A stripped down to the bare minimum app_server, so that we no longer need

to compile our libbe.so with RUN_WIHTOUT_APP_SERVER for the image.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12190 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2005-03-31 15:09:02 +00:00
parent 79757df990
commit a350a0f58e
10 changed files with 2955 additions and 0 deletions

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@ -1,3 +1,4 @@
SubDir OBOS_TOP src tests apps ; SubDir OBOS_TOP src tests apps ;
SubInclude OBOS_TOP src tests apps miniterminal ; SubInclude OBOS_TOP src tests apps miniterminal ;
SubInclude OBOS_TOP src tests apps fake_app_server ;

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//------------------------------------------------------------------------------
// Copyright (c) 2001-2005, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: AppServer.cpp
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Description: main manager object for the app_server
//
//------------------------------------------------------------------------------
#include <AppDefs.h>
#include <Accelerant.h>
#include <Entry.h>
#include <Path.h>
#include <Directory.h>
#include <PortLink.h>
#include <File.h>
#include <Message.h>
#include "AppServer.h"
#include "ServerProtocol.h"
#include "ServerApp.h"
#include <TokenSpace.h>
#if 0
#include "ColorSet.h"
#include "DisplayDriver.h"
#include "ServerCursor.h"
#include "ServerWindow.h"
#include "DefaultDecorator.h"
#include "RGBColor.h"
#include "BitmapManager.h"
#include "CursorManager.h"
#include "Utils.h"
#include "FontServer.h"
#include "Desktop.h"
#include "RootLayer.h"
#endif
#include <StopWatch.h>
#ifdef DEBUG_KEYHANDLING
# include <stdio.h>
# define KBTRACE(x) printf x
#else
# define KBTRACE(x) ;
#endif
//#define DEBUG_SERVER
#ifdef DEBUG_SERVER
# define DEBUG 1
# include <Debug.h>
# define STRACE(x) _sPrintf x
#else
# define STRACE(x) ;
#endif
// Globals
AppServer::AppServer(void)
{
fMessagePort = create_port(200, SERVER_PORT_NAME);
fAppList = new BList(0);
fQuittingServer= false;
// This is necessary to mediate access between the Poller and app_server threads
fActiveAppLock= create_sem(1,"app_server_active_sem");
// This locker is for app_server and Picasso to vy for control of the ServerApp list
fAppListLock= create_sem(1,"app_server_applist_sem");
// Spawn our thread-monitoring thread
fPicassoThreadID= spawn_thread(PicassoThread,"picasso", B_NORMAL_PRIORITY, this);
if (fPicassoThreadID >= 0)
resume_thread(fPicassoThreadID);
}
AppServer::~AppServer(void)
{
}
int32
AppServer::PicassoThread(void *data)
{
int32 i;
AppServer *appserver=(AppServer*)data;
ServerApp *app;
for(;;)
{
i = 0;
#if 1
acquire_sem(appserver->fAppListLock);
for(;;)
{
app=(ServerApp*)appserver->fAppList->ItemAt(i++);
if(!app)
break;
app->PingTarget();
}
release_sem(appserver->fAppListLock);
#endif
// we do this every other second so as not to suck *too* many CPU cycles
snooze(1000000);
}
return 0;
}
thread_id
AppServer::Run(void)
{
MainLoop();
kill_thread(fPicassoThreadID);
return 0;
}
//! Main message-monitoring loop for the regular message port - no input messages!
void
AppServer::MainLoop(void)
{
BPortLink pmsg(-1,fMessagePort);
int32 code=0;
status_t err=B_OK;
while(1)
{
STRACE(("info: AppServer::MainLoop listening on port %ld.\n", fMessagePort));
err=pmsg.GetNextReply(&code);
if(err<B_OK)
{
STRACE(("MainLoop:pmsg.GetNextReply failed\n"));
continue;
}
switch(code)
{
case B_QUIT_REQUESTED:
case AS_CREATE_APP:
case AS_DELETE_APP:
case AS_GET_SCREEN_MODE:
case AS_UPDATED_CLIENT_FONTLIST:
case AS_QUERY_FONTS_CHANGED:
case AS_SET_UI_COLORS:
case AS_GET_UI_COLOR:
case AS_SET_DECORATOR:
case AS_GET_DECORATOR:
case AS_R5_SET_DECORATOR:
DispatchMessage(code,pmsg);
break;
default:
{
STRACE(("Server::MainLoop received unexpected code %ld(offset %ld)\n",
code,code-SERVER_TRUE));
break;
}
}
}
}
void
AppServer::DispatchMessage(int32 code, BPortLink &msg)
{
switch(code)
{
#if 1
case AS_CREATE_APP:
{
// Create the ServerApp to node monitor a new BApplication
// Attached data:
// 1) port_id - receiver port of a regular app
// 2) port_id - client looper port - for send messages to the client
// 2) team_id - app's team ID
// 3) int32 - handler token of the regular app
// 4) char * - signature of the regular app
// Find the necessary data
team_id clientTeamID=-1;
port_id clientLooperPort=-1;
port_id app_port=-1;
int32 htoken=B_NULL_TOKEN;
char *app_signature=NULL;
msg.Read<port_id>(&app_port);
msg.Read<port_id>(&clientLooperPort);
msg.Read<team_id>(&clientTeamID);
msg.Read<int32>(&htoken);
msg.ReadString(&app_signature);
// Create the ServerApp subthread for this app
acquire_sem(fAppListLock);
port_id server_listen=create_port(DEFAULT_MONITOR_PORT_SIZE, app_signature);
if(server_listen<B_OK)
{
release_sem(fAppListLock);
printf("No more ports left. Time to crash. Have a nice day! :)\n");
break;
}
ServerApp *newapp=NULL;
newapp= new ServerApp(app_port,server_listen, clientLooperPort, clientTeamID,
htoken, app_signature);
// add the new ServerApp to the known list of ServerApps
fAppList->AddItem(newapp);
release_sem(fAppListLock);
BPortLink replylink(app_port);
replylink.StartMessage(SERVER_TRUE);
replylink.Attach<int32>(newapp->fMessagePort);
replylink.Flush();
// This is necessary because BPortLink::ReadString allocates memory
if(app_signature)
free(app_signature);
break;
}
case AS_DELETE_APP:
{
// Delete a ServerApp. Received only from the respective ServerApp when a
// BApplication asks it to quit.
