Removed SRect and SPoint as per Erik
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@991 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
parent
9f9f4b0c19
commit
9cf7b05e49
@ -11,7 +11,7 @@
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#include <stdio.h>
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#endif
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BeDecorator::BeDecorator(SRect rect, int32 wlook, int32 wfeel, int32 wflags)
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BeDecorator::BeDecorator(BRect rect, int32 wlook, int32 wfeel, int32 wflags)
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: Decorator(rect,wlook,wfeel,wflags)
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{
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#ifdef DEBUG_DECOR
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@ -52,7 +52,7 @@ printf("~BeDecorator()\n");
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#endif
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}
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click_type BeDecorator::Clicked(SPoint pt, int32 buttons, int32 modifiers)
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click_type BeDecorator::Clicked(BPoint pt, int32 buttons, int32 modifiers)
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{
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if(closerect.Contains(pt))
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{
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@ -96,10 +96,10 @@ printf("BeDecorator():Clicked() - Resize thumb\n");
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}
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// We got this far, so user is clicking on the border?
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SRect srect(frame);
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srect.top+=19;
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SRect clientrect(srect.InsetByCopy(3,3));
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if(srect.Contains(pt) && !clientrect.Contains(pt))
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BRect brect(frame);
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brect.top+=19;
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BRect clientrect(brect.InsetByCopy(3,3));
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if(brect.Contains(pt) && !clientrect.Contains(pt))
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{
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#ifdef DEBUG_DECOR
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printf("BeDecorator():Clicked() - Drag\n");
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@ -170,10 +170,10 @@ printf("BeDecorator()::_DoLayout()"); rect.PrintToStream();
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void BeDecorator::MoveBy(float x, float y)
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{
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MoveBy(SPoint(x,y));
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MoveBy(BPoint(x,y));
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}
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void BeDecorator::MoveBy(SPoint pt)
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void BeDecorator::MoveBy(BPoint pt)
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{
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// Move all internal rectangles the appropriate amount
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frame.OffsetBy(pt);
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@ -196,7 +196,7 @@ SRegion * BeDecorator::GetFootprint(void)
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}
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*/
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void BeDecorator::_DrawTitle(SRect r)
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void BeDecorator::_DrawTitle(BRect r)
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{
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// Designed simply to redraw the title when it has changed on
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// the client side.
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@ -204,7 +204,7 @@ void BeDecorator::_DrawTitle(SRect r)
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rgb_color tmpcol=driver->HighColor();
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driver->SetHighColor(textcol.red,textcol.green,textcol.blue);
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driver->DrawString((char *)string,strlen(string),
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SPoint(closerect.right+textoffset,closerect.bottom-1));
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BPoint(closerect.right+textoffset,closerect.bottom-1));
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driver->SetHighColor(tmpcol.red,tmpcol.green,tmpcol.blue);
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driver->SetDrawingMode(B_OP_COPY);
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*/
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@ -236,7 +236,7 @@ void BeDecorator::_SetFocus(void)
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}
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void BeDecorator::Draw(SRect update)
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void BeDecorator::Draw(BRect update)
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{
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// We need to draw a few things: the tab, the resize thumb, the borders,
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// and the buttons
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@ -271,11 +271,11 @@ void BeDecorator::Draw(void)
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}
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void BeDecorator::_DrawZoom(SRect r)
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void BeDecorator::_DrawZoom(BRect r)
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{
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// If this has been implemented, then the decorator has a Zoom button
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// which should be drawn based on the state of the member zoomstate
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SRect zr=r;
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BRect zr=r;
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zr.left+=zr.Width()/3;
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zr.top+=zr.Height()/3;
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@ -283,13 +283,13 @@ void BeDecorator::_DrawZoom(SRect r)
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DrawBlendedRect(zr.OffsetToCopy(r.LeftTop()),GetZoom());
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}
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void BeDecorator::_DrawClose(SRect r)
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void BeDecorator::_DrawClose(BRect r)
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{
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// Just like DrawZoom, but for a close button
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DrawBlendedRect(r,GetClose());
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}
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void BeDecorator::_DrawTab(SRect r)
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void BeDecorator::_DrawTab(BRect r)
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{
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// If a window has a tab, this will draw it and any buttons which are
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// in it.
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@ -311,7 +311,7 @@ void BeDecorator::_DrawTab(SRect r)
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_DrawZoom(zoomrect);
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}
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void BeDecorator::DrawBlendedRect(SRect r, bool down)
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void BeDecorator::DrawBlendedRect(BRect r, bool down)
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{
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// This bad boy is used to draw a rectangle with a gradient.
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// Note that it is not part of the Decorator API - it's specific
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@ -348,16 +348,16 @@ void BeDecorator::DrawBlendedRect(SRect r, bool down)
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uint8(startcol.green-(i*gstep)),
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uint8(startcol.blue-(i*bstep)));
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layerdata.highcolor=tmpcol;
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driver->StrokeLine(SPoint(r.left,r.top+i),
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SPoint(r.left+i,r.top),&layerdata,(int8*)&solidhigh);
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driver->StrokeLine(BPoint(r.left,r.top+i),
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BPoint(r.left+i,r.top),&layerdata,(int8*)&solidhigh);
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SetRGBColor(&tmpcol, uint8(halfcol.red-(i*rstep)),
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uint8(halfcol.green-(i*gstep)),
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uint8(halfcol.blue-(i*bstep)));
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layerdata.highcolor=tmpcol;
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driver->StrokeLine(SPoint(r.left+steps,r.top+i),
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SPoint(r.left+i,r.top+steps),&layerdata,(int8*)&solidhigh);
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driver->StrokeLine(BPoint(r.left+steps,r.top+i),
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BPoint(r.left+i,r.top+steps),&layerdata,(int8*)&solidhigh);
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}
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@ -367,40 +367,40 @@ void BeDecorator::DrawBlendedRect(SRect r, bool down)
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driver->StrokeRect(r,&layerdata,(int8*)&solidhigh);
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}
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void BeDecorator::_DrawFrame(SRect rect)
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void BeDecorator::_DrawFrame(BRect rect)
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{
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// Duh, draws the window frame, I think. ;)
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if(look==WLOOK_NO_BORDER)
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return;
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SRect r=borderrect;
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BRect r=borderrect;
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layerdata.highcolor=frame_midcol;
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driver->StrokeLine(SPoint(r.left,r.top),SPoint(r.right-1,r.top),
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driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.right-1,r.top),
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&layerdata,(int8*)&solidhigh);
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layerdata.highcolor=frame_lowcol;
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driver->StrokeLine(SPoint(r.left,r.top),SPoint(r.left,r.bottom),
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driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.left,r.bottom),
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&layerdata,(int8*)&solidhigh);
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layerdata.highcolor=frame_lowercol;
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driver->StrokeLine(SPoint(r.right,r.bottom),SPoint(r.right,r.top),
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driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.right,r.top),
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&layerdata,(int8*)&solidhigh);
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layerdata.highcolor=frame_lowercol;
