Don't quit tracking the menu even if OverSuper() returns true, if HitTestItems() doesn't return NULL. This should fix (at least in part) bug #85

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15891 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stefano Ceccherini 2006-01-10 09:40:28 +00:00
parent 6c678c57c7
commit b120bcd665

View File

@ -1070,29 +1070,30 @@ BMenu::_hide()
BMenuItem *
BMenu::_track(int *action, long start)
{
// TODO: Take Sticky mode into account
BPoint location;
// TODO: Take Sticky mode into account, cleanup
ulong buttons;
BMenuItem *item = NULL;
int localAction = MENU_ACT_NONE;
do {
if (!LockLooper())
break;
BPoint location;
GetMouse(&location, &buttons);
if (OverSuper(location)) {
UnlockLooper();
break;
}
item = HitTestItems(location, B_ORIGIN);
if (item != NULL) {
if (item != fSelected)
SelectItem(item);
} else if (fSelected != NULL && !OverSubmenu(fSelected, ConvertToScreen(location)))
} else {
if (OverSuper(location)) {
UnlockLooper();
break;
}
if (fSelected != NULL && !OverSubmenu(fSelected, ConvertToScreen(location)))
SelectItem(NULL);
}
if (fSelected != NULL && fSelected->Submenu() != NULL) {
UnlockLooper();