ProcessController: Just toss static scaling mode all together

* It was making things confusing and honestly the dynamic
  calculation code does a pretty good job.
* Just make sure we scale the scale the CPU bars with a
  multipler that makes sense for a minimum width.
* This should give us a good baseline. Tested 1 to 32 cpus

Change-Id: If41c73e68b2de2b39196013af13e6c0ffdbe6489
This commit is contained in:
Alexander von Gluck IV 2021-01-10 19:06:31 -06:00
parent b1b6769b6f
commit b18298348a
2 changed files with 22 additions and 46 deletions

View File

@ -32,15 +32,14 @@ PCWindow::PCWindow()
system_info info;
get_system_info(&info);
int width = 15;
// Over 4 cpus, flip to "dynamic size mode"
if (info.cpu_count > 4) {
width = info.cpu_count;
// For the memory bar
width += 4;
if (info.cpu_count <= 16)
int width = info.cpu_count;
if (info.cpu_count <= 4)
width *= 4;
else if (info.cpu_count <= 16)
width *= 2;
}
// For the memory bar
width += 8;
BRect rect = Bounds();

View File

@ -102,23 +102,6 @@ typedef struct {
time_t totalTime;
} Tdebug_thead_param;
// Bar layout depending on number of CPUs
// This is used only in case the replicant width is 16
typedef struct {
float cpu_width;
float cpu_inter;
float mem_width;
} layoutT;
layoutT layout[] = {
{ 1, 1, 1 },
{ 5, 1, 5 }, // 1
{ 3, 1, 4 }, // 2
{ 2, 1, 3 },
{ 2, 0, 3 }, // 4
};
extern "C" _EXPORT BView* instantiate_deskbar_item(float maxWidth,
float maxHeight);
@ -131,15 +114,14 @@ instantiate_deskbar_item(float maxWidth, float maxHeight)
system_info info;
get_system_info(&info);
int width = 15;
// Over 4 cpus, flip to "dynamic size mode"
if (info.cpu_count > 4) {
width = info.cpu_count;
// For the memory bar
width += 4;
if (info.cpu_count <= 16)
int width = info.cpu_count;
if (info.cpu_count <= 4)
width *= 4;
else if (info.cpu_count <= 16)
width *= 2;
}
// For the memory bar
width += 8;
// Damn, you got a lot of CPU
if (width > maxWidth)
@ -610,17 +592,12 @@ ProcessController::DoDraw(bool force)
float barWidth;
float barGap;
float memWidth;
if (gCPUcount <= 4 && bounds.Width() == 15) {
// Use fixed sizes for small CPU counts
barWidth = layout[gCPUcount].cpu_width;
barGap = layout[gCPUcount].cpu_inter;
memWidth = layout[gCPUcount].mem_width;
} else {
memWidth = floorf((bounds.Height() + 1) / 8);
barGap = ((bounds.Width() + 1) / gCPUcount) > 3 ? 1 : 0;
barWidth = floorf((bounds.Width() - 1 - memWidth - barGap * gCPUcount)
/ gCPUcount);
}
// interspace
float right = left + gCPUcount * (barWidth + barGap) - barGap;
float leftMem = bounds.Width() - memWidth;