NetworkAddressResolver: cache needs to be locked
It is not a good idea to have a thread get an address from the request cache, while another thread is deleting said address as the cache has grown too large. Add a lock around the cache access to make it safe.
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@ -1,11 +1,12 @@
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/*
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* Copyright 2010, Haiku, Inc. All Rights Reserved.
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* Copyright 2010-2017, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _NETWORK_ADDRESS_RESOLVER_H
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#define _NETWORK_ADDRESS_RESOLVER_H
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#include <Locker.h>
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#include <ObjectList.h>
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#include <Referenceable.h>
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#include <String.h>
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@ -103,6 +104,7 @@ private:
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BReference<const BNetworkAddressResolver> fResolver;
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};
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static BLocker sCacheLock;
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static BObjectList<CacheEntry> sCacheMap;
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};
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@ -1,5 +1,6 @@
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/*
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* Copyright 2010-2011, Axel Dörfler, axeld@pinc-software.de.
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* Copyright 2015-2017, Adrien Destugues, pulkomandy@pulkomandy.tk.
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* Distributed under the terms of the MIT License.
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*/
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@ -9,6 +10,7 @@
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#include <errno.h>
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#include <netdb.h>
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#include <Autolock.h>
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#include <NetworkAddress.h>
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@ -296,6 +298,8 @@ BNetworkAddressResolver::Resolve(int family, const char* address,
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BNetworkAddressResolver::Resolve(int family, const char* address,
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const char* service, uint32 flags)
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{
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BAutolock locker(&sCacheLock);
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// TODO it may be faster to use an hash map to have faster lookup of the
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// cache. However, we also need to access the cache by LRU, and for that
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// a doubly-linked list is better. We should have these two share the same
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@ -312,17 +316,23 @@ BNetworkAddressResolver::Resolve(int family, const char* address,
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}
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}
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// Cache miss! Unlock the cache while we perform the costly address
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// resolution
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locker.Unlock();
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BNetworkAddressResolver* resolver = new(std::nothrow)
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BNetworkAddressResolver(family, address, service, flags);
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if (resolver != NULL && resolver->InitCheck() == B_OK) {
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CacheEntry* entry = new(std::nothrow) CacheEntry(family, address,
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service, flags, resolver);
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locker.Lock();
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// TODO adjust capacity. Chrome uses 256 entries with a timeout of
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// 1 minute, IE uses 1000 entries with a timeout of 30 seconds.
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if (sCacheMap.CountItems() > 255)
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delete sCacheMap.RemoveItemAt(0);
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CacheEntry* entry = new(std::nothrow) CacheEntry(family, address,
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service, flags, resolver);
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if (entry)
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sCacheMap.AddItem(entry, sCacheMap.CountItems());
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}
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@ -330,6 +340,6 @@ BNetworkAddressResolver::Resolve(int family, const char* address,
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return BReference<const BNetworkAddressResolver>(resolver, true);
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}
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BLocker BNetworkAddressResolver::sCacheLock("DNS cache");
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BObjectList<BNetworkAddressResolver::CacheEntry>
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BNetworkAddressResolver::sCacheMap;
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