opengl: Header / whitespace cleanup

* I received the ok via email from Brain Paul at mesa to
  relicense the GLDispatcher sources to MIT + him as the
  author.
* Update include ordering
* Remove HAIKU_TARGET_PLATFORM_HAIKU ifdefs for boot options
This commit is contained in:
Alexander von Gluck IV 2012-01-26 09:27:31 -06:00
parent 24b921a0ca
commit a42877a6e4
6 changed files with 59 additions and 87 deletions

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@ -1,39 +1,13 @@
/**************************************************************************
Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sub license, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial portions
of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/*
* Authors:
* Brian Paul <brian@precisioninsight.com>
* Copyright 2000-2012 Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Brian Paul <brian.e.paul@gmail.com>
*/
extern "C" {
extern "C" {
#include "glapi.h"
#if __GNUC__ > 2
// New Mesa
@ -41,36 +15,33 @@ extern "C" {
#include "glapitable.h"
#endif
/*
* NOTE: this file portion implements C-based dispatch of the OpenGL entrypoints
* (glAccum, glBegin, etc).
* This code IS NOT USED if we're compiling on an x86 system and using
* the glapi_x86.S assembly code.
*/
#if !(defined(USE_X86_ASM) || defined(USE_SPARC_ASM))
#define KEYWORD1 PUBLIC
#define KEYWORD2
#define NAME(func) gl##func
#define DISPATCH(func, args, msg) \
const struct _glapi_table *dispatch; \
dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\
(dispatch->func) args
const struct _glapi_table *dispatch; \
dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\
(dispatch->func) args
#define RETURN_DISPATCH(func, args, msg) \
const struct _glapi_table *dispatch; \
dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\
return (dispatch->func) args
#endif /* USE_X86_ASM */
const struct _glapi_table *dispatch; \
dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\
return (dispatch->func) args
#endif
}
/* NOTE: this file portion implement a thin OpenGL entrypoints dispatching
C++ wrapper class
*/
@ -81,10 +52,12 @@ BGLDispatcher::BGLDispatcher()
{
}
BGLDispatcher::~BGLDispatcher()
{
}
status_t
BGLDispatcher::CheckTable(const struct _glapi_table *table)
{
@ -92,12 +65,10 @@ BGLDispatcher::CheckTable(const struct _glapi_table *table)
return B_OK;
}
status_t
BGLDispatcher::SetTable(struct _glapi_table *table)
{
_glapi_set_dispatch(table);
return B_OK;
}

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@ -1,3 +1,10 @@
/*
* Copyright 2000-2012 Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Brian Paul <brian.e.paul@gmail.com>
*/
#ifndef GLDISPATCHER_H
#define GLDISPATCHER_H
@ -12,6 +19,7 @@ extern "C" {
#include "glapi.h"
}
class BGLDispatcher
{
// Private unimplemented copy constructors
@ -26,7 +34,8 @@ class BGLDispatcher
void * CurrentContext();
struct _glapi_table * Table();
status_t CheckTable(const struct _glapi_table *dispatch = NULL);
status_t CheckTable(
const struct _glapi_table *dispatch = NULL);
status_t SetTable(struct _glapi_table *dispatch);
uint32 TableSize();
@ -37,6 +46,7 @@ class BGLDispatcher
uint32 OffsetOf(const char *functionName);
};
// Inlines methods
inline void BGLDispatcher::SetCurrentContext(void * context)
{
@ -87,8 +97,3 @@ inline uint32 BGLDispatcher::OffsetOf(const char *functionName)
#endif // GLDISPATCHER_H

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@ -4,13 +4,15 @@
*/
#include "GLDispatcher.h"
#include "GLRenderer.h"
#include "GLDispatcher.h"
BGLRenderer::BGLRenderer(BGLView *view, ulong glOptions,
BGLDispatcher *dispatcher)
: fRefCount(1),
BGLDispatcher *dispatcher)
:
fRefCount(1),
fView(view),
fOptions(glOptions),
fDispatcher(dispatcher)
@ -24,7 +26,7 @@ BGLRenderer::~BGLRenderer()
}
void
void
BGLRenderer::Acquire()
{
atomic_add(&fRefCount, 1);
@ -39,13 +41,13 @@ BGLRenderer::Release()
}
void
void
BGLRenderer::LockGL()
{
}
void
void
BGLRenderer::UnlockGL()
{
}
@ -77,20 +79,19 @@ BGLRenderer::CopyPixelsIn(BBitmap *source, BPoint dest)
}
void
BGLRenderer::FrameResized(float width, float height)
{
}
void
void
BGLRenderer::DirectConnected(direct_buffer_info *info)
{
}
void
void
BGLRenderer::EnableDirectMode(bool enabled)
{
}
@ -101,4 +102,3 @@ status_t BGLRenderer::_Reserved_Renderer_1(int32 n, void *p) { return B_ERROR; }
status_t BGLRenderer::_Reserved_Renderer_2(int32 n, void *p) { return B_ERROR; }
status_t BGLRenderer::_Reserved_Renderer_3(int32 n, void *p) { return B_ERROR; }
status_t BGLRenderer::_Reserved_Renderer_4(int32 n, void *p) { return B_ERROR; }

