Fixing BeOS binary compatibility.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@37296 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Wim van der Meer 2010-06-28 22:16:07 +00:00
parent 919f9c41da
commit b3df2c9a87
5 changed files with 28 additions and 3 deletions

View File

@ -118,6 +118,12 @@ private:
void _LockDraw();
void _UnlockDraw();
// BeOS compatibility
private:
BGLView(BRect rect, char* name,
ulong resizingMode, ulong mode,
ulong options);
};

View File

@ -52,7 +52,7 @@ using namespace BPrivate;
FlurryView::FlurryView(BRect bounds)
: BGLView(bounds, NULL, B_FOLLOW_ALL, B_FRAME_EVENTS | B_WILL_DRAW,
: BGLView(bounds, (const char *)NULL, B_FOLLOW_ALL, B_FRAME_EVENTS | B_WILL_DRAW,
BGL_RGB | BGL_ALPHA | BGL_DEPTH | BGL_DOUBLE),
fOldFrameTime(-1.0),
fFlurryInfo_t(NULL)

View File

@ -461,6 +461,25 @@ void BGLView::_ReservedGLView8() {}
// #pragma mark -
// BeOS compatibility
BGLView::BGLView(BRect rect, char* name, ulong resizingMode, ulong mode,
ulong options)
:
BView(rect, name, B_FOLLOW_ALL_SIDES, mode | B_WILL_DRAW | B_FRAME_EVENTS),
fGc(NULL),
fOptions(options),
fDitherCount(0),
fDrawLock("BGLView draw lock"),
fDisplayLock("BGLView display lock"),
fClipInfo(NULL),
fRenderer(NULL),
fRoster(NULL),
fDitherMap(NULL)
{
fRoster = new GLRendererRoster(this, options);
}
#if 0

View File

@ -72,7 +72,7 @@ __glutDefaultReshape(int width, int height)
GlutWindow::GlutWindow(GlutWindow *nparent, const char *name,
int x, int y, int width, int height, ulong options)
: BGLView(nparent != NULL ? BRect(x, y, x + width - 1, y + height - 1)
: BRect(0, 0, width - 1, height - 1), const_cast<char*>(name),
: BRect(0, 0, width - 1, height - 1), name,
nparent != NULL ? B_FOLLOW_NONE : B_FOLLOW_ALL_SIDES,
B_WILL_DRAW | B_FRAME_EVENTS | B_FULL_UPDATE_ON_RESIZE | B_PULSE_NEEDED,
options)

View File

@ -29,7 +29,7 @@ OpenGLView::OpenGLView()
const float kInset = 10;
BRect dummy(0, 0, 2, 2);
fGLView = new BGLView(dummy, (char*) "gl info", B_FOLLOW_NONE, 0,
fGLView = new BGLView(dummy, "gl info", B_FOLLOW_NONE, 0,
BGL_RGB | BGL_DOUBLE);
fGLView->Hide();
AddChild(fGLView);