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driver->StrokeLine(SPoint(r.right,r.bottom),SPoint(r.left,r.bottom),
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driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.left,r.bottom),
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&layerdata,(int8*)&solidhigh);
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r.InsetBy(1,1);
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layerdata.highcolor=frame_highercol;
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driver->StrokeLine(SPoint(r.left,r.top),SPoint(r.right-1,r.top),
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driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.right-1,r.top),
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&layerdata,(int8*)&solidhigh);
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layerdata.highcolor=frame_highercol;
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driver->StrokeLine(SPoint(r.left,r.top),SPoint(r.left,r.bottom),
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driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.left,r.bottom),
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&layerdata,(int8*)&solidhigh);
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layerdata.highcolor=frame_midcol;
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driver->StrokeLine(SPoint(r.right,r.bottom),SPoint(r.right,r.top),
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driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.right,r.top),
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&layerdata,(int8*)&solidhigh);
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layerdata.highcolor=frame_midcol;
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driver->StrokeLine(SPoint(r.right,r.bottom),SPoint(r.left,r.bottom),
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driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.left,r.bottom),
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&layerdata,(int8*)&solidhigh);
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r.InsetBy(1,1);
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@ -409,16 +409,16 @@ void BeDecorator::_DrawFrame(SRect rect)
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r.InsetBy(1,1);
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layerdata.highcolor=frame_lowercol;
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driver->StrokeLine(SPoint(r.left,r.top),SPoint(r.right-1,r.top),
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driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.right-1,r.top),
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&layerdata,(int8*)&solidhigh);
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layerdata.highcolor=frame_lowercol;
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driver->StrokeLine(SPoint(r.left,r.top),SPoint(r.left,r.bottom),
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driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.left,r.bottom),
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&layerdata,(int8*)&solidhigh);
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layerdata.highcolor=frame_highercol;
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driver->StrokeLine(SPoint(r.right,r.bottom),SPoint(r.right,r.top),
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driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.right,r.top),
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&layerdata,(int8*)&solidhigh);
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layerdata.highcolor=frame_highercol;
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driver->StrokeLine(SPoint(r.right,r.bottom),SPoint(r.left,r.bottom),
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driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.left,r.bottom),
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&layerdata,(int8*)&solidhigh);
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driver->StrokeRect(borderrect,&layerdata,(int8*)&solidhigh);
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@ -452,14 +452,14 @@ void BeDecorator::_DrawFrame(SRect rect)
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uint8(startcol.green-(i*gstep)),
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uint8(startcol.blue-(i*bstep)));
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driver->StrokeLine(SPoint(r.left,r.top+i),
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SPoint(r.left+i,r.top),&layerdata,(int8*)&solidhigh);
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driver->StrokeLine(BPoint(r.left,r.top+i),
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BPoint(r.left+i,r.top),&layerdata,(int8*)&solidhigh);
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layerdata.highcolor.SetColor(uint8(halfcol.red-(i*rstep)),
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uint8(halfcol.green-(i*gstep)),
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uint8(halfcol.blue-(i*bstep)));
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driver->StrokeLine(SPoint(r.left+steps,r.top+i),
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SPoint(r.left+i,r.top+steps),&layerdata,(int8*)&solidhigh);
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driver->StrokeLine(BPoint(r.left+steps,r.top+i),
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BPoint(r.left+i,r.top+steps),&layerdata,(int8*)&solidhigh);
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}
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layerdata.highcolor=frame_lowercol;
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driver->StrokeRect(r,&layerdata,(int8*)&solidhigh);
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@ -467,9 +467,9 @@ void BeDecorator::_DrawFrame(SRect rect)
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else
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{
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layerdata.highcolor=frame_lowercol;
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driver->StrokeLine(SPoint(r.right,r.top),SPoint(r.right-3,r.top),
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driver->StrokeLine(BPoint(r.right,r.top),BPoint(r.right-3,r.top),
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&layerdata,(int8*)&solidhigh);
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driver->StrokeLine(SPoint(r.left,r.bottom),SPoint(r.left,r.bottom-3),
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driver->StrokeLine(BPoint(r.left,r.bottom),BPoint(r.left,r.bottom-3),
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&layerdata,(int8*)&solidhigh);
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}
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}
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@ -480,7 +480,7 @@ extern "C" float get_decorator_version(void)
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return 1.00;
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}
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extern "C" Decorator *instantiate_decorator(SRect rect, int32 wlook, int32 wfeel, int32 wflags)
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extern "C" Decorator *instantiate_decorator(BRect rect, int32 wlook, int32 wfeel, int32 wflags)
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{
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return new BeDecorator(rect,wlook,wfeel,wflags);
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}
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@ -2,33 +2,31 @@
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#define _BEOS_DECORATOR_H_
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#include "Decorator.h"
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#include "SRect.h"
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#include "SPoint.h"
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class BeDecorator: public Decorator
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{
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public:
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BeDecorator(SRect frame, int32 wlook, int32 wfeel, int32 wflags);
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BeDecorator(BRect frame, int32 wlook, int32 wfeel, int32 wflags);
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~BeDecorator(void);
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void MoveBy(float x, float y);
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void MoveBy(SPoint pt);
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void MoveBy(BPoint pt);
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// void ResizeBy(float x, float y);
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// void ResizeBy(SPoint pt);
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void Draw(SRect r);
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// void ResizeBy(BPoint pt);
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void Draw(BRect r);
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void Draw(void);
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//SRegion GetFootprint(void);
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click_type Clicked(SPoint pt, int32 buttons, int32 modifiers);
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click_type Clicked(BPoint pt, int32 buttons, int32 modifiers);
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protected:
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void _DrawClose(SRect r);
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void _DrawFrame(SRect r);
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void _DrawTab(SRect r);
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void _DrawTitle(SRect r);
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void _DrawZoom(SRect r);
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void _DrawClose(BRect r);
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void _DrawFrame(BRect r);
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void _DrawTab(BRect r);
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void _DrawTitle(BRect r);
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void _DrawZoom(BRect r);
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void _DoLayout(void);
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void _SetFocus(void);
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void DrawBlendedRect(SRect r, bool down);
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void DrawBlendedRect(BRect r, bool down);
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uint32 taboffset;
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RGBColor tab_highcol, tab_lowcol;
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@ -1,7 +1,7 @@
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#include "Decorator.h"
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#include <string.h>
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Decorator::Decorator(SRect rect, int32 wlook, int32 wfeel, int32 wflags)
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Decorator::Decorator(BRect rect, int32 wlook, int32 wfeel, int32 wflags)
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{
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close_state=false;
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minimize_state=false;
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@ -149,7 +149,7 @@ void Decorator::MoveBy(float x, float y)
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{
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}
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void Decorator::MoveBy(SPoint pt)
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void Decorator::MoveBy(BPoint pt)
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{
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}
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@ -157,11 +157,11 @@ void Decorator::ResizeBy(float x, float y)
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{
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}
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void Decorator::ResizeBy(SPoint pt)
