changed translator quality and capabilities to more reasonable levels
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@552 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -42,11 +42,24 @@
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#define BMP_RLE4_COMPRESS 2
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#define BMP_TRANSLATOR_VERSION 100
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#define BMP_QUALITY 1.0
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#define BMP_CAPABILITY 1.0
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#define BMP_IN_QUALITY 1.0
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// high in quality becuase this code supports all BMP features
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#define BMP_IN_CAPABILITY 0.8
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// high in capability because this code opens basically all BMPs
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#define BMP_OUT_QUALITY 1.0
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// high out quality because this code outputs fully standard BMPs
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#define BMP_OUT_CAPABILITY 0.5
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// medium out capability because RLE compression is not an option
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#define BBT_IN_QUALITY 0.6
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// medium in quality because only most common features are supported
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#define BBT_IN_CAPABILITY 0.8
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// high in capability because most variations are supported
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#define BBT_OUT_QUALITY 0.6
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// medium out quality because only most common features are supported
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#define BBT_OUT_CAPABILITY 0.8
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// high out capability because most variations are supported
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#define BBT_QUALITY 1.0
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#define BBT_CAPABILITY 1.0
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struct BMPFileHeader {
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// for both MS and OS/2 BMP formats
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@ -62,8 +75,8 @@ struct MSInfoHeader {
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uint32 height; // bitmap height
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uint16 planes; // number of planes, always 1?
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uint16 bitsperpixel; // bits per pixel, (1,4,8,16 or 24)
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uint32 compression; // type of compression (0 none, 1 8 bit RLE, 2 4 bit RLE)
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uint32 imagesize; // compressed size of image? set to zero if compression == 0?
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uint32 compression; // type of compression
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uint32 imagesize; // size of image data if compressed
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uint32 xpixperm; // horizontal pixels per meter
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uint32 ypixperm; // vertical pixels per meter
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uint32 colorsused; // number of actually used colors
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