// Attached Data:
// 1) thread_id - thread ID of the ServerApp to be deleted
int32 i=0,
appnum=fAppList->CountItems();
ServerApp *srvapp=NULL;
thread_id srvapp_id=-1;
if(msg.Read<thread_id>(&srvapp_id)<B_OK)
break;
acquire_sem(fAppListLock);
// Run through the list of apps and nuke the proper one
for(i= 0; i < appnum; i++)
{
srvapp=(ServerApp *)fAppList->ItemAt(i);
if(srvapp != NULL && srvapp->fMonitorThreadID== srvapp_id)
{
srvapp=(ServerApp *)fAppList->RemoveItem(i);
if(srvapp)
{
status_t temp;
wait_for_thread(srvapp_id, &temp);
delete srvapp;
srvapp= NULL;
}
break; // jump out of our for() loop
}
}
release_sem(fAppListLock);
break;
}
#endif
case AS_QUERY_FONTS_CHANGED:
{
// Seeing how the client merely wants an answer, we'll skip the BPortLink
// and all its overhead and just write the code to port.
port_id replyport;
if (msg.Read<port_id>(&replyport) < B_OK)
break;
BPortLink replylink(replyport);
replylink.StartMessage(SERVER_FALSE);
replylink.Flush();
break;
}
case AS_GET_DECORATOR:
{
// Attached Data:
// 1) port_id reply port
port_id replyport=-1;
if(msg.Read<port_id>(&replyport)<B_OK)
return;
BPortLink replylink(replyport);
replylink.StartMessage(AS_GET_DECORATOR);
replylink.AttachString("none");
replylink.Flush();
break;
}
case AS_GET_SCREEN_MODE:
{
// Synchronous message call to get the stats on the current screen mode
// in the app_server. Simply a hack in place for the Input Server until
// BScreens are done.
// Attached Data:
// 1) port_id - port to reply to
// Returned Data:
// 1) int32 width
// 2) int32 height
// 3) int depth
display_mode dmode;
port_id replyport=-1;
if(msg.Read<port_id>(&replyport)<B_OK)
break;
BPortLink replylink(replyport);
replylink.StartMessage(AS_GET_SCREEN_MODE);
replylink.Attach<display_mode>(dmode);
replylink.Flush();
break;
}
case AS_UPDATED_CLIENT_FONTLIST:
case AS_SET_UI_COLORS:
case AS_SET_DECORATOR:
case AS_R5_SET_DECORATOR:
case AS_SET_SYSCURSOR_DEFAULTS:
default:
break;
}
}
int
main(int argc, char **argv)
{
// There can be only one....
if (find_port(SERVER_PORT_NAME) != B_NAME_NOT_FOUND)
return -1;
AppServer app_server;
app_server.Run();
return 0;
}

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#ifndef _OPENBEOS_APP_SERVER_H_
#define _OPENBEOS_APP_SERVER_H_
#include <OS.h>
#include <Locker.h>
#include <List.h>
#include <Application.h>
#include <Window.h>
#include <String.h>
#include "Decorator.h"
#include "ServerConfig.h"
class Layer;
class BMessage;
class ServerApp;
class DisplayDriver;
class BPortLink;
class CursorManager;
class BitmapManager;
class AppServer
{
public:
AppServer(void);
~AppServer(void);
static int32 PollerThread(void *data);
static int32 PicassoThread(void *data);
thread_id Run(void);
void MainLoop(void);
void DispatchMessage(int32 code, BPortLink &link);
private:
port_id fMessagePort;
bool fQuittingServer;
BList *fAppList;
thread_id fPicassoThreadID;
sem_id fActiveAppLock, fAppListLock;
};
extern AppServer *app_server;
#endif

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/*------------------------------------------------------------------------------
// Copyright (c) 2001-2002, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: bget++.cpp
// Author: John Walker <kelvin@fourmilab.ch>
// DarkWyrm <bpmagic@columbus.rr.com>
// Description: public domain BGET pool allocator converted to C++
// Distributed with Haiku under MIT license
//
//------------------------------------------------------------------------------*/
/*
This class is based on the BGET pool allocator. Original code was in standard
ANSI C with a bunch of static variables. The original code was placed into the
MemPool class and the original allocation, release, and compacting functions
were made into virtual members. MemPool also, unlike the original code, makes
use of malloc() and free() to handle dynamic memory needs. AreaPool is a MemPool
subclass which uses areas to handle memory management needs in large chunks.
*/
// Buffer allocation size quantum: all buffers allocated are a multiple of this size. '
// This MUST be a power of two.
#define SizeQuant 4
#include <stdio.h>
#include <OS.h>
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
// Declare the interface, including the requested buffer size type, ssize_t.