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@ -1,10 +1,11 @@
/*
* Copyright 2006, Haiku, Inc. All Rights Reserved.
* Copyright 2006-2012 Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
*/
#include <driver_settings.h>
#include <image.h>
#include <safemode_defs.h>
@ -20,13 +21,8 @@
#include <string.h>
#ifdef HAIKU_TARGET_PLATFORM_HAIKU
extern "C" status_t _kern_get_safemode_option(const char *parameter,
char *buffer, size_t *_bufferSize);
#else
extern "C" status_t _kget_safemode_option_(const char *parameter,
char *buffer, size_t *_bufferSize);
#endif
char *buffer, size_t *_bufferSize);
GLRendererRoster::GLRendererRoster(BGLView *view, ulong options)
@ -39,24 +35,16 @@ GLRendererRoster::GLRendererRoster(BGLView *view, ulong options)
char parameter[32];
size_t parameterLength = sizeof(parameter);
#ifdef HAIKU_TARGET_PLATFORM_HAIKU
if (_kern_get_safemode_option(B_SAFEMODE_SAFE_MODE, parameter, &parameterLength) == B_OK)
#else
if (_kget_safemode_option_(B_SAFEMODE_SAFE_MODE, parameter, &parameterLength) == B_OK)
#endif
{
if (_kern_get_safemode_option(B_SAFEMODE_SAFE_MODE,
parameter, &parameterLength) == B_OK) {
if (!strcasecmp(parameter, "enabled") || !strcasecmp(parameter, "on")
|| !strcasecmp(parameter, "true") || !strcasecmp(parameter, "yes")
|| !strcasecmp(parameter, "enable") || !strcmp(parameter, "1"))
fSafeMode = true;
}
#ifdef HAIKU_TARGET_PLATFORM_HAIKU
if (_kern_get_safemode_option(B_SAFEMODE_DISABLE_USER_ADD_ONS, parameter, &parameterLength) == B_OK)
#else
if (_kget_safemode_option_(B_SAFEMODE_DISABLE_USER_ADD_ONS, parameter, &parameterLength) == B_OK)
#endif
{
if (_kern_get_safemode_option(B_SAFEMODE_DISABLE_USER_ADD_ONS,
parameter, &parameterLength) == B_OK) {
if (!strcasecmp(parameter, "enabled") || !strcasecmp(parameter, "on")
|| !strcasecmp(parameter, "true") || !strcasecmp(parameter, "yes")
|| !strcasecmp(parameter, "enable") || !strcmp(parameter, "1"))
@ -112,7 +100,8 @@ GLRendererRoster::AddDefaultPaths()
B_SYSTEM_ADDONS_DIRECTORY,
};
for (uint32 i = fSafeMode ? 4 : 0; i < sizeof(paths) / sizeof(paths[0]); i++) {
for (uint32 i = fSafeMode ? 4 : 0;
i < sizeof(paths) / sizeof(paths[0]); i++) {
BPath path;
status_t status = find_directory(paths[i], &path, true);
if (status == B_OK && path.Append("opengl") == B_OK)
@ -204,12 +193,14 @@ GLRendererRoster::CreateRenderer(const entry_ref& ref)
if (image < B_OK)
return image;
BGLRenderer *(*instantiate_renderer)(BGLView *view, ulong options, BGLDispatcher *dispatcher);
BGLRenderer *(*instantiate_renderer)
(BGLView *view, ulong options, BGLDispatcher *dispatcher);
status = get_image_symbol(image, "instantiate_gl_renderer",
B_SYMBOL_TYPE_TEXT, (void**)&instantiate_renderer);
if (status == B_OK) {
BGLRenderer *renderer = instantiate_renderer(fView, fOptions, new BGLDispatcher());
BGLRenderer *renderer
= instantiate_renderer(fView, fOptions, new BGLDispatcher());
if (!renderer) {
unload_add_on(image);
return B_UNSUPPORTED;
@ -226,4 +217,3 @@ GLRendererRoster::CreateRenderer(const entry_ref& ref)
return status;
}

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@ -1,13 +1,16 @@
/*
* Copyright 2006, Haiku, Inc. All Rights Reserved.
* Copyright 2006-2012, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _GLRENDERER_ROSTER_H
#define _GLRENDERER_ROSTER_H
#include <GLRenderer.h>
#include <map>
struct renderer_item {
BGLRenderer *renderer;
entry_ref ref;
@ -17,6 +20,7 @@ struct renderer_item {
typedef std::map<renderer_id, renderer_item> RendererMap;
class GLRendererRoster {
public:
GLRendererRoster(BGLView *view, ulong options);
@ -40,4 +44,5 @@ class GLRendererRoster {
};
#endif /* _GLRENDERER_ROSTER_H */

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@ -1,5 +1,5 @@
/*
* Copyright 2006-2009, Haiku. All rights reserved.
* Copyright 2006-2012, Haiku. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
@ -23,6 +23,7 @@
#include "GLDispatcher.h"
#include "GLRendererRoster.h"
struct glview_direct_info {
direct_buffer_info *direct_info;
bool direct_connected;