Appearance prefs: Draw FakeScrollBar with BControlLook

... new scroll bar drawing methods.

Change-Id: I3f88f5a367142cbbd55e651793fff894d7c66508
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2578
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
This commit is contained in:
John Scipione 2020-05-04 18:35:00 -04:00 committed by waddlesplash
parent 494e256474
commit b2c7798765

View File

@ -48,99 +48,78 @@ FakeScrollBar::~FakeScrollBar(void)
void
FakeScrollBar::Draw(BRect updateRect)
{
BRect bounds = Bounds();
rgb_color base = ui_color(B_PANEL_BACKGROUND_COLOR);
rgb_color normal = ui_color(B_PANEL_BACKGROUND_COLOR);
uint32 flags = BControlLook::B_PARTIALLY_ACTIVATED;
if (IsFocus()) {
// draw the focus indicator
SetHighColor(ui_color(B_NAVIGATION_BASE_COLOR));
StrokeRect(bounds);
bounds.InsetBy(1.0, 1.0);
// Draw the selected border (1px)
if (Value() == B_CONTROL_ON)
SetHighColor(ui_color(B_CONTROL_MARK_COLOR));
else
SetHighColor(normal);
SetHighColor(base);
StrokeRect(bounds);
bounds.InsetBy(1.0, 1.0);
} else {
// Draw the selected border (2px)
if (Value() == B_CONTROL_ON)
SetHighColor(ui_color(B_CONTROL_MARK_COLOR));
else
SetHighColor(normal);
BRect rect(Bounds());
StrokeRect(bounds);
bounds.InsetBy(1.0, 1.0);
StrokeRect(bounds);
bounds.InsetBy(1.0, 1.0);
}
// draw the selected border (2px)
StrokeRect(rect);
rect.InsetBy(1, 1);
StrokeRect(rect);
rect.InsetBy(1, 1);
// draw a gap (1px)
SetHighColor(normal);
StrokeRect(bounds);
bounds.InsetBy(1.0, 1.0);
// draw a 1px gap
SetHighColor(base);
StrokeRect(rect);
rect.InsetBy(1, 1);
// draw a border around control (1px)
SetHighColor(tint_color(normal, B_DARKEN_1_TINT));
StrokeRect(bounds);
bounds.InsetBy(1.0, 1.0);
// draw a 1px border around the entire scroll bar
be_control_look->DrawScrollBarBorder(this, rect, updateRect, base, flags,
B_HORIZONTAL);
BRect thumbBG = bounds;
BRect bgRect = bounds;
// inset past border
rect.InsetBy(1, 1);
// draw arrow buttons
if (fDrawArrows) {
// draw arrows
SetDrawingMode(B_OP_OVER);
BRect buttonFrame(bounds.left, bounds.top,
bounds.left + bounds.Height(), bounds.bottom);
_DrawArrowButton(ARROW_LEFT, buttonFrame, updateRect);
BRect buttonFrame(rect.left, rect.top, rect.left + rect.Height(),
rect.bottom);
be_control_look->DrawScrollBarButton(this, buttonFrame, updateRect,
base, flags, BControlLook::B_LEFT_ARROW, B_HORIZONTAL);
if (fDoubleArrows) {
buttonFrame.OffsetBy(bounds.Height() + 1, 0.0);
_DrawArrowButton(ARROW_RIGHT, buttonFrame,
updateRect);
buttonFrame.OffsetTo(bounds.right - ((bounds.Height() * 2) + 1),
bounds.top);
_DrawArrowButton(ARROW_LEFT, buttonFrame,
updateRect);
thumbBG.left += bounds.Height() * 2 + 2;
thumbBG.right -= bounds.Height() * 2 + 2;
} else {
thumbBG.left += bounds.Height() + 1;
thumbBG.right -= bounds.Height() + 1;
buttonFrame.OffsetBy(rect.Height() + 1, 0.0f);
be_control_look->DrawScrollBarButton(this, buttonFrame,
updateRect, base, flags, BControlLook::B_RIGHT_ARROW,
B_HORIZONTAL);
buttonFrame.OffsetTo(rect.right - ((rect.Height() * 2) + 1),
rect.top);
be_control_look->DrawScrollBarButton(this, buttonFrame,
updateRect, base, flags, BControlLook::B_LEFT_ARROW,
B_HORIZONTAL);
}
buttonFrame.OffsetTo(rect.right - rect.Height(), rect.top);
be_control_look->DrawScrollBarButton(this, buttonFrame, updateRect,
base, flags, BControlLook::B_RIGHT_ARROW, B_HORIZONTAL);
}
buttonFrame.OffsetTo(bounds.right - bounds.Height(), bounds.top);
_DrawArrowButton(ARROW_RIGHT, buttonFrame, updateRect);
// inset rect to make room for arrows
if (fDrawArrows) {
if (fDoubleArrows)
rect.InsetBy((rect.Height() + 1) * 2, 0.0f);
else
rect.InsetBy(rect.Height() + 1, 0.0f);
}
SetDrawingMode(B_OP_COPY);
bgRect = bounds.InsetByCopy(48, 0);
} else
bgRect = bounds.InsetByCopy(16, 0);
// fill background besides the thumb
BRect leftOfThumb(thumbBG.left, thumbBG.top, bgRect.left - 1,
thumbBG.bottom);
BRect rightOfThumb(bgRect.right + 1, thumbBG.top, thumbBG.right,
thumbBG.bottom);
// draw background and thumb
float less = floorf(rect.Width() / 3);
BRect thumbRect(rect.left + less, rect.top, rect.right - less,
rect.bottom);
BRect leftOfThumb(rect.left, thumbRect.top, thumbRect.left - 1,
thumbRect.bottom);
BRect rightOfThumb(thumbRect.right + 1, thumbRect.top, rect.right,
thumbRect.bottom);
be_control_look->DrawScrollBarBackground(this, leftOfThumb,
rightOfThumb, updateRect, normal, 0, B_HORIZONTAL);
// Draw scroll thumb
// fill the clickable surface of the thumb
be_control_look->DrawButtonBackground(this, bgRect, updateRect,
normal, 0, BControlLook::B_ALL_BORDERS, B_HORIZONTAL);
rightOfThumb, updateRect, base, flags, B_HORIZONTAL);
be_control_look->DrawScrollBarThumb(this, thumbRect, updateRect,
ui_color(B_SCROLL_BAR_THUMB_COLOR), flags, B_HORIZONTAL, fKnobStyle);
}