#include "BGet++.h"
// Queue links
struct qlinks
{
struct bfhead *flink; // Forward link
struct bfhead *blink; // Backward link
};
// Header in allocated and free buffers
struct bhead
{
// Relative link back to previous free buffer in memory or 0 if previous
// buffer is allocated.
ssize_t prevfree;
// Buffer size: positive if free, negative if allocated.
ssize_t bsize;
};
#define BH(p) ((struct bhead *) (p))
// Header in directly allocated buffers (by acqfcn)
struct bdhead
{
ssize_t tsize; // Total size, including overhead
struct bhead bh; // Common header
};
#define BDH(p) ((struct bdhead *) (p))
// Header in free buffers
struct bfhead
{
// Common allocated/free header
struct bhead bh;
// Links on free list
struct qlinks ql;
};
#define BFH(p) ((struct bfhead *) (p))
static struct bfhead freelist =
{
// List of free buffers
{0, 0},
{&freelist, &freelist}
};
// Minimum allocation quantum:
#define QLSize (sizeof(struct qlinks))
#define SizeQ ((SizeQuant > QLSize) ? SizeQuant : QLSize)
// End sentinel: value placed in bsize field of dummy block delimiting end of
// pool block. The most negative number which will fit in a ssize_t,
// defined in a way that the compiler will accept.
#define ESent ((ssize_t) (-(((1L << (sizeof(ssize_t) * 8 - 2)) - 1) * 2) - 2))
MemPool::MemPool(void)
: totalloc(0),
numget(0),
numrel(0),
numpblk(0),
numpget(0),
numprel(0),
numdget(0),
numdrel(0),
exp_incr(0),
pool_len(0)
{
}
MemPool::~MemPool(void)
{
}
// Allocate a buffer from the available space in the memory pool
void *MemPool::GetBuffer(ssize_t requested_size, bool zero)
{
ssize_t size = requested_size;
struct bfhead *b;
struct bfhead *best;
void *buf;
int compactseq = 0;
assert(size > 0);
if (size < (ssize_t)SizeQ)
{
// Need at least room for the queue links.
size = SizeQ;
}
#if SizeQuant > 1
size = (size + (SizeQuant - 1)) & (~(SizeQuant - 1));
#endif
// Add overhead in allocated buffer to size required.
size += sizeof(struct bhead);
// If a compact function was provided in the call to bectl(), wrap
// a loop around the allocation process to allow compaction to
// intervene in case we don't find a suitable buffer in the chain.
while (1)
{
b = freelist.ql.flink;
best = &freelist;
// Scan the free list searching for the first buffer big enough
// to hold the requested size buffer.
while (b != &freelist)
{
if (b->bh.bsize >= size)
{
if ((best == &freelist) || (b->bh.bsize < best->bh.bsize))
{
best = b;
}
}
b = b->ql.flink; // Link to next buffer
}
b = best;
while (b != &freelist)
{
if ((ssize_t) b->bh.bsize >= size)
{
// Buffer is big enough to satisfy the request. Allocate it to the caller.
// We must decide whether the buffer is large enough to split into the part
// given to the caller and a free buffer that remains on the free list, or
// whether the entire buffer should be removed from the free list and given
// to the caller in its entirety. We only split the buffer if enough room
// remains for a header plus the minimum quantum of allocation.
if ((b->bh.bsize - size) > (ssize_t)(SizeQ + (sizeof(struct bhead))))
{
struct bhead *ba, *bn;
ba = BH(((char *) b) + (b->bh.bsize - size));
bn = BH(((char *) ba) + size);
assert(bn->prevfree == b->bh.bsize);
// Subtract size from length of free block.
b->bh.bsize -= size;
// Link allocated buffer to the previous free buffer.
ba->prevfree = b->bh.bsize;
// Plug negative size into user buffer.
ba->bsize = -(ssize_t) size;
// Mark buffer after this one not preceded by free block.
bn->prevfree = 0;
totalloc += size;
numget++; // Increment number of GetBuffer() calls
buf = (void *) ((((char *) ba) + sizeof(struct bhead)));
return buf;
}
else
{
struct bhead *ba;
ba = BH(((char *) b) + b->bh.bsize);
assert(ba->prevfree == b->bh.bsize);
// The buffer isn't big enough to split. Give the whole
// shebang to the caller and remove it from the free list.
assert(b->ql.blink->ql.flink == b);
assert(b->ql.flink->ql.blink == b);
b->ql.blink->ql.flink = b->ql.flink;
b->ql.flink->ql.blink = b->ql.blink;
totalloc += b->bh.bsize;
numget++; // Increment number of GetBuffer() calls
// Negate size to mark buffer allocated.
b->bh.bsize = -(b->bh.bsize);
// Zero the back pointer in the next buffer in memory
// to indicate that this buffer is allocated.
ba->prevfree = 0;
// Give user buffer starting at queue links.
buf = (void *) &(b->ql);
return buf;
}
}
b = b->ql.flink; // Link to next buffer
}
// We failed to find a buffer. If there's a compact function
// defined, notify it of the size requested. If it returns
// TRUE, try the allocation again.
if(!CompactMem(size, ++compactseq))
break;
}
// No buffer available with requested size free.
