more cleanup
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17740 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -19,8 +19,8 @@
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CalcOptions::CalcOptions()
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: mAutoNumLock(true),
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mAudioFeedback(false)
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: auto_num_lock(true),
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audio_feedback(false)
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{
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}
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@ -42,7 +42,7 @@ CalcOptionsWindow::CalcOptionsWindow(BRect frame, CalcOptions *options)
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BRect viewframe(4.0f, y, frame.right, y + 16.0f);
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fAutoNumLockCheckBox = new BCheckBox(viewframe,
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"autoNumLockCheckBox", "Auto Num Lock", NULL);
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if (fOptions->mAutoNumLock) {
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if (fOptions->auto_num_lock) {
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fAutoNumLockCheckBox->SetValue(B_CONTROL_ON);
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}
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bg->AddChild(fAutoNumLockCheckBox);
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@ -52,7 +52,7 @@ CalcOptionsWindow::CalcOptionsWindow(BRect frame, CalcOptions *options)
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viewframe.Set(4.0f, y, frame.right, y + 16.0f);
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fAudioFeedbackCheckBox = new BCheckBox(viewframe,
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"audioFeedbackCheckBox", "Audio Feedback", NULL);
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if (fOptions->mAudioFeedback) {
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if (fOptions->audio_feedback) {
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fAudioFeedbackCheckBox->SetValue(B_CONTROL_ON);
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}
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bg->AddChild(fAudioFeedbackCheckBox);
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@ -84,16 +84,10 @@ CalcOptionsWindow::CalcOptionsWindow(BRect frame, CalcOptions *options)
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CalcOptionsWindow::~CalcOptionsWindow()
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{
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// auto num-lock
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if (fAutoNumLockCheckBox->Value() == B_CONTROL_ON)
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fOptions->mAutoNumLock = true;
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else
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fOptions->mAutoNumLock = false;
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fOptions->auto_num_lock = fAutoNumLockCheckBox->Value() == B_CONTROL_ON;
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// audio feedback
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if (fAudioFeedbackCheckBox->Value() == B_CONTROL_ON)
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fOptions->mAudioFeedback = true;
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else
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fOptions->mAudioFeedback = false;
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fOptions->audio_feedback = fAudioFeedbackCheckBox->Value() == B_CONTROL_ON;
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}
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@ -426,7 +426,7 @@ CalcView::MakeFocus(bool focused)
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{
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if (focused) {
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// set num lock
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if (fOptions->mAutoNumLock) {
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if (fOptions->auto_num_lock) {
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set_keyboard_locks(B_NUM_LOCK |
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(modifiers() & (B_CAPS_LOCK | B_SCROLL_LOCK)));
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}
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@ -732,7 +732,7 @@ CalcView::_PressKey(int key)
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_Evaluate();
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} else {
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// audio feedback
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if (fOptions->mAudioFeedback) {
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if (fOptions->audio_feedback) {
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BEntry zimp("key.AIFF");
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entry_ref zimp_ref;
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zimp.GetRef(&zimp_ref);
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@ -787,7 +787,7 @@ CalcView::_Evaluate()
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}
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// audio feedback
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if (fOptions->mAudioFeedback) {
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if (fOptions->audio_feedback) {
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BEntry zimp("zimp.AIFF");
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entry_ref zimp_ref;
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zimp.GetRef(&zimp_ref);
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