Setting the font shear in a BPicture didn't work, because the value was
treated as uint32 in some places, when it's a float. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22214 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -45,7 +45,7 @@ public:
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status_t WriteSetFontRotation(const float &rotation);
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status_t WriteSetFontEncoding(const int32 &encoding);
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status_t WriteSetFontFlags(const int32 &flags);
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status_t WriteSetFontShear(const int32 &shear);
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status_t WriteSetFontShear(const float &shear);
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status_t WriteSetFontFace(const int32 &face);
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status_t WriteStrokeLine(const BPoint &start, const BPoint &end);
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@ -524,11 +524,11 @@ PictureDataWriter::WriteSetFontFlags(const int32 &flags)
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status_t
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PictureDataWriter::WriteSetFontShear(const int32 &shear)
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PictureDataWriter::WriteSetFontShear(const float &shear)
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{
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try {
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BeginOp(B_PIC_SET_FONT_SHEAR);
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Write<int32>(shear);
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Write<float>(shear);
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EndOp();
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} catch (status_t &status) {
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return status;
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@ -859,9 +859,7 @@ ServerPicture::SetFontFromLink(BPrivate::LinkReceiver& link)
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if (mask & B_FONT_SHEAR) {
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float shear;
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link.Read<float>(&shear);
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// TODO: For some reason writing the font shear
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// results in missing font in Chart's BPictureButtons. Investigate.
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//WriteSetFontShear(shear);
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WriteSetFontShear(shear);
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}
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if (mask & B_FONT_ROTATION) {
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