// Don't give up yet -- look in the reserve supply.
if (size > (ssize_t)(exp_incr - sizeof(struct bhead)))
{
// Request is too large to fit in a single expansion
// block. Try to satisy it by a direct buffer acquisition.
struct bdhead *bdh;
size += sizeof(struct bdhead) - sizeof(struct bhead);
if ((bdh = BDH(AcquireMem((ssize_t) size))) != NULL)
{
// Mark the buffer special by setting the size field
// of its header to zero.
bdh->bh.bsize = 0;
bdh->bh.prevfree = 0;
bdh->tsize = size;
totalloc += size;
// Increment number of GetBuffer() calls
numget++;
// Direct GetBuffer() call count
numdget++;
buf = (void *) (bdh + 1);
return buf;
}
}
else
{
// Try to obtain a new expansion block
void *newpool;
if ((newpool = AcquireMem((ssize_t) exp_incr)) != NULL)
{
AddToPool(newpool, exp_incr);
// This can't, I say, can't get into a loop
buf = GetBuffer(requested_size);
return buf;
}
}
// Still no buffer available
return NULL;
// Code from bgetz -- zeroing code
/*
char *buf = (char *) GetBuffer(size);
if (buf != NULL)
{
struct bhead *b;
ssize_t rsize;
b = BH(buf - sizeof(struct bhead));
rsize = -(b->bsize);
if (rsize == 0)
{
struct bdhead *bd;
bd = BDH(buf - sizeof(struct bdhead));
rsize = bd->tsize - sizeof(struct bdhead);
}
else
{
rsize -= sizeof(struct bhead);
}
assert(rsize >= size);
memset(buf, 0, (MemSize) rsize);
}
return ((void *) buf);
*/
}
// Reallocate a buffer. This is a minimal implementation, simply in terms
// of ReleaseBuffer() and GetBuffer(). It could be enhanced to allow the
// buffer to grow into adjacent free blocks and to avoid moving data unnecessarily.
void *MemPool::ReallocateBuffer(void *buf, ssize_t size)
{
void *nbuf;
// Old size of buffer
ssize_t osize;
struct bhead *b;
if ((nbuf = GetBuffer(size)) == NULL)
{
// Acquire new buffer
return NULL;
}
if (buf == NULL)
{
return nbuf;
}
b = BH(((char *) buf) - sizeof(struct bhead));
osize = -b->bsize;
if (osize == 0)
{
// Buffer acquired directly through acqfcn.
struct bdhead *bd;
bd = BDH(((char *) buf) - sizeof(struct bdhead));
osize = bd->tsize - sizeof(struct bdhead);
}
else
osize -= sizeof(struct bhead);
assert(osize > 0);
// Copy the data
memcpy((char *) nbuf, (char *) buf, (int) ((size < osize) ? size : osize));
ReleaseBuffer(buf);
return nbuf;
}
// BREL -- Release a buffer.
void MemPool::ReleaseBuffer(void *buf)
{
struct bfhead *b, *bn;
b = BFH(((char *) buf) - sizeof(struct bhead));
// Increment number of ReleaseBuffer() calls
numrel++;
assert(buf != NULL);
// Directly-acquired buffer?
if (b->bh.bsize == 0)
{
struct bdhead *bdh;
bdh = BDH(((char *) buf) - sizeof(struct bdhead));
assert(b->bh.prevfree == 0);
totalloc -= bdh->tsize;
assert(totalloc >= 0);
// Number of direct releases
numdrel++;
memset((char *) buf, 0x55, (int) (bdh->tsize - sizeof(struct bdhead)));
// Release it directly.
ReleaseMem((void *) bdh);
return;
}
// Buffer size must be negative, indicating that the buffer is allocated.
if (b->bh.bsize >= 0)
{
bn = NULL;
}
assert(b->bh.bsize < 0);
// Back pointer in next buffer must be zero, indicating the same thing:
assert(BH((char *) b - b->bh.bsize)->prevfree == 0);
totalloc += b->bh.bsize;
assert(totalloc >= 0);
// If the back link is nonzero, the previous buffer is free.
if (b->bh.prevfree != 0)
{
// The previous buffer is free. Consolidate this buffer with it
// by adding the length of this buffer to the previous free
// buffer. Note that we subtract the size in the buffer being
// released, since it's negative to indicate that the buffer is allocated.
register ssize_t size = b->bh.bsize;
// Make the previous buffer the one we're working on.
assert(BH((char *) b - b->bh.prevfree)->bsize == b->bh.prevfree);
b = BFH(((char *) b) - b->bh.prevfree);
b->bh.bsize -= size;
}
else
{
// The previous buffer isn't allocated. Insert this buffer on the
// free list as an isolated free block.
assert(freelist.ql.blink->ql.flink == &freelist);
assert(freelist.ql.flink->ql.blink == &freelist);
b->ql.flink = &freelist;
b->ql.blink = freelist.ql.blink;
freelist.ql.blink = b;
b->ql.blink->ql.flink = b;
b->bh.bsize = -b->bh.bsize;
}
// Now we look at the next buffer in memory, located by advancing from
// the start of this buffer by its size, to see if that buffer is
// free. If it is, we combine this buffer with the next one in
// memory, dechaining the second buffer from the free list.
bn = BFH(((char *) b) + b->bh.bsize);
if (bn->bh.bsize > 0)
{
// The buffer is free. Remove it from the free list and add
// its size to that of our buffer.
assert(BH((char *) bn + bn->bh.bsize)->prevfree == bn->bh.bsize);
assert(bn->ql.blink->ql.flink == bn);
assert(bn->ql.flink->ql.blink == bn);
bn->ql.blink->ql.flink = bn->ql.flink;
bn->ql.flink->ql.blink = bn->ql.blink;
b->bh.bsize += bn->bh.bsize;
// Finally, advance to the buffer that follows the newly
// consolidated free block. We must set its backpointer to the
// head of the consolidated free block. We know the next block
// must be an allocated block because the process of recombination
// guarantees that two free blocks will never be contiguous in
// memory.
