3dmov: Convert to current DirectConnected api
* Not sure when this older method went away, but nothing uses it anymore. * You now see a book when you launch 3dmov * Still crashy
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66765679d4
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@ -187,6 +187,8 @@ void MainWindow :: MessageReceived(BMessage *message)
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*/
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bool MainWindow :: QuitRequested()
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{
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if (fCurrentView != NULL)
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fCurrentView->EnableDirectMode(false);
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//be_app->PostMessage(B_QUIT_REQUESTED);
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return true;
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}
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@ -198,19 +200,9 @@ bool MainWindow :: QuitRequested()
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*/
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void MainWindow :: DirectConnected(direct_buffer_info *info)
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{
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switch (info->buffer_state & B_DIRECT_MODE_MASK)
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{
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// start a direct screen connection.
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case B_DIRECT_START :
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break;
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// stop a direct screen connection.
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case B_DIRECT_STOP :
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break;
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// modify the state of a direct screen connection.
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case B_DIRECT_MODIFY :
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break;
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default :
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break;
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if (fCurrentView != NULL) {
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fCurrentView->DirectConnected(info);
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fCurrentView->EnableDirectMode(true);
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}
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}
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