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void Decorator::ResizeBy(BPoint pt)
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{
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}
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void Decorator::Draw(SRect r)
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void Decorator::Draw(BRect r)
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{
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_DrawTab(r & tabrect);
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_DrawFrame(r & frame);
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@ -207,27 +207,27 @@ void Decorator::DrawZoom(void)
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_DrawZoom(zoomrect);
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}
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void Decorator::_DrawClose(SRect r)
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void Decorator::_DrawClose(BRect r)
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{
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}
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void Decorator::_DrawFrame(SRect r)
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void Decorator::_DrawFrame(BRect r)
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{
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}
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void Decorator::_DrawMinimize(SRect r)
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void Decorator::_DrawMinimize(BRect r)
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{
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}
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void Decorator::_DrawTab(SRect r)
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void Decorator::_DrawTab(BRect r)
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{
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}
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void Decorator::_DrawTitle(SRect r)
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void Decorator::_DrawTitle(BRect r)
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{
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}
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void Decorator::_DrawZoom(SRect r)
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void Decorator::_DrawZoom(BRect r)
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{
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}
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/*
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@ -235,7 +235,7 @@ SRegion Decorator::GetFootprint(void)
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{
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}
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*/
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click_type Decorator::Clicked(SPoint pt, int32 buttons, int32 modifiers)
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click_type Decorator::Clicked(BPoint pt, int32 buttons, int32 modifiers)
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{
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return CLICK_NONE;
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}
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@ -2,7 +2,7 @@
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#define _DECORATOR_H_
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#include <SupportDefs.h>
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#include "SRect.h"
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#include <Rect.h>
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#include "ColorSet.h"
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#include "LayerData.h"
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@ -54,7 +54,7 @@ typedef enum { CLICK_NONE=0, CLICK_ZOOM, CLICK_CLOSE, CLICK_MINIMIZE,
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class Decorator
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{
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public:
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Decorator(SRect rect, int32 wlook, int32 wfeel, int32 wflags);
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Decorator(BRect rect, int32 wlook, int32 wfeel, int32 wflags);
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virtual ~Decorator(void);
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void SetColors(ColorSet cset);
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void SetDriver(DisplayDriver *d);
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@ -79,10 +79,10 @@ public:
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ColorSet GetColors(void) { if(colors) return *colors; else return ColorSet(); }
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virtual void MoveBy(float x, float y);
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virtual void MoveBy(SPoint pt);
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virtual void MoveBy(BPoint pt);
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virtual void ResizeBy(float x, float y);
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virtual void ResizeBy(SPoint pt);
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virtual void Draw(SRect r);
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virtual void ResizeBy(BPoint pt);
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virtual void Draw(BRect r);
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virtual void Draw(void);
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virtual void DrawClose(void);
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virtual void DrawFrame(void);
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@ -91,22 +91,22 @@ public:
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virtual void DrawTitle(void);
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virtual void DrawZoom(void);
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//virtual SRegion GetFootprint(void);
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virtual click_type Clicked(SPoint pt, int32 buttons, int32 modifiers);
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virtual click_type Clicked(BPoint pt, int32 buttons, int32 modifiers);
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protected:
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virtual void _DrawClose(SRect r);
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virtual void _DrawFrame(SRect r);
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virtual void _DrawMinimize(SRect r);
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virtual void _DrawTab(SRect r);
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virtual void _DrawTitle(SRect r);
|
||||
virtual void _DrawZoom(SRect r);
|
||||
virtual void _DrawClose(BRect r);
|
||||
virtual void _DrawFrame(BRect r);
|
||||
virtual void _DrawMinimize(BRect r);
|
||||
virtual void _DrawTab(BRect r);
|
||||
virtual void _DrawTitle(BRect r);
|
||||
virtual void _DrawZoom(BRect r);
|
||||
virtual void _SetFocus(void)=0;
|
||||
virtual void _DoLayout(void)=0;
|
||||
ColorSet *colors;
|
||||
int32 look, feel, flags;
|
||||
DisplayDriver *driver;
|
||||
LayerData layerdata;
|
||||
SRect zoomrect,closerect,minimizerect,tabrect,frame,
|
||||
BRect zoomrect,closerect,minimizerect,tabrect,frame,
|
||||
resizerect,borderrect;
|
||||
private:
|
||||
bool close_state, zoom_state, minimize_state;
|
||||
|
@ -5,8 +5,7 @@
|
||||
#include <SupportDefs.h>
|
||||
#include <OS.h>
|
||||
|
||||
#include "SRect.h"
|
||||
#include "SPoint.h"
|
||||
#include <Rect.h>
|
||||
#include "RGBColor.h"
|
||||
|
||||
class ServerBitmap;
|
||||
@ -64,30 +63,30 @@ public:
|
||||
virtual ~DisplayDriver(void);
|
||||
virtual bool Initialize(void);
|
||||
virtual void Shutdown(void)=0;
|
||||
virtual void CopyBits(SRect src, SRect dest)=0;
|
||||
virtual void DrawBitmap(ServerBitmap *bmp, SRect src, SRect dest)=0;
|
||||
virtual void DrawChar(char c, SPoint pt)=0;
|
||||
// virtual void DrawPicture(SPicture *pic, SPoint pt)=0;
|
||||
// virtual void DrawString(const char *string, int32 length, SPoint pt, escapement_delta *delta=NULL)=0;
|
||||
virtual void InvertRect(SRect r)=0;
|
||||
virtual void StrokeBezier(SPoint *pts, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillBezier(SPoint *pts, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeEllipse(SRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillEllipse(SRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeArc(SRect r, float angle, float span, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillArc(SRect r, float angle, float span, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeLine(SPoint start, SPoint end, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokePolygon(SPoint *ptlist, int32 numpts, SRect rect, LayerData *d, int8 *pat, bool is_closed=true)=0;
|
||||
virtual void FillPolygon(SPoint *ptlist, int32 numpts, SRect rect, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeRect(SRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillRect(SRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeRoundRect(SRect r, float xrad, float yrad, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillRoundRect(SRect r, float xrad, float yrad, LayerData *d, int8 *pat)=0;
|
||||
virtual void CopyBits(BRect src, BRect dest)=0;
|
||||
virtual void DrawBitmap(ServerBitmap *bmp, BRect src, BRect dest)=0;
|
||||
virtual void DrawChar(char c, BPoint pt)=0;
|
||||
// virtual void DrawPicture(SPicture *pic, BPoint pt)=0;
|
||||
// virtual void DrawString(const char *string, int32 length, BPoint pt, escapement_delta *delta=NULL)=0;
|
||||
virtual void InvertRect(BRect r)=0;
|
||||
virtual void StrokeBezier(BPoint *pts, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillBezier(BPoint *pts, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeEllipse(BRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillEllipse(BRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeArc(BRect r, float angle, float span, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillArc(BRect r, float angle, float span, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeLine(BPoint start, BPoint end, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokePolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, int8 *pat, bool is_closed=true)=0;
|
||||
virtual void FillPolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeRect(BRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillRect(BRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeRoundRect(BRect r, float xrad, float yrad, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillRoundRect(BRect r, float xrad, float yrad, LayerData *d, int8 *pat)=0;
|
||||
// virtual void StrokeShape(SShape *sh, LayerData *d, int8 *pat)=0;
|
||||
// virtual void FillShape(SShape *sh, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeTriangle(SPoint *pts, SRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillTriangle(SPoint *pts, SRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeLineArray(SPoint *pts, int32 numlines, RGBColor *colors, LayerData *d)=0;
|
||||
virtual void StrokeTriangle(BPoint *pts, BRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillTriangle(BPoint *pts, BRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeLineArray(BPoint *pts, int32 numlines, RGBColor *colors, LayerData *d)=0;
|
||||
virtual void SetMode(int32 mode)=0;
|
||||
virtual bool DumpToFile(const char *path)=0;
|
||||
|
||||
|
@ -7,6 +7,4 @@ Addon BeDecorator : decorators :
|
||||
Decorator.cpp
|
||||
DisplayDriver.cpp
|
||||
RGBColor.cpp
|
||||
SPoint.cpp
|
||||
SRect.cpp
|
||||
;
|
@ -1,6 +1,7 @@
|
||||
#ifndef LAYERDATA_H_
|
||||
#define LAYERDATA_H_
|
||||
|
||||
#include <Point.h>
|
||||
class ServerBitmap;
|
||||
|
||||
class LayerData
|
||||
@ -21,7 +22,7 @@ LayerData(void)
|
||||
};
|
||||
|
||||
float pensize;
|
||||
SPoint penlocation;
|
||||
BPoint penlocation;
|
||||
int32 drawing_mode;
|
||||
ServerBitmap *bitmap_background;
|
||||
ServerBitmap *bitmap_overlay;
|
||||
|
@ -1,92 +0,0 @@
|
||||
/*
|
||||
SPoint.cpp:
|
||||
Point class which utilizes Frans van Nispen's original SPoint sources
|
||||
and extends them slightly for app_server use.