bn = BFH(((char *) b) + b->bh.bsize);
}
memset(((char *) b) + sizeof(struct bfhead), 0x55,(int) (b->bh.bsize - sizeof(struct bfhead)));
assert(bn->bh.bsize < 0);
// The next buffer is allocated. Set the backpointer in it to point
// to this buffer; the previous free buffer in memory.
bn->bh.prevfree = b->bh.bsize;
// If a block-release function is defined, and this free buffer
// constitutes the entire block, release it. Note that pool_len
// is defined in such a way that the test will fail unless all
// pool blocks are the same size.
if (((ssize_t) b->bh.bsize) == (ssize_t)(pool_len - sizeof(struct bhead)))
{
assert(b->bh.prevfree == 0);
assert(BH((char *) b + b->bh.bsize)->bsize == ESent);
assert(BH((char *) b + b->bh.bsize)->prevfree == b->bh.bsize);
// Unlink the buffer from the free list
b->ql.blink->ql.flink = b->ql.flink;
b->ql.flink->ql.blink = b->ql.blink;
ReleaseMem(b);
// Nr of expansion block releases
numprel++;
// Total number of blocks
numpblk--;
assert(numpblk == numpget - numprel);
}
}
// Add a region of memory to the buffer pool.
void MemPool::AddToPool(void *buf, ssize_t len)
{
struct bfhead *b = BFH(buf);
struct bhead *bn;
len &= ~(SizeQuant - 1);
if (pool_len == 0)
{
pool_len = len;
}
else
if (len != pool_len)
{
pool_len = -1;
}
// Number of block acquisitions
numpget++;
// Number of blocks total
numpblk++;
assert(numpblk == numpget - numprel);
// Since the block is initially occupied by a single free buffer,
// it had better not be (much) larger than the largest buffer
// whose size we can store in bhead.bsize.
assert(len - sizeof(struct bhead) <= -((ssize_t) ESent + 1));
// Clear the backpointer at the start of the block to indicate that
// there is no free block prior to this one. That blocks
// recombination when the first block in memory is released.
b->bh.prevfree = 0;
// Chain the new block to the free list.
assert(freelist.ql.blink->ql.flink == &freelist);
assert(freelist.ql.flink->ql.blink == &freelist);
b->ql.flink = &freelist;
b->ql.blink = freelist.ql.blink;
freelist.ql.blink = b;
b->ql.blink->ql.flink = b;
// Create a dummy allocated buffer at the end of the pool. This dummy
// buffer is seen when a buffer at the end of the pool is released and
// blocks recombination of the last buffer with the dummy buffer at
// the end. The length in the dummy buffer is set to the largest
// negative number to denote the end of the pool for diagnostic
// routines (this specific value is not counted on by the actual
// allocation and release functions).
len -= sizeof(struct bhead);
b->bh.bsize = (ssize_t) len;
memset(((char *) b) + sizeof(struct bfhead), 0x55,(int) (len - sizeof(struct bfhead)));
bn = BH(((char *) b) + len);
bn->prevfree = (ssize_t) len;
// Definition of ESent assumes two's complement!
assert((~0) == -1);
bn->bsize = ESent;
}
// Return buffer allocation free space statistics.
void MemPool::Stats(ssize_t *curalloc, ssize_t *totfree, ssize_t *maxfree,
long *nget, long *nrel)
{
struct bfhead *b = freelist.ql.flink;
*nget = numget;
*nrel = numrel;
*curalloc = totalloc;
*totfree = 0;
*maxfree = -1;
while (b != &freelist)
{
assert(b->bh.bsize > 0);
*totfree += b->bh.bsize;
if (b->bh.bsize > *maxfree)
{
*maxfree = b->bh.bsize;
}
// Link to next buffer
b = b->ql.flink;
}
}
// Return extended statistics
void MemPool::ExtendedStats(ssize_t *pool_incr, long *npool, long *npget, long *nprel,
long *ndget, long *ndrel)
{
*pool_incr = (pool_len < 0) ? -exp_incr : exp_incr;
*npool = numpblk;
*npget = numpget;
*nprel = numprel;
*ndget = numdget;
*ndrel = numdrel;
}
// Dump the data in a buffer. This is called with the user data pointer,
// and backs up to the buffer header. It will dump either a free block
// or an allocated one.
void MemPool::BufferDump(void *buf)
{
struct bfhead *b;
unsigned char *bdump;
ssize_t bdlen;
b = BFH(((char *) buf) - sizeof(struct bhead));
assert(b->bh.bsize != 0);
if (b->bh.bsize < 0)
{
bdump = (unsigned char *) buf;
bdlen = (-b->bh.bsize) - sizeof(struct bhead);
}
else
{
bdump = (unsigned char *) (((char *) b) + sizeof(struct bfhead));
bdlen = b->bh.bsize - sizeof(struct bfhead);
}
while (bdlen > 0)
{
int i, dupes = 0;
ssize_t l = bdlen;
char bhex[50], bascii[20];
if (l > 16)
{
l = 16;
}
for (i = 0; i < l; i++)
{
sprintf(bhex + i * 3, "%02X ", bdump[i]);
bascii[i] = isprint(bdump[i]) ? bdump[i] : ' ';
}
bascii[i] = 0;
printf("%-48s %s\n", bhex, bascii);
bdump += l;
bdlen -= l;
while ((bdlen > 16) && (memcmp((char *) (bdump - 16),(char *) bdump, 16) == 0))
{
dupes++;
bdump += 16;
bdlen -= 16;
}
if (dupes > 1)
{
printf(" (%d lines [%d bytes] identical to above line skipped)\n",
dupes, dupes * 16);
}
else
{
if (dupes == 1)
{
bdump -= 16;
bdlen += 16;
}
}
}
}
// Dump a buffer pool. The buffer headers are always listed. If DUMPALLOC is
// nonzero, the contents of allocated buffers are dumped. If DUMPFREE is
// nonzero, free blocks are dumped as well. If FreeWipe checking is enabled,
// free blocks which have been clobbered will always be dumped.
