BMenu: BMenuBar submenus at screen edge moved onscreen instead of scrolling
Fixes #9093 Change-Id: I1322c0cd8ba4bbfddace037ed8a8ef666ebe7fe3
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@ -2437,14 +2437,8 @@ BMenu::_CalcFrame(BPoint where, bool* scrollOn)
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frame.OffsetBy(0, screenFrame.bottom - frame.bottom);
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} else {
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if (frame.bottom > screenFrame.bottom) {
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if (scrollOn != NULL && superMenu != NULL
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&& dynamic_cast<BMenuBar*>(superMenu) != NULL
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&& frame.top < (screenFrame.bottom - 80)) {
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scroll = true;
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} else {
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frame.OffsetBy(0, -superItem->Frame().Height()
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- frame.Height() - 3);
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}
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frame.OffsetBy(0, -superItem->Frame().Height()
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- frame.Height() - 3);
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}
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if (frame.right > screenFrame.right)
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@ -2928,33 +2922,31 @@ BMenu::_UpdateWindowViewSize(const bool &move)
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} else {
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BScreen screen(window);
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// If we need scrolling, resize the window to fit the screen and
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// attach scrollers to our cached BMenuWindow.
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// Only scroll on menus not attached to a menubar, or when the
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// menu frame is above the visible screen
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if (dynamic_cast<BMenuBar*>(Supermenu()) == NULL || frame.top < 0) {
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// If we need scrolling, resize the window to fit the screen and
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// attach scrollers to our cached BMenuWindow.
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window->ResizeTo(Bounds().Width(), screen.Frame().Height());
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frame.top = 0;
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} else {
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// Or, in case our parent was a BMenuBar enable scrolling with
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// normal size.
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window->ResizeTo(Bounds().Width(),
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screen.Frame().bottom - frame.top);
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}
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if (fLayout == B_ITEMS_IN_COLUMN) {
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// we currently only support scrolling for B_ITEMS_IN_COLUMN
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window->AttachScrollers();
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if (fLayout == B_ITEMS_IN_COLUMN) {
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window->AttachScrollers();
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BMenuItem* selectedItem = FindMarked();
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if (selectedItem != NULL) {
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// scroll to the selected item
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if (Supermenu() == NULL) {
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window->TryScrollTo(selectedItem->Frame().top);
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} else {
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BPoint point = selectedItem->Frame().LeftTop();
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BPoint superPoint = Superitem()->Frame().LeftTop();
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Supermenu()->ConvertToScreen(&superPoint);
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ConvertToScreen(&point);
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window->TryScrollTo(point.y - superPoint.y);
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BMenuItem* selectedItem = FindMarked();
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if (selectedItem != NULL) {
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// scroll to the selected item
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if (Supermenu() == NULL) {
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window->TryScrollTo(selectedItem->Frame().top);
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} else {
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BPoint point = selectedItem->Frame().LeftTop();
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BPoint superPoint = Superitem()->Frame().LeftTop();
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Supermenu()->ConvertToScreen(&superPoint);
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ConvertToScreen(&point);
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window->TryScrollTo(point.y - superPoint.y);
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}
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}
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}
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}
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