|
||||
*/
|
||||
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include <BeBuild.h>
|
||||
#include <SupportDefs.h>
|
||||
#include "SPoint.h"
|
||||
#include "SRect.h"
|
||||
|
||||
|
||||
|
||||
void SPoint::ConstrainTo(SRect r)
|
||||
{
|
||||
x = max_c(min_c(x, r.right), r.left);
|
||||
y = max_c(min_c(y, r.bottom), r.top);
|
||||
}
|
||||
|
||||
void SPoint::PrintToStream() const
|
||||
{
|
||||
printf("SPoint(x:%.0f, y:%.0f)\n", x, y);
|
||||
}
|
||||
|
||||
SPoint SPoint::operator+(const SPoint& p) const
|
||||
{
|
||||
return SPoint(x + p.x, y + p.y);
|
||||
}
|
||||
|
||||
SPoint SPoint::operator-(const SPoint& p) const
|
||||
{
|
||||
return SPoint(x - p.x, y - p.y);
|
||||
}
|
||||
|
||||
SPoint SPoint::operator*(const SPoint& p) const
|
||||
{
|
||||
return SPoint(x * p.x, y * p.y);
|
||||
}
|
||||
|
||||
SPoint SPoint::operator/(const SPoint& p) const
|
||||
{
|
||||
return SPoint((p.x!=0)?(x / p.x):0,(p.y!=0)?(y / p.y):0);
|
||||
}
|
||||
|
||||
SPoint& SPoint::operator+=(const SPoint& p)
|
||||
{
|
||||
x += p.x;
|
||||
y += p.y;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
SPoint& SPoint::operator-=(const SPoint& p)
|
||||
{
|
||||
x -= p.x;
|
||||
y -= p.y;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool SPoint::operator!=(const SPoint& p) const
|
||||
{
|
||||
return x != p.x || y != p.y;
|
||||
}
|
||||
|
||||
bool SPoint::operator==(const SPoint& p) const
|
||||
{
|
||||
return x == p.x && y == p.y;
|
||||
}
|
||||
|
||||
bool SPoint::operator<=(const SPoint& p) const
|
||||
{
|
||||
return x <= p.x && y <= p.y;
|
||||
}
|
||||
|
||||
bool SPoint::operator>=(const SPoint& p) const
|
||||
{
|
||||
return x >= p.x && y >= p.y;
|
||||
}
|
||||
|
||||
bool SPoint::operator<(const SPoint& p) const
|
||||
{
|
||||
return x < p.x || y < p.y;
|
||||
}
|
||||
|
||||
bool SPoint::operator>(const SPoint& p) const
|
||||
{
|
||||
return x > p.x && y > p.y;
|
||||
}
|
@ -1,80 +0,0 @@
|
||||
#ifndef _SPOINT_H
|
||||
#define _SPOINT_H
|
||||
|
||||
#include <BeBuild.h>
|
||||
#include <SupportDefs.h>
|
||||
|
||||
class SRect;
|
||||
/*
|
||||
#ifndef BE_SUPPORT
|
||||
#define BE_SUPPORT
|
||||
#endif
|
||||
*/
|
||||
#ifdef BE_SUPPORT
|
||||
#include <Rect.h>
|
||||
#include <Point.h>
|
||||
#endif
|
||||
|
||||
class SPoint
|
||||
{
|
||||
public:
|
||||
float x;
|
||||
float y;
|
||||
|
||||
SPoint();
|
||||
SPoint(float X, float Y);
|
||||
SPoint(const SPoint &p);
|
||||
|
||||
SPoint &operator=(const SPoint &p);
|
||||
void Set(float X, float Y);
|
||||
|
||||
void ConstrainTo(SRect r);
|
||||
void PrintToStream() const;
|
||||
|
||||
SPoint operator+(const SPoint &p) const;
|
||||
SPoint operator-(const SPoint &p) const;
|
||||
SPoint operator*(const SPoint &p) const;
|
||||
SPoint operator/(const SPoint &p) const;
|
||||
SPoint& operator+=(const SPoint &p);
|
||||
SPoint& operator-=(const SPoint &p);
|
||||
|
||||
bool operator!=(const SPoint &p) const;
|
||||
bool operator==(const SPoint &p) const;
|
||||
bool operator>=(const SPoint &p) const;
|
||||
bool operator<=(const SPoint &p) const;
|
||||
bool operator>(const SPoint &p) const;
|
||||
bool operator<(const SPoint &p) const;
|
||||
|
||||
#ifdef BE_SUPPORT
|
||||
BPoint Point(void) { return BPoint(x,y); };
|
||||
#endif
|
||||
};
|
||||
|
||||
inline SPoint::SPoint()
|
||||
{
|
||||
x = y = 0;
|
||||
}
|
||||
inline SPoint::SPoint(float X, float Y)
|
||||
{
|
||||
x = X;
|
||||
y = Y;
|
||||
}
|
||||
inline SPoint::SPoint(const SPoint& pt)
|
||||
{
|
||||
x = pt.x;
|
||||
y = pt.y;
|
||||
}
|
||||
inline SPoint &SPoint::operator=(const SPoint& from)
|
||||
{
|
||||
x = from.x;
|
||||
y = from.y;
|
||||
return *this;
|
||||
}
|
||||
inline void SPoint::Set(float X, float Y)
|
||||
{
|
||||
x = X;
|
||||
y = Y;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
@ -1,205 +0,0 @@
|
||||
/*
|
||||
SPoint.cpp:
|
||||
Point class which utilizes Frans van Nispen's original SPoint sources
|
||||
and extends them slightly for app_server use.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include "SRect.h"
|
||||
|
||||
bool TestLineIntersect(const SRect& r, float x1, float y1, float x2, float y2,
|
||||
bool vertical = true);
|
||||
|
||||
|
||||
void SRect::InsetBy(SPoint p)
|
||||
{
|
||||
left += p.x;
|
||||
right -= p.x;
|
||||
top += p.y;
|
||||
bottom -= p.y;
|
||||
}
|
||||
|
||||
void SRect::InsetBy(float dx, float dy)
|
||||
{
|
||||
left += dx;
|
||||
right -= dx;
|
||||
top += dy;
|
||||
bottom -= dy;
|
||||
}
|
||||
|
||||
SRect& SRect::InsetBySelf(SPoint p)
|
||||
{
|
||||
this->InsetBy(p);
|
||||
return *this;
|
||||
}
|
||||
|
||||
SRect& SRect::InsetBySelf(float dx, float dy)
|
||||
{
|
||||
this->InsetBy(dx, dy);
|
||||
return *this;
|
||||
}
|
||||
|
||||
SRect SRect::InsetByCopy(SPoint p)
|
||||
{
|
||||
SRect copy(*this);
|
||||
copy.InsetBy(p);
|
||||
return copy;
|
||||
}
|
||||
|
||||
SRect SRect::InsetByCopy(float dx, float dy)
|
||||
{
|
||||
SRect copy(*this);
|
||||
copy.InsetBy(dx, dy);
|
||||
return copy;
|
||||
}
|
||||
|
||||
void SRect::OffsetBy(SPoint p)
|
||||
{
|
||||
left += p.x;
|
||||
right += p.x;
|
||||
top += p.y;
|
||||
bottom += p.y;
|
||||
}
|
||||
|
||||
void SRect::OffsetBy(float dx, float dy)
|
||||
{
|
||||
left += dx;
|
||||
right += dx;
|
||||
top += dy;
|
||||
bottom += dy;
|
||||
}
|
||||
|
||||
SRect& SRect::OffsetBySelf(SPoint p)
|
||||
{
|
||||
this->OffsetBy(p);
|
||||
return *this;
|
||||
}
|
||||
|
||||
SRect& SRect::OffsetBySelf(float dx, float dy)
|
||||
{
|
||||
this->OffsetBy(dx, dy);
|
||||
return *this;
|
||||
}
|
||||
|
||||
SRect SRect::OffsetByCopy(SPoint p)
|
||||
