Changed the way preferences are stored.

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9271 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Michael Phipps 2004-10-09 23:17:47 +00:00
parent a3bd1e1ca5
commit a5762b3071
3 changed files with 103 additions and 159 deletions

View File

@ -1,9 +1,10 @@
#ifndef SCREEN_SAVER_PREFS_H
#define SCREEN_SAVER_PREFS_H
#include "Message.h"
#include "Path.h"
#include <string.h>
enum arrowDirection {NONE=-1,UPLEFT,UPRIGHT,DOWNRIGHT,DOWNLEFT};
enum arrowDirection {NONE=-1,UPLEFT,UPRIGHT,DOWNRIGHT,DOWNLEFT,CENTER};
class ScreenSaverPrefs
{
@ -11,57 +12,72 @@ public:
ScreenSaverPrefs(void);
bool LoadSettings(void);
BRect WindowFrame(void) {return windowFrame;}
int WindowTab(void) {return windowTab;}
int TimeFlags(void) {return timeFlags;}
int BlankTime(void) {return blankTime;}
int StandbyTime(void) {return standbyTime;}
int SuspendTime(void) {return suspendTime;}
int OffTime(void) {return offTime;}
arrowDirection GetBlankCorner(void) {return blank;}
arrowDirection GetNeverBlankCorner(void) {return neverBlank;}
bool LockEnable(void) {return lockenable;}
int PasswordTime(void) {return passwordTime;}
char *Password(void) {return password;}
bool IsNetworkPassword(void) {return isNetworkPWD;}
char *ModuleName(void) {return moduleName;}
BMessage *GetState(void) {return &stateMsg;}
BRect WindowFrame(void) {return getRect("windowframe");}
int WindowTab(void) {return getInt("windowtab");}
int TimeFlags(void) {return getInt("timeflags");}
int BlankTime(void) {return getInt("timefade");}
int StandbyTime(void) {return getInt("timestandby");}
int SuspendTime(void) {return getInt("timesuspend");}
int OffTime(void) {return getInt("timeoff");}
arrowDirection GetBlankCorner(void) {return (arrowDirection)(getInt("cornernow"));}
arrowDirection GetNeverBlankCorner(void) {return (arrowDirection)(getInt("cornerNever"));}
bool LockEnable(void) {return getBool("lockenable");}
int PasswordTime(void) {return getInt("lockdelay");}
const char *Password(void);
bool IsNetworkPassword(void) {return (0==strcmp("custom",getString("lockmethod")));}
const char *ModuleName(void) {
const char *name=getString("modulename");
return ((name)?name:"Blackness");
}
BMessage *GetState(const char *name);
BMessage *GetSettings(void) {return &currentMessage;}
void SetWindowFrame(const BRect &fr) {windowFrame=fr;}
void SetWindowTab(int tab) {windowTab=tab;}
void SetTimeFlags(int tf) {timeFlags=tf;}
void SetBlankTime(int bt) {blankTime=bt;}
void SetStandbyTime(int time) {standbyTime=time;}
void SetSuspendTime(int time) {suspendTime=time;}
void SetOffTime(int intime) {offTime=intime;}
void SetBlankCorner(arrowDirection in) {blank=in;}
void SetNeverBlankCorner(arrowDirection in){neverBlank=in;}
void SetLockEnable(bool en) {lockenable=en;}
void SetPasswordTime(int pt) {passwordTime=pt;}
void SetPassword(char *pw){strncpy(password,pw,B_PATH_NAME_LENGTH-1);}
void SetNetworkPassword(bool np) {isNetworkPWD=np;}
void SetModuleName(const char *mn) {strncpy(moduleName,mn,B_PATH_NAME_LENGTH-1);}
void SetState(BMessage *in) {stateMsg=*in;}
BMessage *GetSettings(void);
void SetWindowFrame(const BRect &fr) {setRect("windowframe",fr);}
void SetWindowTab(int tab) {setInt("windowtab",tab);}
void SetTimeFlags(int tf) {setInt("timeflags",tf);}
void SetBlankTime(int bt) {setInt("timefade",bt);}
void SetStandbyTime(int time) {setInt("timestandby",time);}
void SetSuspendTime(int time) {setInt("timesuspend",time);}
void SetOffTime(int intime) {setInt("timeoff",intime);}
void SetBlankCorner(arrowDirection in) {setInt("cornernow",(int)in);}
void SetNeverBlankCorner(arrowDirection in){setInt("cornernever",(int)in);}
void SetLockEnable(bool en) {setBool("lockenable",en);}
void SetPasswordTime(int pt) {setInt("lockdelay",pt);}
void SetPassword(char *pw){setString("lockpassword",pw);} // Can not set network password from here.
void SetModuleName(const char *mn) {setString("modulename",mn);}
void SetState(const char *name,BMessage *in);
void SaveSettings (void);
private:
bool parseSettings(BMessage *newSSMessage);
BRect windowFrame;
int windowTab;
int timeFlags;
int blankTime; // AKA timefade
int standbyTime; // AKA timestandby
int suspendTime; // AKA timesuspend
int offTime; // AKA timeoff
arrowDirection blank; // AKA cornernow
arrowDirection neverBlank; // AKA cornernever
bool lockenable;
int passwordTime; // AKA lockdelay
char password[B_PATH_NAME_LENGTH]; // aka lockpassword
bool isNetworkPWD;
char moduleName[B_PATH_NAME_LENGTH];
BMessage stateMsg, msg;
bool getBool(const char *name) {bool b;currentMessage.FindBool(name,&b);return b;}
int32 getInt(const char *name){int32 b;currentMessage.FindInt32(name,&b);return b;}
const char *getString(const char *name){const char *b;currentMessage.FindString(name,&b);return b;}
BRect getRect(const char *name){BRect b;currentMessage.FindRect(name,&b);return b;}
void setBool(const char *name,bool value) {
if (B_NAME_NOT_FOUND == currentMessage.ReplaceBool(name,value))
currentMessage.AddBool(name,value);
}
void setInt(const char *name,int value) {
if (B_NAME_NOT_FOUND == currentMessage.ReplaceInt32(name,value))
currentMessage.AddInt32(name,value);
}
void setString(const char *name,const char *value) {
if (B_NAME_NOT_FOUND == currentMessage.ReplaceString(name,value))
currentMessage.AddString(name,value);
}
void setRect(const char *name,BRect value) {
if (B_NAME_NOT_FOUND == currentMessage.ReplaceRect(name,value))
currentMessage.AddRect(name,value);
}
BMessage currentMessage,stateMsg;
BPath ssPath,networkPath;
char password[512];
};

