Moved to headers/private/servers/app because of DisplayDriver dependency
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headers/private/servers/app/CursorHandler.h
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headers/private/servers/app/CursorHandler.h
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: CursorHandler.h
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Description: class for handling cursor display for DisplayDriver
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//
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//------------------------------------------------------------------------------
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#ifndef CURSORHANDLER_H
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#define CURSORHANDLER_H
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#include "GraphicsBuffer.h"
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#include "ServerCursor.h"
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#include "ServerBitmap.h"
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class DisplayDriver;
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/*!
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\class CursorHandler CursorHandler.h
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\brief Object used by DisplayDriver to handle all the messiness of displaying the cursor
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*/
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class CursorHandler
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{
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public:
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CursorHandler(DisplayDriver *driver);
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~CursorHandler(void);
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bool IntersectsCursor(const BRect &r);
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void SetCursor(ServerCursor *cursor);
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ServerCursor *GetCursor(void) const { return fCursor; }
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void MoveTo(const BPoint &pt);
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BPoint GetPosition(void) const { return fPosition.LeftTop(); }
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void Hide(void);
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void Show(void);
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void Obscure(void);
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bool IsHidden(void) const { return (fHideLevel>0); }
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bool IsObscured(void) const { return fIsObscured; }
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void DriverHide(void);
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void DriverShow(void);
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private:
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DisplayDriver *fDriver;
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BRect fOldPosition;
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BRect fPosition;
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BPoint fCursorPos;
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UtilityBitmap *fSavedData;
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ServerCursor *fCursor;
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int8 fHideLevel;
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bool fDriverHidden;
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bool fIsObscured;
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bool fValidSaveData;
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};
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#endif
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