{
|
||||
SRect copy(*this);
|
||||
copy.OffsetBy(p);
|
||||
return copy;
|
||||
}
|
||||
|
||||
SRect SRect::OffsetByCopy(float dx, float dy)
|
||||
{
|
||||
SRect copy(*this);
|
||||
copy.OffsetBy(dx, dy);
|
||||
return copy;
|
||||
}
|
||||
|
||||
void SRect::OffsetTo(SPoint p)
|
||||
{
|
||||
right = (right - left) + p.x;
|
||||
left = p.x;
|
||||
bottom = (bottom - top) + p.y;
|
||||
top = p.y;
|
||||
}
|
||||
|
||||
void SRect::OffsetTo(float x, float y)
|
||||
{
|
||||
right = (right - left) + x;
|
||||
left = x;
|
||||
bottom = (bottom - top) + y;
|
||||
top=y;
|
||||
}
|
||||
|
||||
SRect& SRect::OffsetToSelf(SPoint p)
|
||||
{
|
||||
this->OffsetTo(p);
|
||||
return *this;
|
||||
}
|
||||
|
||||
SRect& SRect::OffsetToSelf(float dx, float dy)
|
||||
{
|
||||
this->OffsetTo(dx, dy);
|
||||
return *this;
|
||||
}
|
||||
|
||||
SRect SRect::OffsetToCopy(SPoint p)
|
||||
{
|
||||
SRect copy(*this);
|
||||
copy.OffsetTo(p);
|
||||
return copy;
|
||||
}
|
||||
|
||||
SRect SRect::OffsetToCopy(float dx, float dy)
|
||||
{
|
||||
SRect copy(*this);
|
||||
copy.OffsetTo(dx, dy);
|
||||
return copy;
|
||||
}
|
||||
|
||||
void SRect::PrintToStream() const
|
||||
{
|
||||
printf("(l:%.1f t:%.1f r:%.1f b:%.1f)\n", left, top, right, bottom);
|
||||
}
|
||||
|
||||
bool SRect::operator==(SRect r) const
|
||||
{
|
||||
return left == r.left && right == r.right &&
|
||||
top == r.top && bottom == r.bottom;
|
||||
}
|
||||
|
||||
bool SRect::operator!=(SRect r) const
|
||||
{
|
||||
return !(*this == r);
|
||||
}
|
||||
|
||||
SRect SRect::operator&(SRect r) const
|
||||
{
|
||||
return SRect(max_c(left, r.left), max_c(top, r.top),
|
||||
min_c(right, r.right), min_c(bottom, r.bottom));
|
||||
}
|
||||
|
||||
SRect SRect::operator|(SRect r) const
|
||||
{
|
||||
return SRect(min_c(left, r.left), min_c(top, r.top),
|
||||
max_c(right, r.right), max_c(bottom, r.bottom));
|
||||
}
|
||||
|
||||
bool SRect::Intersects(SRect r) const
|
||||
{
|
||||
return TestLineIntersect(*this, r.left, r.top, r.left, r.bottom) ||
|
||||
TestLineIntersect(*this, r.left, r.top, r.right, r.top, false) ||
|
||||
TestLineIntersect(*this, r.right, r.top, r.right, r.bottom) ||
|
||||
TestLineIntersect(*this, r.left, r.bottom, r.right, r.bottom, false);
|
||||
}
|
||||
|
||||
bool SRect::Contains(SPoint p) const
|
||||
{
|
||||
return p.x >= left && p.x <= right && p.y >= top && p.y <= bottom;
|
||||
}
|
||||
|
||||
bool SRect::Contains(SRect r) const
|
||||
{
|
||||
return r.left >= left && r.right <= right &&
|
||||
r.top >= top && r.bottom <= bottom;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
bool TestLineIntersect(const SRect& r, float x1, float y1, float x2, float y2,
|
||||
bool vertical)
|
||||
{
|
||||
if (vertical)
|
||||
{
|
||||
return (x1 >= r.left && x1 <= r.right) &&
|
||||
((y1 >= r.top && y1 <= r.bottom) ||
|
||||
(y2 >= r.top && y2 <= r.bottom));
|
||||
}
|
||||
else
|
||||
{
|
||||
return (y1 >= r.top && y1 <= r.bottom) &&
|
||||
((x1 >= r.left && x1 <= r.right) ||
|
||||
(x2 >= r.left && x2 <= r.right));
|
||||
}
|
||||
}
|
@ -1,188 +0,0 @@
|
||||
#ifndef _SRECT_H_
|
||||
#define _SRECT_H_
|
||||
|
||||
// define used when this class also needs to support BRects
|
||||
/*
|
||||
#ifndef BE_SUPPORT
|
||||
#define BE_SUPPORT
|
||||
#endif
|
||||
*/
|
||||
#include <math.h>
|
||||
#include <SupportDefs.h>
|
||||
#include "SPoint.h"
|
||||
|
||||
#ifdef BE_SUPPORT
|
||||
#include <Rect.h>
|
||||
#endif
|
||||
|
||||
class SRect
|
||||
{
|
||||
public:
|
||||
float left;
|
||||
float top;
|
||||
float right;
|
||||
float bottom;
|
||||
|
||||
SRect();
|
||||
SRect(const SRect &r);
|
||||
SRect(float l, float t, float r, float b);
|
||||
SRect(SPoint lt, SPoint rb);
|
||||
|
||||
SRect &operator=(const SRect &r);
|
||||
void Set(float l, float t, float r, float b);
|
||||
|
||||
void PrintToStream() const;
|
||||
|
||||
SPoint LeftTop() const;
|
||||
SPoint RightBottom() const;
|
||||
SPoint LeftBottom() const;
|
||||
SPoint RightTop() const;
|
||||
|
||||
void SetLeftTop(const SPoint p);
|
||||
void SetRightBottom(const SPoint p);
|
||||
void SetLeftBottom(const SPoint p);
|
||||
void SetRightTop(const SPoint p);
|
||||
|
||||
// transformation
|
||||
void InsetBy(SPoint p);
|
||||
void InsetBy(float dx, float dy);
|
||||
void OffsetBy(SPoint p);
|
||||
void OffsetBy(float dx, float dy);
|
||||
void OffsetTo(SPoint p);
|
||||
void OffsetTo(float x, float y);
|
||||
|
||||
// expression transformations
|
||||
SRect & InsetBySelf(SPoint);
|
||||
SRect & InsetBySelf(float dx, float dy);
|
||||
SRect InsetByCopy(SPoint);
|
||||
SRect InsetByCopy(float dx, float dy);
|
||||
SRect & OffsetBySelf(SPoint);
|
||||
SRect & OffsetBySelf(float dx, float dy);
|
||||
SRect OffsetByCopy(SPoint);
|
||||
SRect OffsetByCopy(float dx, float dy);
|
||||
SRect & OffsetToSelf(SPoint);
|
||||
SRect & OffsetToSelf(float dx, float dy);
|
||||
SRect OffsetToCopy(SPoint);
|
||||
SRect OffsetToCopy(float dx, float dy);
|
||||
|
||||
// comparison
|
||||
bool operator==(SRect r) const;
|
||||
bool operator!=(SRect r) const;
|
||||
|
||||
// intersection and union
|
||||
SRect operator&(SRect r) const;
|
||||
SRect operator|(SRect r) const;
|
||||
|
||||
bool Intersects(SRect r) const;
|
||||
bool IsValid() const;
|
||||
float Width() const;
|
||||
int32 IntegerWidth() const;
|
||||
float Height() const;
|
||||
int32 IntegerHeight() const;
|
||||
bool Contains(SPoint p) const;
|
||||
bool Contains(SRect r) const;
|
||||
|
||||
#ifdef BE_SUPPORT
|
||||
BRect Rect(void) { return BRect(left,top,right,bottom); };
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
