Reset the cursor check state if we drag over a pose that's not a suitable DnD destination for the drag. Otherwise we'll reset the cursor back to the move state and never set to copy again unless we exit/reenter the window. Thanks to luroh for reporting.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29167 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
parent
2d871992b8
commit
a67852c554
@ -8704,6 +8704,7 @@ BPoseView::UpdateDropTarget(BPoint mouseLoc, const BMessage *dragMessage,
|
||||
// new target is valid, select it
|
||||
HiliteDropTarget(true);
|
||||
} else {
|
||||
fCursorCheck = false;
|
||||
fDropTarget = NULL;
|
||||
if (targetPose == NULL)
|
||||
targetModel = TargetModel();
|
||||
|
Loading…
x
Reference in New Issue
Block a user