View File

@ -9,133 +9,61 @@
ScreenSaverPrefs::ScreenSaverPrefs(void)
{
find_directory(B_USER_SETTINGS_DIRECTORY,&ssPath);
find_directory(B_USER_SETTINGS_DIRECTORY,&networkPath);
ssPath.Append("ScreenSaver_settings",true);
networkPath.Append("network",true);
}
// Load the flattened settings BMessage from disk and parse it.
bool
ScreenSaverPrefs::LoadSettings(void)
{
bool ok;
char pathAndFile[B_PATH_NAME_LENGTH];
BPath path;
status_t found=find_directory(B_USER_SETTINGS_DIRECTORY,&path);
if (ok=(found==B_OK)) {
strncpy(pathAndFile,path.Path(),B_PATH_NAME_LENGTH-1);
strncat(pathAndFile,"/ScreenSaver_settings",B_PATH_NAME_LENGTH-1);
BFile ssSettings(pathAndFile,B_READ_ONLY);
if (B_OK==ssSettings.InitCheck()) { // File exists. Unflatten the message and call the settings parser.
BMessage settings;
settings.Unflatten(&ssSettings);
ok=parseSettings (&settings);
}
BFile ssSettings(ssPath.Path(),B_READ_ONLY);
if (B_OK==ssSettings.InitCheck()) { // File exists. Unflatten the message and call the settings parser.
BMessage settings;
settings.Unflatten(&ssSettings);
return true;
}
return ok;
return false;
}
void
setOnValue(BMessage *msg, char *name, int &result)
{
int32 value;
if (B_OK == msg->FindInt32(name,&value)) // If screen saving is even enabled
result=value;
const char *
ScreenSaverPrefs::Password(void) {
if (IsNetworkPassword()) {
FILE *networkFile=NULL;
char buffer[512],*start;
// This ugly piece opens the networking file and reads the password, if it exists.
if ((networkFile=fopen(networkPath.Path(),"r")))
while (buffer==fgets(buffer,512,networkFile))
if ((start=strstr(buffer,"PASSWORD ="))) {
strncpy(password, start+10,strlen(start-11));
return password;
}
}
else
return getString("lockpassword");
}
bool
ScreenSaverPrefs::parseSettings (BMessage *msg)
{
int temp;
const char *strPtr;
char pathAndFile[B_PATH_NAME_LENGTH];
BPath path;
// Set some defaults
blankTime=passwordTime=-1;
// Set the easy (integer) ones:
setOnValue(msg,"windowtab",windowTab);
setOnValue(msg,"timeflags",timeFlags);
setOnValue(msg,"timefade",blankTime);
setOnValue(msg,"timestandby",standbyTime);
setOnValue(msg,"timesuspend",suspendTime);
setOnValue(msg,"timeoff",offTime);
setOnValue(msg,"cornernow",temp);
blank=(arrowDirection)temp;
setOnValue(msg,"cornernever",temp);
neverBlank=(arrowDirection)temp;
setOnValue(msg,"lockdelay",passwordTime);
msg->FindRect("windowframe",&windowFrame);
msg->FindBool("lockenable",&lockenable);
msg->FindString("lockmethod",&strPtr);
if (strPtr) {
isNetworkPWD=(strcmp("custom",strPtr));
// Get the password. Either from the settings file or the networking file.
if (isNetworkPWD) {
status_t found=find_directory(B_USER_SETTINGS_DIRECTORY,&path);
if (found==B_OK) {
FILE *networkFile=NULL;
char buffer[512],*start;
strncpy(pathAndFile,path.Path(),B_PATH_NAME_LENGTH-1);