void MemPool::PoolDump(void *buf, bool dumpalloc, bool dumpfree)
{
struct bfhead *b = BFH(buf);
while (b->bh.bsize != ESent)
{
ssize_t bs = b->bh.bsize;
if (bs < 0)
{
bs = -bs;
printf("Allocated buffer: size %6ld bytes.\n", (long) bs);
if (dumpalloc)
{
BufferDump((void *) (((char *) b) + sizeof(struct bhead)));
}
}
else
{
char *lerr = "";
assert(bs > 0);
if ((b->ql.blink->ql.flink != b) || (b->ql.flink->ql.blink != b))
{
lerr = " (Bad free list links)";
}
printf("Free block: size %6ld bytes.%s\n",
(long) bs, lerr);
lerr = ((char *) b) + sizeof(struct bfhead);
if ((bs > (ssize_t)sizeof(struct bfhead)) && ((*lerr != 0x55) ||
(memcmp(lerr, lerr + 1, (int) (bs - (sizeof(struct bfhead) + 1))) != 0)))
{
printf("(Contents of above free block have been overstored.)\n");
BufferDump((void *) (((char *) b) + sizeof(struct bhead)));
}
else
{
if (dumpfree)
{
BufferDump((void *) (((char *) b) + sizeof(struct bhead)));
}
}
}
b = BFH(((char *) b) + bs);
}
}
// Validate a buffer pool.
int MemPool::Validate(void *buf)
{
struct bfhead *b = BFH(buf);
while (b->bh.bsize != ESent)
{
ssize_t bs = b->bh.bsize;
if (bs < 0)
{
bs = -bs;
}
else
{
char *lerr = "";
assert(bs > 0);
if (bs <= 0)
{
return 0;
}
if ((b->ql.blink->ql.flink != b) || (b->ql.flink->ql.blink != b))
{
printf("Free block: size %6ld bytes. (Bad free list links)\n",
(long) bs);
assert(0);
return 0;
}
lerr = ((char *) b) + sizeof(struct bfhead);
if ((bs > (ssize_t)sizeof(struct bfhead)) && ((*lerr != 0x55) ||
(memcmp(lerr, lerr + 1,(int) (bs - (sizeof(struct bfhead) + 1))) != 0)))
{
printf("(Contents of above free block have been overstored.)\n");
BufferDump((void *) (((char *) b) + sizeof(struct bhead)));
assert(0);
return 0;
}
}
b = BFH(((char *) b) + bs);
}
return 1;
}
int *MemPool::CompactMem(ssize_t sizereq, int sequence)
{
return NULL;
}
void *MemPool::AcquireMem(ssize_t size)
{
return malloc(size);
}
void MemPool::ReleaseMem(void *buffer)
{
free(buffer);
}
AreaPool::AreaPool(void)
{
}
AreaPool::~AreaPool(void)
{
}
void *AreaPool::AcquireMem(ssize_t size)
{
long areasize=0;
area_id a;
int *parea;
if(size<B_PAGE_SIZE)
areasize=B_PAGE_SIZE;
else
{
if((size % B_PAGE_SIZE)!=0)
areasize=((long)(size/B_PAGE_SIZE)+1)*B_PAGE_SIZE;
else
areasize=size;
}
a=create_area("AreaPool_area",(void**)&parea,B_ANY_ADDRESS,areasize,
B_NO_LOCK, B_READ_AREA | B_WRITE_AREA);
if(a==B_BAD_VALUE || a==B_NO_MEMORY || a==B_ERROR)
{
printf("ERROR: AreaPool couldn't allocate area!!\n");
return NULL;
}
return parea;
}
void AreaPool::ReleaseMem(void *buffer)
{
area_id trash=area_for(buffer);
if(trash==B_ERROR)
return;
delete_area(trash);
}

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#ifndef HGET_H_
#define HGET_H_
#include <SupportDefs.h>
class MemPool
{
public:
MemPool(void);
virtual ~MemPool(void);
void AddToPool(void *buffer, ssize_t len);
void *GetBuffer(ssize_t size, bool zero=false);
void *ReallocateBuffer(void *buffer, ssize_t size);
void ReleaseBuffer(void *buffer);
virtual int *CompactMem(ssize_t sizereq, int sequence);
virtual void *AcquireMem(ssize_t size);
virtual void ReleaseMem(void *buffer);
void SetPoolIncrement(ssize_t increment);
ssize_t PoolIncrement(void);
void Stats(ssize_t *curalloc, ssize_t *totfree, ssize_t *maxfree,
long *nget, long *nrel);
void ExtendedStats(ssize_t *pool_incr, long *npool, long *npget,
long *nprel, long *ndget, long *ndrel);
void BufferDump(void *buf);
void PoolDump(void *pool, bool dumpalloc, bool dumpfree);
int Validate(void *buffer);
private:
ssize_t totalloc;
long numget, numrel;
long numpblk;
long numpget, numprel;
long numdget, numdrel;
ssize_t exp_incr;
ssize_t pool_len;
};
class AreaPool : public MemPool
{
public:
AreaPool(void);
virtual ~AreaPool(void);
virtual void *AcquireMem(ssize_t size);
virtual void ReleaseMem(void *buffer);
};
#endif

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SubDir OBOS_TOP src tests apps fake_app_server ;
