* Made sure the tool tip stays on screen without moving itself below the cursor;
I'm afraid there is nothing left of stippi's earlier solution. This fixes bug #5097. * The alignment as specified in the BToolTip is now respected. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34616 a95241bf-73f2-0310-859d-f6bbb57e9c96
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3533b6597d
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@ -30,11 +30,35 @@ static const uint32 kMsgCloseToolTip = 'clos';
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namespace BPrivate {
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class ToolTipView : public BView {
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public:
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ToolTipView(BToolTip* tip)
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ToolTipView(BToolTip* tip);
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virtual ~ToolTipView();
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virtual void AttachedToWindow();
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virtual void DetachedFromWindow();
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virtual void FrameResized(float width, float height);
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virtual void MouseMoved(BPoint where, uint32 transit,
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const BMessage* dragMessage);
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void HideTip();
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void ShowTip();
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void ResetWindowFrame(BPoint where);
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BToolTip* Tip() const { return fToolTip; }
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bool IsTipHidden() const { return fHidden; }
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private:
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BToolTip* fToolTip;
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bool fHidden;
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};
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ToolTipView::ToolTipView(BToolTip* tip)
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:
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BView("tool tip", B_WILL_DRAW),
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BView("tool tip", B_WILL_DRAW | B_FRAME_EVENTS),
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fToolTip(tip),
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fHidden(false)
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{
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@ -48,18 +72,23 @@ public:
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AddChild(fToolTip->View());
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}
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virtual ~ToolTipView()
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ToolTipView::~ToolTipView()
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{
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fToolTip->ReleaseReference();
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}
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virtual void AttachedToWindow()
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void
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ToolTipView::AttachedToWindow()
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{
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SetEventMask(B_POINTER_EVENTS, 0);
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fToolTip->AttachedToWindow();
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}
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virtual void DetachedFromWindow()
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void
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ToolTipView::DetachedFromWindow()
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{
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BToolTipManager* manager = BToolTipManager::Manager();
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manager->Lock();
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@ -71,13 +100,23 @@ public:
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manager->Unlock();
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}
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virtual void MouseMoved(BPoint where, uint32 transit,
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void
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ToolTipView::FrameResized(float width, float height)
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{
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BPoint where;
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GetMouse(&where, NULL, false);
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ResetWindowFrame(ConvertToScreen(where));
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}
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void
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ToolTipView::MouseMoved(BPoint where, uint32 transit,
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const BMessage* dragMessage)
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{
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if (fToolTip->IsSticky()) {
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// TODO: move window with mouse!
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Window()->MoveTo(
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ConvertToScreen(where) + fToolTip->MouseRelativeLocation());
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ResetWindowFrame(ConvertToScreen(where));
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} else if (transit == B_ENTERED_VIEW) {
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// close instantly if the user managed to enter
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Window()->Quit();
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@ -87,7 +126,9 @@ public:
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}
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}
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void HideTip()
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void
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ToolTipView::HideTip()
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{
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if (fHidden)
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return;
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@ -98,58 +139,162 @@ public:
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fHidden = true;
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}
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void ShowTip()
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void
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ToolTipView::ShowTip()
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{
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fHidden = false;
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}
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BToolTip* Tip() const { return fToolTip; }
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bool IsTipHidden() const { return fHidden; }
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private:
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BToolTip* fToolTip;
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bool fHidden;
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};
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/*! Tries to find the right frame to show the tool tip in, trying to use the
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alignment that the tool tip specifies.
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Makes sure the tool tip can be shown on screen in its entirety, ie. it will
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resize the window if necessary.