strncat(pathAndFile,"/network",B_PATH_NAME_LENGTH-1);
// This ugly piece opens the networking file and reads the password, if it exists.
if ((networkFile=fopen(pathAndFile,"r")))
while (buffer==fgets(buffer,512,networkFile))
if ((start=strstr(buffer,"PASSWORD =")))
strncpy(password, start+10,strlen(start-11));
}
} else {
msg->FindString("lockpassword",&strPtr);
if (strPtr)
strncpy(password,strPtr,B_PATH_NAME_LENGTH-1);
}
} else
password[0]='\0';
if (B_OK != msg->FindString("modulename",&strPtr))
blankTime=-1; // If the module doesn't exist, never blank.
if (strPtr)
strncpy(moduleName,strPtr,B_PATH_NAME_LENGTH-1);
else
strcpy(moduleName,"Blackness");
BString stateMsgName("modulesettings_");
stateMsgName+=moduleName;
msg->FindMessage(stateMsgName.String(),&stateMsg); // Doesn't matter if it fails - stateMsg would just continue to be empty
return true;
}
BMessage *
ScreenSaverPrefs::GetSettings (void)
{
msg.MakeEmpty();
msg.AddRect("windowframe",windowFrame);
msg.AddInt32("windowtab",windowTab);
msg.AddInt32("timeflags",timeFlags);
msg.AddInt32("timefade", blankTime);
msg.AddInt32("timestandby", standbyTime);
msg.AddInt32("timesuspend", suspendTime);
msg.AddInt32("timeoff", offTime);
msg.AddInt32("cornernow", blank);
msg.AddInt32("cornernever", neverBlank);
msg.AddBool("lockenable", lockenable);
msg.AddInt32("lockdelay", passwordTime);
msg.AddString("modulename", moduleName);
ScreenSaverPrefs::GetState(const char *name) {
BString stateMsgName("modulesettings_");
stateMsgName+=moduleName;
msg.AddMessage(stateMsgName.String(),&stateMsg);
return &msg;
stateMsgName+=name;
currentMessage.FindMessage(stateMsgName.String(),&stateMsg);
return &stateMsg;
}
void
ScreenSaverPrefs::SetState(const char *name,BMessage *msg) {
BString stateMsgName("modulesettings_");
stateMsgName+=name;
if (B_NAME_NOT_FOUND == currentMessage.ReplaceMessage(stateMsgName.String(),msg))
currentMessage.AddMessage(stateMsgName.String(),msg);
}
void
ScreenSaverPrefs::SaveSettings (void)
{
GetSettings();
BPath path;
find_directory(B_USER_SETTINGS_DIRECTORY,&path);
path.Append("ScreenSaver_settings",true);
BFile file(path.Path(),B_READ_WRITE | B_CREATE_FILE | B_ERASE_FILE);
if ((file.InitCheck()!=B_OK) || (msg.Flatten(&file)!=B_OK))
ScreenSaverPrefs::SaveSettings (void) {
BFile file(ssPath.Path(),B_READ_WRITE | B_CREATE_FILE | B_ERASE_FILE);
if ((file.InitCheck()!=B_OK) || (currentMessage.Flatten(&file)!=B_OK))
printf ("Problem with saving preferences file!\n");
}

View File

@ -99,7 +99,7 @@ ScreenSaverThread::LoadAddOn()
printf ("Error = %ld\n",retVal);
return NULL;
} else
saver=instantiate(pref->GetState(),addon_image);
saver=instantiate(pref->GetState(pref->ModuleName()),addon_image);
if (B_OK!=saver->InitCheck()) {
printf ("InitCheck() Failed!\n");
unload_add_on(addon_image);