app_server: Add casts to appease GCC2.
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112fc3532b
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9d80098e24
@ -207,7 +207,7 @@ DefaultDecorator::_DrawFrame(BRect rect)
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return;
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// TODO: While this works, it does not look so crisp at higher resolutions.
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#define COLORS_INDEX(i, borderWidth, nominalLimit) ((float(i) / float(borderWidth)) * nominalLimit)
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#define COLORS_INDEX(i, borderWidth, nominalLimit) int32((float(i) / float(borderWidth)) * nominalLimit)
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// Draw the border frame
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BRect border = BRect(fTopBorder.LeftTop(), fBottomBorder.RightBottom());
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@ -231,7 +231,7 @@ DefaultDecorator::_DrawFrame(BRect rect)
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if (fTitleBarRect.IsValid()) {
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// grey along the bottom of the tab
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// (overwrites "white" from frame)
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const int overdraw = ceilf(fBorderWidth / 5.0f);
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const int overdraw = (int)ceilf(fBorderWidth / 5.0f);
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for (int i = 1; i <= overdraw; i++) {
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fDrawingEngine->StrokeLine(
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BPoint(fTitleBarRect.left + 2, fTitleBarRect.bottom + i),
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@ -300,7 +300,7 @@ DefaultDecorator::_DrawFrame(BRect rect)
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if (fTitleBarRect.IsValid() && fTopTab->look != kLeftTitledWindowLook) {
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// grey along the bottom of the tab
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// (overwrites "white" from frame)
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const int overdraw = ceilf(fBorderWidth / 5.0f);
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const int overdraw = (int)ceilf(fBorderWidth / 5.0f);
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for (int i = 1; i <= overdraw; i++) {
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fDrawingEngine->StrokeLine(
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BPoint(fTitleBarRect.left + 2, fTitleBarRect.bottom + i),
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@ -262,7 +262,7 @@ TabDecorator::_DoLayout()
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fBorderWidth = 0;
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}
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fBorderWidth *= scaleFactor;
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fBorderWidth = int32(fBorderWidth * scaleFactor);
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fResizeKnobSize = kResizeKnobSize * scaleFactor;
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fBorderResizeLength = kBorderResizeLength * scaleFactor;
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