Rewritten. Note that the implementation for this class seems to be completely

missing. IIRC, I did write an app way back that used this class...

+alphabranch


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32713 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus 2009-08-26 14:04:37 +00:00
parent f437d20ef3
commit a744468925
1 changed files with 104 additions and 138 deletions

View File

@ -1,165 +1,131 @@
/******************************************************************************* /*
/ * Copyright 2009, Haiku Inc. All rights reserved.
/ File: MultiChannelControl.h * Distributed under the terms of the MIT license.
/ */
/ Description: BMultiChannelControl is the base class for controls that #ifndef _MULTI_CHANNEL_CONTROL_H
/ have several independent values, with minima and maxima.
/
/ Copyright 1998-99, Be Incorporated, All Rights Reserved
/
*******************************************************************************/
#if !defined(_MULTI_CHANNEL_CONTROL_H)
#define _MULTI_CHANNEL_CONTROL_H #define _MULTI_CHANNEL_CONTROL_H
#include <Control.h> #include <Control.h>
class BMultiChannelControl : class BMultiChannelControl : public BControl {
public BControl
{
public: public:
BMultiChannelControl( BMultiChannelControl(BRect frame,
BRect frame, const char* name, const char* label,
const char * name, BMessage* message, int32 channelCount = 1,
const char * label, uint32 resize = B_FOLLOW_LEFT
BMessage * model, | B_FOLLOW_TOP,
int32 channel_count = 1, uint32 flags = B_WILL_DRAW);
uint32 resize = B_FOLLOW_LEFT | B_FOLLOW_TOP, BMultiChannelControl(BMessage* archive);
uint32 flags = B_WILL_DRAW); virtual ~BMultiChannelControl();
BMultiChannelControl(
BMessage * from);
virtual ~BMultiChannelControl();
virtual status_t Archive(
BMessage * into,
bool deep = true) const;
virtual void Draw( virtual status_t Archive(BMessage* archive,
BRect area) = 0; bool deep = true) const;
virtual void MouseDown(
BPoint where) = 0;
virtual void KeyDown(
const char * bytes,
int32 size) = 0;
virtual void FrameResized( virtual void Draw(BRect updateRect) = 0;
float width, virtual void MouseDown(BPoint where) = 0;
float height); virtual void KeyDown(const char* bytes, int32 numBytes) = 0;
virtual void SetFont(
const BFont * font,
uint32 mask = B_FONT_ALL);
virtual void AttachedToWindow();
virtual void DetachedFromWindow();
virtual void ResizeToPreferred();
virtual void GetPreferredSize(
float * width,
float * height) = 0;
virtual void MessageReceived(
BMessage * message);
virtual void SetValue( /* SetValueChannel() determines which channel */ virtual void FrameResized(float width, float height);
int32 value); virtual void SetFont(const BFont* font,
virtual status_t SetCurrentChannel( uint32 mask = B_FONT_ALL);
int32 channel);
int32 CurrentChannel() const;
virtual int32 CountChannels() const; virtual void AttachedToWindow();
virtual int32 MaxChannelCount() const = 0; virtual void DetachedFromWindow();
virtual status_t SetChannelCount( virtual void ResizeToPreferred();
int32 channel_count); virtual void GetPreferredSize(float* _width,
int32 ValueFor( float* _height) = 0;
int32 channel) const;
virtual int32 GetValues(
int32 * out_values,
int32 from_channel,
int32 channel_count) const;
status_t SetValueFor(
int32 channel,
int32 value);
virtual status_t SetValues(
int32 from_channel,
int32 channel_count,
const int32 * in_values);
status_t SetAllValues(
int32 values);
status_t SetLimitsFor(
int32 channel,
int32 minimum,
int32 maximum);
status_t GetLimitsFor(
int32 channel,
int32 * minimum,
int32 * maximum) const ;
virtual status_t SetLimits(
int32 from_channel,
int32 channel_count,
const int32 * minimum,
const int32 * maximum);
virtual status_t GetLimits(
int32 from_channel,
int32 channel_count,
int32 * minimum,
int32 * maximum) const;
status_t SetAllLimits(
int32 minimum,
int32 maximum);
virtual status_t SetLimitLabels( virtual void MessageReceived(BMessage* message);