UseLibraryHeaders agg png zlib ;
UsePrivateHeaders app interface [ FDirName servers app ] ;
UseHeaders [ FDirName $(OBOS_TOP) src servers app drawing ] ;
UseHeaders [ FDirName $(OBOS_TOP) src servers app drawing Painter ] ;
UseHeaders [ FDirName $(OBOS_TOP) src servers app drawing Painter drawing_modes ] ;
UseHeaders [ FDirName $(OBOS_TOP) src servers app drawing Painter font_support ] ;
UseFreeTypeHeaders ;
Server fake_app_server :
AppServer.cpp
ServerApp.cpp
BGet++.cpp
Utils.cpp
: libroot.so libbe.so
;

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//------------------------------------------------------------------------------
// Copyright (c) 2001-2005, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: ServerApp.h
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Adi Oanca <adioanca@myrealbox.com>
// Description: Server-side BApplication counterpart
//
//------------------------------------------------------------------------------
#ifndef _SERVERAPP_H_
#define _SERVERAPP_H_
#include <OS.h>
#include <String.h>
#include <LinkMsgReader.h>
#include <LinkMsgSender.h>
//#include "FMWList.h"
class AppServer;
class BMessage;
class BPortLink;
class BList;
class DisplayDriver;
class ServerCursor;
class ServerBitmap;
class AreaPool;
/*!
\class ServerApp ServerApp.h
\brief Counterpart to BApplication within the app_server
*/
class ServerApp
{
public:
ServerApp(port_id sendport, port_id rcvport, port_id clientLooperPort,
team_id clientTeamID, int32 handlerID, char *signature);
virtual ~ServerApp(void);
bool Run(void);
static int32 MonitorApp(void *data);
void Lock(void);
void Unlock(void);
bool IsLocked(void);
/*!
\brief Determines whether the application is the active one
\return true if active, false if not.
*/
bool IsActive(void) const { return fIsActive; }
void Activate(bool value);
bool PingTarget(void);
void PostMessage(int32 code);
void SendMessageToClient( const BMessage* msg ) const;
void SetAppCursor(void);
team_id ClientTeamID();
const char * Title() const { return fSignature.String(); }
protected:
friend class AppServer;
friend class ServerWindow;
void DispatchMessage(int32 code, LinkMsgReader &link);
port_id fClientAppPort,
fMessagePort,
// TODO: find out why there is both the app port and the looper port. Do
// we really need both?
fClientLooperPort;
BString fSignature;
thread_id fMonitorThreadID;
team_id fClientTeamID;
LinkMsgReader *fMsgReader;
LinkMsgSender *fMsgSender;
/* BList *fSWindowList,
*fBitmapList,
*fPictureList;
*/ sem_id fLockSem;
bool fCursorHidden;
bool fIsActive;
int32 fHandlerToken;
AreaPool *fSharedMem;
};
#endif

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//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, Haiku
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: Utils.cpp
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Description: Miscellaneous utility functions
//
//------------------------------------------------------------------------------
#include <Entry.h>
#include <stdio.h>
#include "Utils.h"
#include <String.h>
/*!
\brief Send a BMessage to a Looper target
\param port Receiver port of the targeted Looper
\param BMessage to send
This SendMessage takes ownership of the message sent, so deleting them after this
call is unnecessary. Passing an invalid port will have unpredictable results.
*/
void SendMessage(port_id port, BMessage *message, int32 target)
{
if(!message)
return;
if(target==-1)
_set_message_target_(message,target,true);
else
_set_message_target_(message,target,false);
ssize_t flatsize=message->FlattenedSize();
char *buffer=new char[flatsize];
if(message->Flatten(buffer,flatsize)==B_OK)
write_port(port, message->what, buffer,flatsize);
delete [] buffer;
delete message;
}
/*
Below are friend functions for BMessage which currently are not in the Message.cpp
that we need to send messages to BLoopers and such. Placed here to allow compilation.
