clipping_rect clipping_bound;
clipping_rect clipping_list[MAX_CLIPPING_RECT_COUNT];
uint32 clipping_list_count;
// used for dynamic resizing.
int32 cx_old, cy_old;
// pseudo-random generator base
int32 crc_alea;
// enable/disable a work around needed for R3.0
bool need_r3_buffer_reset_work_around;
};