// inline definitions ----------------------------------------------------------
|
||||
|
||||
inline SPoint SRect::LeftTop() const
|
||||
{
|
||||
return(*((const SPoint*)&left));
|
||||
}
|
||||
|
||||
inline SPoint SRect::RightBottom() const
|
||||
{
|
||||
return(*((const SPoint*)&right));
|
||||
}
|
||||
|
||||
inline SPoint SRect::LeftBottom() const
|
||||
{
|
||||
return(SPoint(left, bottom));
|
||||
}
|
||||
|
||||
inline SPoint SRect::RightTop() const
|
||||
{
|
||||
return(SPoint(right, top));
|
||||
}
|
||||
|
||||
inline SRect::SRect()
|
||||
{
|
||||
top = left = 0;
|
||||
bottom = right = -1;
|
||||
}
|
||||
|
||||
inline SRect::SRect(float l, float t, float r, float b)
|
||||
{
|
||||
left = l;
|
||||
top = t;
|
||||
right = r;
|
||||
bottom = b;
|
||||
}
|
||||
|
||||
inline SRect::SRect(const SRect &r)
|
||||
{
|
||||
left = r.left;
|
||||
top = r.top;
|
||||
right = r.right;
|
||||
bottom = r.bottom;
|
||||
}
|
||||
|
||||
inline SRect::SRect(SPoint leftTop, SPoint rightBottom)
|
||||
{
|
||||
left = leftTop.x;
|
||||
top = leftTop.y;
|
||||
right = rightBottom.x;
|
||||
bottom = rightBottom.y;
|
||||
}
|
||||
|
||||
inline SRect &SRect::operator=(const SRect& from)
|
||||
{
|
||||
left = from.left;
|
||||
top = from.top;
|
||||
right = from.right;
|
||||
bottom = from.bottom;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline void SRect::Set(float l, float t, float r, float b)
|
||||
{
|
||||
left = l;
|
||||
top = t;
|
||||
right = r;
|
||||
bottom = b;
|
||||
}
|
||||
|
||||
inline bool SRect::IsValid() const
|
||||
{
|
||||
if (left <= right && top <= bottom)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
inline int32 SRect::IntegerWidth() const
|
||||
{
|
||||
return((int32)ceil(right - left));
|
||||
}
|
||||
|
||||
inline float SRect::Width() const
|
||||
{
|
||||
return(right - left);
|
||||
}
|
||||
|
||||
inline int32 SRect::IntegerHeight() const
|
||||
{
|
||||
return((int32)ceil(bottom - top));
|
||||
}
|
||||
|
||||
inline float SRect::Height() const
|
||||
{
|
||||
return(bottom - top);
|
||||
}
|
||||
|
||||
#endif
|
@ -1,7 +1,7 @@
|
||||
#include "Decorator.h"
|
||||
#include <string.h>
|
||||
|
||||
Decorator::Decorator(SRect rect, int32 wlook, int32 wfeel, int32 wflags)
|
||||
Decorator::Decorator(BRect rect, int32 wlook, int32 wfeel, int32 wflags)
|
||||
{
|
||||
close_state=false;
|
||||
minimize_state=false;
|
||||
@ -149,7 +149,7 @@ void Decorator::MoveBy(float x, float y)
|
||||
{
|
||||
}
|
||||
|
||||
void Decorator::MoveBy(SPoint pt)
|
||||
void Decorator::MoveBy(BPoint pt)
|
||||
{
|
||||
}
|
||||
|
||||
@ -157,11 +157,11 @@ void Decorator::ResizeBy(float x, float y)
|
||||
{
|
||||
}
|
||||
|
||||
void Decorator::ResizeBy(SPoint pt)
|
||||
void Decorator::ResizeBy(BPoint pt)
|
||||
{
|
||||
}
|
||||
|
||||
void Decorator::Draw(SRect r)
|
||||
void Decorator::Draw(BRect r)
|
||||
{
|
||||
_DrawTab(r & tabrect);
|
||||
_DrawFrame(r & frame);
|
||||
@ -207,27 +207,27 @@ void Decorator::DrawZoom(void)
|
||||
_DrawZoom(zoomrect);
|
||||
}
|
||||
|
||||
void Decorator::_DrawClose(SRect r)
|
||||
void Decorator::_DrawClose(BRect r)
|
||||
{
|
||||
}
|
||||
|
||||
void Decorator::_DrawFrame(SRect r)
|
||||
void Decorator::_DrawFrame(BRect r)
|
||||
{
|
||||
}
|
||||
|
||||
void Decorator::_DrawMinimize(SRect r)
|
||||
void Decorator::_DrawMinimize(BRect r)
|
||||
{
|
||||
}
|
||||
|
||||
void Decorator::_DrawTab(SRect r)
|
||||
void Decorator::_DrawTab(BRect r)
|
||||
{
|
||||
}
|
||||
|
||||
void Decorator::_DrawTitle(SRect r)
|
||||
void Decorator::_DrawTitle(BRect r)
|
||||
{
|
||||
}
|
||||
|
||||
void Decorator::_DrawZoom(SRect r)
|
||||
void Decorator::_DrawZoom(BRect r)
|
||||
{
|
||||
}
|
||||
/*
|
||||
@ -235,7 +235,7 @@ SRegion Decorator::GetFootprint(void)
|
||||
{
|
||||
}
|
||||
*/
|
||||
click_type Decorator::Clicked(SPoint pt, int32 buttons, int32 modifiers)
|
||||
click_type Decorator::Clicked(BPoint pt, int32 buttons, int32 modifiers)
|
||||
{
|
||||
return CLICK_NONE;
|
||||
}
|
||||
|
@ -2,7 +2,7 @@
|
||||
#define _DECORATOR_H_
|
||||
|
||||
#include <SupportDefs.h>
|
||||
#include "SRect.h"
|
||||
#include <Rect.h>
|
||||
#include "ColorSet.h"
|
||||
#include "LayerData.h"
|
||||
|
||||
@ -54,7 +54,7 @@ typedef enum { CLICK_NONE=0, CLICK_ZOOM, CLICK_CLOSE, CLICK_MINIMIZE,
|
||||
class Decorator
|
||||
{
|
||||
public:
|
||||
Decorator(SRect rect, int32 wlook, int32 wfeel, int32 wflags);
|
||||
Decorator(BRect rect, int32 wlook, int32 wfeel, int32 wflags);
|
||||
virtual ~Decorator(void);
|
||||
void SetColors(ColorSet cset);
|
||||
void SetDriver(DisplayDriver *d);
|
||||
@ -79,10 +79,10 @@ public:
|
||||
ColorSet GetColors(void) { if(colors) return *colors; else return ColorSet(); }
|
||||
|
||||
virtual void MoveBy(float x, float y);
|
||||
virtual void MoveBy(SPoint pt);
|
||||
virtual void MoveBy(BPoint pt);
|
||||
virtual void ResizeBy(float x, float y);
|
||||
virtual void ResizeBy(SPoint pt);
|
||||
virtual void Draw(SRect r);
|
||||
virtual void ResizeBy(BPoint pt);
|
||||
virtual void Draw(BRect r);
|
||||
virtual void Draw(void);
|
||||
virtual void DrawClose(void);
|
||||
virtual void DrawFrame(void);
|
||||
@ -91,22 +91,22 @@ public:
|
||||
virtual void DrawTitle(void);
|
||||
virtual void DrawZoom(void);
|
||||
//virtual SRegion GetFootprint(void);
|
||||
virtual click_type Clicked(SPoint pt, int32 buttons, int32 modifiers);
|
||||
virtual click_type Clicked(BPoint pt, int32 buttons, int32 modifiers);
|
||||
|
||||
protected:
|
||||
virtual void _DrawClose(SRect r);
|
||||
virtual void _DrawFrame(SRect r);
|
||||
virtual void _DrawMinimize(SRect r);