*/
void _set_message_target_(BMessage *msg, int32 target, bool preferred)
{
if (preferred)
{
msg->fTarget = -1;
msg->fPreferred = true;
}
else
{
msg->fTarget = target;
msg->fPreferred = false;
}
}
int32 _get_message_target_(BMessage *msg)
{
if (msg->fPreferred)
return -1;
else
return msg->fTarget;
}
bool _use_preferred_target_(BMessage *msg)
{
return msg->fPreferred;
}
const char *MsgCodeToString(int32 code)
{
// Used to translate BMessage message codes back to a character
// format
char string [10];
sprintf(string,"'%x%x%x%x'",(char)((code & 0xFF000000) >> 24),
(char)((code & 0x00FF0000) >> 16),
(char)((code & 0x0000FF00) >> 8),
(char)((code & 0x000000FF)) );
return string;
}
BString MsgCodeToBString(int32 code)
{
// Used to translate BMessage message codes back to a character
// format
char string [10];
sprintf(string,"'%x%x%x%x'",(char)((code & 0xFF000000) >> 24),
(char)((code & 0x00FF0000) >> 16),
(char)((code & 0x0000FF00) >> 8),
(char)((code & 0x000000FF)) );
BString bstring(string);
return bstring;
}
status_t ConvertModeToDisplayMode(uint32 mode, display_mode *dmode)
{
if(!mode)
return B_BAD_VALUE;
switch(mode)
{
case B_8_BIT_640x400:
{
dmode->virtual_width=640;
dmode->virtual_height=400;
dmode->space=B_CMAP8;
break;
}
case B_8_BIT_640x480:
{
dmode->virtual_width=640;
dmode->virtual_height=480;
dmode->space=B_CMAP8;
break;
}
case B_15_BIT_640x480:
{
dmode->virtual_width=640;
dmode->virtual_height=480;
dmode->space=B_RGB15;
break;
}
case B_16_BIT_640x480:
{
dmode->virtual_width=640;
dmode->virtual_height=480;
dmode->space=B_RGB16;
break;
}
case B_32_BIT_640x480:
{
dmode->virtual_width=640;
dmode->virtual_height=480;
dmode->space=B_RGB32;
break;
}
case B_8_BIT_800x600:
{
dmode->virtual_width=800;
dmode->virtual_height=600;
dmode->space=B_CMAP8;
break;
}
case B_15_BIT_800x600:
{
dmode->virtual_width=800;
dmode->virtual_height=600;
dmode->space=B_RGB15;
break;
}
case B_16_BIT_800x600:
{
dmode->virtual_width=800;
dmode->virtual_height=600;
dmode->space=B_RGB16;
break;
}
case B_32_BIT_800x600:
{
dmode->virtual_width=800;
dmode->virtual_height=600;
dmode->space=B_RGB32;
break;
}
case B_8_BIT_1024x768:
{
dmode->virtual_width=1024;
dmode->virtual_height=768;
dmode->space=B_CMAP8;
break;
}
case B_15_BIT_1024x768:
{
dmode->virtual_width=1024;
dmode->virtual_height=768;
dmode->space=B_RGB15;
break;
}
case B_16_BIT_1024x768:
{
dmode->virtual_width=1024;
dmode->virtual_height=768;
dmode->space=B_RGB16;
break;
}
case B_32_BIT_1024x768:
{
dmode->virtual_width=1024;
dmode->virtual_height=768;
dmode->space=B_RGB32;
break;
}
case B_8_BIT_1152x900:
{
dmode->virtual_width=1152;
dmode->virtual_height=900;
dmode->space=B_CMAP8;
break;
}
case B_15_BIT_1152x900:
{
dmode->virtual_width=1152;
dmode->virtual_height=900;
dmode->space=B_RGB15;
break;
}
case B_16_BIT_1152x900:
{
dmode->virtual_width=1152;
dmode->virtual_height=900;
dmode->space=B_RGB16;
break;
}
case B_32_BIT_1152x900:
{
dmode->virtual_width=1152;
dmode->virtual_height=900;
dmode->space=B_RGB32;
break;
}
case B_8_BIT_1280x1024:
{
dmode->virtual_width=1280;
dmode->virtual_height=1024;
dmode->space=B_CMAP8;
break;
}
case B_15_BIT_1280x1024:
{
dmode->virtual_width=1280;
dmode->virtual_height=1024;
dmode->space=B_RGB15;
break;
}
case B_16_BIT_1280x1024:
{
dmode->virtual_width=1280;
dmode->virtual_height=1024;
dmode->space=B_RGB16;
break;
}
case B_32_BIT_1280x1024:
{
dmode->virtual_width=1280;
dmode->virtual_height=1024;
dmode->space=B_RGB32;
break;
}
case B_8_BIT_1600x1200:
{
dmode->virtual_width=1600;
dmode->virtual_height=1200;
dmode->space=B_CMAP8;
break;
}
case B_15_BIT_1600x1200:
{
dmode->virtual_width=1600;
dmode->virtual_height=1200;
dmode->space=B_RGB15;
break;
}
case B_16_BIT_1600x1200:
{
dmode->virtual_width=1600;
dmode->virtual_height=1200;
dmode->space=B_RGB16;
break;
}
case B_32_BIT_1600x1200:
{
dmode->virtual_width=1600;
dmode->virtual_height=1200;
dmode->space=B_RGB32;
break;
}
default:
return B_ERROR;
}
return B_OK;
}
BRect CalculatePolygonBounds(BPoint *pts, int32 pointcount)
{
if(!pts)
return BRect(0,0,0,0);
BRect r(0,0,0,0);
// shamelessly stolen from Marc's BPolygon code and tweaked to fit. :P
r = BRect(pts[0], pts[0]);
for (int32 i = 1; i < 4; i++)
{
if (pts[i].x < r.left)
r.left = pts[i].x;
if (pts[i].y < r.top)
r.top = pts[i].y;
if (pts[i].x > r.right)
r.right = pts[i].x;
if (pts[i].y > r.bottom)
r.bottom = pts[i].y;
}
return r;
}

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//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, Haiku
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: Utils.h
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Description: Miscellaneous utility functions
//
//------------------------------------------------------------------------------
#ifndef UTILS_H_
#define UTILS_H_
#include <Message.h>
#include <OS.h>
#include <Accelerant.h>
void SendMessage(port_id port, BMessage *message, int32 target=-1);
const char *MsgCodeToString(int32 code);
BString MsgCodeToBString(int32 code);
status_t ConvertModeToDisplayMode(uint32 mode, display_mode *dmode);
BRect CalculatePolygonBounds(BPoint *pts, int32 pointcount);
#endif