const char * min_label,
const char * max_label); //! SetValueChannel() determines which channel
const char * MinLimitLabel() const; virtual void SetValue(int32 value);
const char * MaxLimitLabel() const; virtual status_t SetCurrentChannel(int32 channel);
int32 CurrentChannel() const;
virtual int32 CountChannels() const;
virtual int32 MaxChannelCount() const = 0;
virtual status_t SetChannelCount(int32 channelCount);
int32 ValueFor(int32 channel) const;
virtual int32 GetValues(int32* _values, int32 firstChannel,
int32 channelCount) const;
status_t SetValueFor(int32 channel, int32 value);
virtual status_t SetValues(int32 firstChannel,
int32 channelCount, const int32* _values);
status_t SetAllValues(int32 values);
status_t SetLimitsFor(int32 channel, int32 minimum,
int32 maximum);
status_t GetLimitsFor(int32 channel, int32* _minimum,
int32* _maximum) const;
virtual status_t SetLimits(int32 firstChannel,
int32 channelCount, const int32* minimum,
const int32* maximum);
virtual status_t GetLimits(int32 firstChannel,
int32 channelCount, int32* _minimum,
int32* _maximum) const;
status_t SetAllLimits(int32 minimum, int32 maximum);
virtual status_t SetLimitLabels(const char* minLabel,
const char* maxLabel);
const char* MinLimitLabel() const;
const char* MaxLimitLabel() const;
private: private:
// FBC padding
virtual status_t _Reserverd_MultiChannelControl_0(void*, ...);
virtual status_t _Reserverd_MultiChannelControl_1(void*, ...);
virtual status_t _Reserverd_MultiChannelControl_2(void*, ...);
virtual status_t _Reserverd_MultiChannelControl_3(void*, ...);
virtual status_t _Reserverd_MultiChannelControl_4(void*, ...);
virtual status_t _Reserverd_MultiChannelControl_5(void*, ...);
virtual status_t _Reserverd_MultiChannelControl_6(void*, ...);
virtual status_t _Reserverd_MultiChannelControl_7(void*, ...);
// Forbidden
BMultiChannelControl(
const BMultiChannelControl&);
BMultiChannelControl& operator=(const BMultiChannelControl&);
BMultiChannelControl( /* unimplemented */
const BMultiChannelControl &);
BMultiChannelControl & operator=( /* unimplemented */
const BMultiChannelControl &);
virtual status_t _Reserverd_MultiChannelControl_0(void *, ...);
virtual status_t _Reserverd_MultiChannelControl_1(void *, ...);
virtual status_t _Reserverd_MultiChannelControl_2(void *, ...);
virtual status_t _Reserverd_MultiChannelControl_3(void *, ...);
virtual status_t _Reserverd_MultiChannelControl_4(void *, ...);
virtual status_t _Reserverd_MultiChannelControl_5(void *, ...);
virtual status_t _Reserverd_MultiChannelControl_6(void *, ...);
virtual status_t _Reserverd_MultiChannelControl_7(void *, ...);
protected: protected:
inline int32* const& MinLimitList() const;
inline int32 * const & MinLimitList() const; inline int32* const& MaxLimitList() const;
inline int32 * const & MaxLimitList() const; inline int32* const& ValueList() const;
inline int32 * const & ValueList() const;
private: private:
int32 fChannelCount;
int32 fValueChannel;
int32* fChannelMinima;
int32* fChannelMaxima;
int32* fChannelValues;
char* fMinLabel;
char* fMaxLabel;
int32 _m_channel_count; uint32 _reserved_[16];
int32 _m_value_channel;
int32 * _m_channel_min;
int32 * _m_channel_max;
int32 * _m_channel_val;
char * _m_min_label;
char * _m_max_label;
uint32 _reserved_[16];
}; };
inline int32 * const & BMultiChannelControl::MinLimitList() const
{
return _m_channel_min;
}
inline int32 * const & BMultiChannelControl::MaxLimitList() const inline int32* const&
BMultiChannelControl::MinLimitList() const
{ {
return _m_channel_max; return fChannelMinima;
}
inline int32 * const & BMultiChannelControl::ValueList() const
{
return _m_channel_val;
} }
#endif /* _MULTI_CHANNEL_CONTROL_H */ inline int32* const&
BMultiChannelControl::MaxLimitList() const
{
return fChannelMaxima;
}
inline int32* const&
BMultiChannelControl::ValueList() const
{
return fChannelValues;
}
#endif // _MULTI_CHANNEL_CONTROL_H