|
||||
virtual void _DrawTab(SRect r);
|
||||
virtual void _DrawTitle(SRect r);
|
||||
virtual void _DrawZoom(SRect r);
|
||||
virtual void _DrawClose(BRect r);
|
||||
virtual void _DrawFrame(BRect r);
|
||||
virtual void _DrawMinimize(BRect r);
|
||||
virtual void _DrawTab(BRect r);
|
||||
virtual void _DrawTitle(BRect r);
|
||||
virtual void _DrawZoom(BRect r);
|
||||
virtual void _SetFocus(void)=0;
|
||||
virtual void _DoLayout(void)=0;
|
||||
ColorSet *colors;
|
||||
int32 look, feel, flags;
|
||||
DisplayDriver *driver;
|
||||
LayerData layerdata;
|
||||
SRect zoomrect,closerect,minimizerect,tabrect,frame,
|
||||
BRect zoomrect,closerect,minimizerect,tabrect,frame,
|
||||
resizerect,borderrect;
|
||||
private:
|
||||
bool close_state, zoom_state, minimize_state;
|
||||
|
@ -5,8 +5,7 @@
|
||||
#include <SupportDefs.h>
|
||||
#include <OS.h>
|
||||
|
||||
#include "SRect.h"
|
||||
#include "SPoint.h"
|
||||
#include <Rect.h>
|
||||
#include "RGBColor.h"
|
||||
|
||||
class ServerBitmap;
|
||||
@ -64,30 +63,30 @@ public:
|
||||
virtual ~DisplayDriver(void);
|
||||
virtual bool Initialize(void);
|
||||
virtual void Shutdown(void)=0;
|
||||
virtual void CopyBits(SRect src, SRect dest)=0;
|
||||
virtual void DrawBitmap(ServerBitmap *bmp, SRect src, SRect dest)=0;
|
||||
virtual void DrawChar(char c, SPoint pt)=0;
|
||||
// virtual void DrawPicture(SPicture *pic, SPoint pt)=0;
|
||||
// virtual void DrawString(const char *string, int32 length, SPoint pt, escapement_delta *delta=NULL)=0;
|
||||
virtual void InvertRect(SRect r)=0;
|
||||
virtual void StrokeBezier(SPoint *pts, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillBezier(SPoint *pts, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeEllipse(SRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillEllipse(SRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeArc(SRect r, float angle, float span, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillArc(SRect r, float angle, float span, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeLine(SPoint start, SPoint end, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokePolygon(SPoint *ptlist, int32 numpts, SRect rect, LayerData *d, int8 *pat, bool is_closed=true)=0;
|
||||
virtual void FillPolygon(SPoint *ptlist, int32 numpts, SRect rect, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeRect(SRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillRect(SRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeRoundRect(SRect r, float xrad, float yrad, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillRoundRect(SRect r, float xrad, float yrad, LayerData *d, int8 *pat)=0;
|
||||
virtual void CopyBits(BRect src, BRect dest)=0;
|
||||
virtual void DrawBitmap(ServerBitmap *bmp, BRect src, BRect dest)=0;
|
||||
virtual void DrawChar(char c, BPoint pt)=0;
|
||||
// virtual void DrawPicture(SPicture *pic, BPoint pt)=0;
|
||||
// virtual void DrawString(const char *string, int32 length, BPoint pt, escapement_delta *delta=NULL)=0;
|
||||
virtual void InvertRect(BRect r)=0;
|
||||
virtual void StrokeBezier(BPoint *pts, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillBezier(BPoint *pts, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeEllipse(BRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillEllipse(BRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeArc(BRect r, float angle, float span, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillArc(BRect r, float angle, float span, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeLine(BPoint start, BPoint end, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokePolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, int8 *pat, bool is_closed=true)=0;
|
||||
virtual void FillPolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeRect(BRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillRect(BRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeRoundRect(BRect r, float xrad, float yrad, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillRoundRect(BRect r, float xrad, float yrad, LayerData *d, int8 *pat)=0;
|
||||
// virtual void StrokeShape(SShape *sh, LayerData *d, int8 *pat)=0;
|
||||
// virtual void FillShape(SShape *sh, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeTriangle(SPoint *pts, SRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillTriangle(SPoint *pts, SRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeLineArray(SPoint *pts, int32 numlines, RGBColor *colors, LayerData *d)=0;
|
||||
virtual void StrokeTriangle(BPoint *pts, BRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillTriangle(BPoint *pts, BRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeLineArray(BPoint *pts, int32 numlines, RGBColor *colors, LayerData *d)=0;
|
||||
virtual void SetMode(int32 mode)=0;
|
||||
virtual bool DumpToFile(const char *path)=0;
|
||||
|
||||
|
@ -7,6 +7,4 @@ Addon WinDecorator : decorators :
|
||||
Decorator.cpp
|
||||
DisplayDriver.cpp
|
||||
RGBColor.cpp
|
||||
SPoint.cpp
|
||||
SRect.cpp
|
||||
;
|
@ -1,6 +1,7 @@
|
||||
#ifndef LAYERDATA_H_
|
||||
#define LAYERDATA_H_
|
||||
|
||||
#include <Point.h>
|
||||
class ServerBitmap;
|
||||
|
||||
class LayerData
|
||||
@ -21,7 +22,7 @@ LayerData(void)
|
||||
};
|
||||
|
||||
float pensize;
|
||||
SPoint penlocation;
|
||||
BPoint penlocation;
|
||||
int32 drawing_mode;
|
||||
ServerBitmap *bitmap_background;
|
||||
ServerBitmap *bitmap_overlay;
|
||||
|
@ -1,92 +0,0 @@
|
||||
/*
|
||||
SPoint.cpp:
|
||||
Point class which utilizes Frans van Nispen's original SPoint sources
|
||||
and extends them slightly for app_server use.
