BColorControl: Rename bevelRect to just rect

... with an explanatory comment. Correct similar comment.
Tiny style fix.
This commit is contained in:
John Scipione 2013-06-05 20:20:18 -04:00
parent 62fec205dd
commit abbd44acfb

View File

@ -198,7 +198,7 @@ BColorControl::_LayoutView()
}
BRect rect = fPaletteFrame.InsetByCopy(-kBevelSpacing, -kBevelSpacing);
// frame not including bevel
// frame including bevel
if (rect.Height() < fBlueText->Frame().bottom)
rect.bottom = fBlueText->Frame().bottom;
@ -417,7 +417,8 @@ BColorControl::Draw(BRect updateRect)
void
BColorControl::_DrawColorArea(BView* target, BRect updateRect)
{
BRect bevelRect = fPaletteFrame.InsetByCopy(-kBevelSpacing, -kBevelSpacing);
BRect rect = fPaletteFrame.InsetByCopy(-kBevelSpacing, -kBevelSpacing);
// frame including bevel
bool enabled = IsEnabled();
rgb_color noTint = ui_color(B_PANEL_BACKGROUND_COLOR);
@ -428,8 +429,8 @@ BColorControl::_DrawColorArea(BView* target, BRect updateRect)
if (!enabled)
flags |= BControlLook::B_DISABLED;
be_control_look->DrawTextControlBorder(target, bevelRect, updateRect,
noTint, flags);
be_control_look->DrawTextControlBorder(target, rect, updateRect, noTint,
flags);
} else {
rgb_color lighten1 = tint_color(noTint, B_LIGHTEN_1_TINT);
rgb_color lightenmax = tint_color(noTint, B_LIGHTEN_MAX_TINT);
@ -442,19 +443,19 @@ BColorControl::_DrawColorArea(BView* target, BRect updateRect)
else
target->SetHighColor(noTint);
target->StrokeLine(bevelRect.LeftBottom(), bevelRect.LeftTop());
target->StrokeLine(bevelRect.LeftTop(), bevelRect.RightTop());
target->StrokeLine(rect.LeftBottom(), rect.LeftTop());
target->StrokeLine(rect.LeftTop(), rect.RightTop());
if (enabled)
target->SetHighColor(lightenmax);
else
target->SetHighColor(lighten1);
target->StrokeLine(BPoint(bevelRect.left + 1.0f, bevelRect.bottom),
bevelRect.RightBottom());
target->StrokeLine(bevelRect.RightBottom(),
BPoint(bevelRect.right, bevelRect.top + 1.0f));
target->StrokeLine(BPoint(rect.left + 1.0f, rect.bottom),
rect.RightBottom());
target->StrokeLine(rect.RightBottom(),
BPoint(rect.right, rect.top + 1.0f));
bevelRect.InsetBy(1.0f, 1.0f);
rect.InsetBy(1.0f, 1.0f);
// second bevel
if (enabled)
@ -462,13 +463,13 @@ BColorControl::_DrawColorArea(BView* target, BRect updateRect)
else
target->SetHighColor(darken2);
target->StrokeLine(bevelRect.LeftBottom(), bevelRect.LeftTop());
target->StrokeLine(bevelRect.LeftTop(), bevelRect.RightTop());
target->StrokeLine(rect.LeftBottom(), rect.LeftTop());
target->StrokeLine(rect.LeftTop(), rect.RightTop());
target->SetHighColor(noTint);
target->StrokeLine(BPoint(bevelRect.left + 1.0f, bevelRect.bottom),
bevelRect.RightBottom());
target->StrokeLine(bevelRect.RightBottom(),
BPoint(bevelRect.right, bevelRect.top + 1.0f));
target->StrokeLine(BPoint(rect.left + 1.0f, rect.bottom),
rect.RightBottom());
target->StrokeLine(rect.RightBottom(),
BPoint(rect.right, rect.top + 1.0f));
}
if (fPaletteMode) {
@ -485,12 +486,12 @@ BColorControl::_DrawColorArea(BView* target, BRect updateRect)
else
target->SetHighColor(noTint);
for (int xi = 0; xi < fColumns+1; xi++) {
for (int xi = 0; xi < fColumns + 1; xi++) {
float x = fPaletteFrame.left + float(xi) * fCellSize;
target->StrokeLine(BPoint(x, fPaletteFrame.top),
BPoint(x, fPaletteFrame.bottom));
}
for (int yi = 0; yi < fRows+1; yi++) {
for (int yi = 0; yi < fRows + 1; yi++) {
float y = fPaletteFrame.top + float(yi) * fCellSize;
target->StrokeLine(BPoint(fPaletteFrame.left, y),
BPoint(fPaletteFrame.right, y));