diff --git a/src/tests/kits/game/file_game_sound_test/FileSoundTest.cpp b/src/tests/kits/game/file_game_sound_test/FileSoundTest.cpp index 2238ae220e..b5a92c5c9f 100644 --- a/src/tests/kits/game/file_game_sound_test/FileSoundTest.cpp +++ b/src/tests/kits/game/file_game_sound_test/FileSoundTest.cpp @@ -23,4 +23,4 @@ FileSoundTest::FileSoundTest() BRect windowBounds(50,50,400,170); FileSoundWindow *window = new FileSoundWindow(windowBounds); window -> Show(); -} \ No newline at end of file +} diff --git a/src/tests/kits/game/file_game_sound_test/FileSoundTest.h b/src/tests/kits/game/file_game_sound_test/FileSoundTest.h index 3ccdec3c08..234d413b88 100644 --- a/src/tests/kits/game/file_game_sound_test/FileSoundTest.h +++ b/src/tests/kits/game/file_game_sound_test/FileSoundTest.h @@ -15,4 +15,4 @@ class FileSoundTest: public BApplication public: FileSoundTest(); }; -#endif \ No newline at end of file +#endif diff --git a/src/tests/kits/game/file_game_sound_test/FileSoundWindow.cpp b/src/tests/kits/game/file_game_sound_test/FileSoundWindow.cpp index 96d03ef008..22d657edd4 100644 --- a/src/tests/kits/game/file_game_sound_test/FileSoundWindow.cpp +++ b/src/tests/kits/game/file_game_sound_test/FileSoundWindow.cpp @@ -23,7 +23,7 @@ FileSoundWindow::FileSoundWindow(BRect windowBounds) preload = false; playing = false; paused = false; - rampTime = 0; + rampTime = 250000; // 250 ms default fileSound = 0; //make openPanel and let it send its messages to this window openPanel = new BFilePanel(); @@ -60,7 +60,7 @@ FileSoundWindow::FileSoundWindow(BRect windowBounds) box -> AddChild(pauseButton); //make textcontrol to enter delay for pausing/resuming BRect delayBounds(pauseBounds.right + 10, pauseBounds.top,pauseBounds.right + 150, pauseBounds.bottom); - delayControl = new BTextControl(delayBounds,"delay","Ramp time (ms)","0", new BMessage(DELAY_MSG)); + delayControl = new BTextControl(delayBounds,"delay","Ramp time (ms)","250", new BMessage(DELAY_MSG)); delayControl -> SetDivider(90); delayControl -> SetModificationMessage(new BMessage(DELAY_MSG)); box -> AddChild(delayControl); @@ -123,6 +123,7 @@ void FileSoundWindow::MessageReceived(BMessage *message) BAlert *alert = new BAlert("alert","Other kind of error!","Ok"); alert -> Go(); } + break; } paused = false; pauseButton -> SetLabel("Pause"); diff --git a/src/tests/kits/game/file_game_sound_test/FileSoundWindow.h b/src/tests/kits/game/file_game_sound_test/FileSoundWindow.h index f20e73bfff..dc658ae67b 100644 --- a/src/tests/kits/game/file_game_sound_test/FileSoundWindow.h +++ b/src/tests/kits/game/file_game_sound_test/FileSoundWindow.h @@ -45,4 +45,4 @@ class FileSoundWindow : public BWindow bigtime_t rampTime; entry_ref fileref; }; -#endif \ No newline at end of file +#endif