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*/
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void
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ToolTipView::ResetWindowFrame(BPoint where)
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{
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if (Window() == NULL)
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return;
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BSize size = PreferredSize();
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BScreen screen(Window());
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BRect screenFrame = screen.Frame().InsetBySelf(2, 2);
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BPoint offset = fToolTip->MouseRelativeLocation();
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// Ensure that the tip can be placed on screen completely
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if (size.width > screenFrame.Width())
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size.width = screenFrame.Width();
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if (size.width > where.x - screenFrame.left
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&& size.width > screenFrame.right - where.x) {
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// There is no space to put the tip to the left or the right of the
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// cursor, it can either be below or above it
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if (size.height > where.y - screenFrame.top
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&& where.y - screenFrame.top > screenFrame.Height() / 2) {
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size.height = where.y - offset.y - screenFrame.top;
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} else if (size.height > screenFrame.bottom - where.y
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&& screenFrame.bottom - where.y > screenFrame.Height() / 2) {
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size.height = screenFrame.bottom - where.y - offset.y;
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}
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}
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// Find best alignment, starting with the requested one
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BAlignment alignment = fToolTip->Alignment();
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BPoint location = where;
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bool doesNotFit = false;
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switch (alignment.horizontal) {
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case B_ALIGN_LEFT:
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location.x -= size.width + offset.x;
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if (location.x < screenFrame.left) {
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location.x = screenFrame.left;
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doesNotFit = true;
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}
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break;
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case B_ALIGN_CENTER:
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location.x -= size.width / 2 - offset.x;
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if (location.x < screenFrame.left) {
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location.x = screenFrame.left;
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doesNotFit = true;
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} else if (location.x + size.width > screenFrame.right) {
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location.x = screenFrame.right - size.width;
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doesNotFit = true;
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}
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break;
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default:
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location.x += offset.x;
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if (location.x + size.width > screenFrame.right) {
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location.x = screenFrame.right - size.width;
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doesNotFit = true;
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}
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break;
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}
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if ((doesNotFit && alignment.vertical == B_ALIGN_MIDDLE)
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|| (alignment.vertical == B_ALIGN_MIDDLE
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&& alignment.horizontal == B_ALIGN_CENTER))
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alignment.vertical = B_ALIGN_BOTTOM;
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while (true) {
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switch (alignment.vertical) {
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case B_ALIGN_TOP:
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location.y = where.y - size.height - offset.y;
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if (location.y < screenFrame.top) {
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alignment.vertical = B_ALIGN_BOTTOM;
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continue;
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}
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break;
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case B_ALIGN_MIDDLE:
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location.y -= size.height / 2 - offset.y;
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if (location.y < screenFrame.top)
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location.y = screenFrame.top;
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else if (location.y + size.height > screenFrame.bottom)
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location.y = screenFrame.bottom - size.height;
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break;
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default:
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location.y = where.y + offset.y;
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if (location.y + size.height > screenFrame.bottom) {
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alignment.vertical = B_ALIGN_TOP;
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continue;
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}
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break;
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}
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break;
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}
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where = location;
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// Cut off any out-of-screen areas
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if (screenFrame.left > where.x) {
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size.width -= where.x - screenFrame.left;
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where.x = screenFrame.left;
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} else if (screenFrame.right < where.x + size.width)
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size.width = screenFrame.right - where.x;
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if (screenFrame.top > where.y) {
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size.height -= where.y - screenFrame.top;
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where.y = screenFrame.top;
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} else if (screenFrame.bottom < where.y + size.height)
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size.height -= screenFrame.bottom - where.y;
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// Change window frame
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Window()->ResizeTo(size.width, size.height);
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Window()->MoveTo(where);
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}
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// #pragma mark -
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ToolTipWindow::ToolTipWindow(BToolTip* tip, BPoint where)
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:
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BWindow(BRect(0, 0, 250, 10), "tool tip", B_BORDERED_WINDOW_LOOK,
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kMenuWindowFeel, B_NOT_ZOOMABLE | B_NOT_MINIMIZABLE
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| B_AUTO_UPDATE_SIZE_LIMITS | B_AVOID_FRONT | B_AVOID_FOCUS)
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BWindow(BRect(0, 0, 250, 10).OffsetBySelf(where), "tool tip",
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B_BORDERED_WINDOW_LOOK, kMenuWindowFeel,
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B_NOT_ZOOMABLE | B_NOT_MINIMIZABLE | B_AUTO_UPDATE_SIZE_LIMITS
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| B_AVOID_FRONT | B_AVOID_FOCUS)
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{
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SetLayout(new BGroupLayout(B_VERTICAL));
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BToolTipManager* manager = BToolTipManager::Manager();
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ToolTipView* view = new ToolTipView(tip);
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manager->Lock();
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AddChild(new ToolTipView(tip));
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AddChild(view);
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manager->Unlock();
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BSize size = ChildAt(0)->PreferredSize();
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ResizeTo(size.width, size.height);
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//AddChild(BLayoutBuilder::Group<>(B_VERTICAL).Add(new ToolTipView(tip)));
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// figure out size and location
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// figure out location
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// TODO: take alignment into account!
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where += tip->MouseRelativeLocation();
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BScreen screen(this);
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if (screen.IsValid()) {
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BRect screenFrame = screen.Frame().InsetBySelf(5, 5);
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BRect frame = Frame().OffsetToSelf(where);
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if (!screenFrame.Contains(frame)) {
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if (screenFrame.top > frame.top)
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where.y -= frame.top - screenFrame.top;
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else if (screenFrame.bottom < frame.bottom)
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where.y -= frame.bottom - screenFrame.bottom;
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if (screenFrame.left > frame.left)
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where.x -= frame.left - screenFrame.left;
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else if (screenFrame.right < frame.right)
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where.x -= frame.right - screenFrame.right;
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}
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}
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MoveTo(where);
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view->ResetWindowFrame(where);
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}
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@ -189,6 +334,7 @@ ToolTipWindow::MessageReceived(BMessage* message)
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}
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}
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} // namespace BPrivate
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