|
||||
*/
|
||||
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include <BeBuild.h>
|
||||
#include <SupportDefs.h>
|
||||
#include "SPoint.h"
|
||||
#include "SRect.h"
|
||||
|
||||
|
||||
|
||||
void SPoint::ConstrainTo(SRect r)
|
||||
{
|
||||
x = max_c(min_c(x, r.right), r.left);
|
||||
y = max_c(min_c(y, r.bottom), r.top);
|
||||
}
|
||||
|
||||
void SPoint::PrintToStream() const
|
||||
{
|
||||
printf("SPoint(x:%.0f, y:%.0f)\n", x, y);
|
||||
}
|
||||
|
||||
SPoint SPoint::operator+(const SPoint& p) const
|
||||
{
|
||||
return SPoint(x + p.x, y + p.y);
|
||||
}
|
||||
|
||||
SPoint SPoint::operator-(const SPoint& p) const
|
||||
{
|
||||
return SPoint(x - p.x, y - p.y);
|
||||
}
|
||||
|
||||
SPoint SPoint::operator*(const SPoint& p) const
|
||||
{
|
||||
return SPoint(x * p.x, y * p.y);
|
||||
}
|
||||
|
||||
SPoint SPoint::operator/(const SPoint& p) const
|
||||
{
|
||||
return SPoint((p.x!=0)?(x / p.x):0,(p.y!=0)?(y / p.y):0);
|
||||
}
|
||||
|
||||
SPoint& SPoint::operator+=(const SPoint& p)
|
||||
{
|
||||
x += p.x;
|
||||
y += p.y;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
SPoint& SPoint::operator-=(const SPoint& p)
|
||||
{
|
||||
x -= p.x;
|
||||
y -= p.y;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool SPoint::operator!=(const SPoint& p) const
|
||||
{
|
||||
return x != p.x || y != p.y;
|
||||
}
|
||||
|
||||
bool SPoint::operator==(const SPoint& p) const
|
||||
{
|
||||
return x == p.x && y == p.y;
|
||||
}
|
||||
|
||||
bool SPoint::operator<=(const SPoint& p) const
|
||||
{
|
||||
return x <= p.x && y <= p.y;
|
||||
}
|
||||
|
||||
bool SPoint::operator>=(const SPoint& p) const
|
||||
{
|
||||
return x >= p.x && y >= p.y;
|
||||
}
|
||||
|
||||
bool SPoint::operator<(const SPoint& p) const
|
||||
{
|
||||
return x < p.x || y < p.y;
|
||||
}
|
||||
|
||||
bool SPoint::operator>(const SPoint& p) const
|
||||
{
|
||||
return x > p.x && y > p.y;
|
||||
}
|
@ -1,80 +0,0 @@
|
||||
#ifndef _SPOINT_H
|
||||
#define _SPOINT_H
|
||||
|
||||
#include <BeBuild.h>
|
||||
#include <SupportDefs.h>
|
||||
|
||||
class SRect;
|
||||
/*
|
||||
#ifndef BE_SUPPORT
|
||||
#define BE_SUPPORT
|
||||
#endif
|
||||
*/
|
||||
#ifdef BE_SUPPORT
|
||||
#include <Rect.h>
|
||||
#include <Point.h>
|
||||
#endif
|
||||
|
||||
class SPoint
|
||||
{
|
||||
public:
|
||||
float x;
|
||||
float y;
|
||||
|
||||
SPoint();
|
||||
SPoint(float X, float Y);
|
||||
SPoint(const SPoint &p);
|
||||
|
||||
SPoint &operator=(const SPoint &p);
|
||||
void Set(float X, float Y);
|
||||
|
||||
void ConstrainTo(SRect r);
|
||||
void PrintToStream() const;
|
||||
|
||||
SPoint operator+(const SPoint &p) const;
|
||||
SPoint operator-(const SPoint &p) const;
|
||||
SPoint operator*(const SPoint &p) const;
|
||||
SPoint operator/(const SPoint &p) const;
|
||||
SPoint& operator+=(const SPoint &p);
|
||||
SPoint& operator-=(const SPoint &p);
|
||||
|
||||
bool operator!=(const SPoint &p) const;
|
||||
bool operator==(const SPoint &p) const;
|
||||
bool operator>=(const SPoint &p) const;
|
||||
bool operator<=(const SPoint &p) const;
|
||||
bool operator>(const SPoint &p) const;
|
||||
bool operator<(const SPoint &p) const;
|
||||
|
||||
#ifdef BE_SUPPORT
|
||||
BPoint Point(void) { return BPoint(x,y); };
|
||||
#endif
|
||||
};
|
||||
|
||||
inline SPoint::SPoint()
|
||||
{
|
||||
x = y = 0;
|
||||
}
|
||||
inline SPoint::SPoint(float X, float Y)
|
||||
{
|
||||
x = X;
|
||||
y = Y;
|
||||
}
|
||||
inline SPoint::SPoint(const SPoint& pt)
|
||||
{
|
||||
x = pt.x;
|
||||
y = pt.y;
|
||||
}
|
||||
inline SPoint &SPoint::operator=(const SPoint& from)
|
||||
{
|
||||
x = from.x;
|
||||
y = from.y;
|
||||
return *this;
|
||||
}
|
||||
inline void SPoint::Set(float X, float Y)
|
||||
{
|
||||
x = X;
|
||||
y = Y;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
@ -1,205 +0,0 @@
|
||||
/*
|
||||
SPoint.cpp:
|
||||
Point class which utilizes Frans van Nispen's original SPoint sources
|
||||
and extends them slightly for app_server use.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include "SRect.h"
|
||||
|
||||
bool TestLineIntersect(const SRect& r, float x1, float y1, float x2, float y2,
|
||||
bool vertical = true);
|
||||
|
||||
|
||||
void SRect::InsetBy(SPoint p)
|
||||
{
|
||||
left += p.x;
|
||||
right -= p.x;
|
||||
top += p.y;
|
||||
bottom -= p.y;
|
||||
}
|
||||
|
||||
void SRect::InsetBy(float dx, float dy)
|
||||
{
|
||||
left += dx;
|
||||
right -= dx;
|
||||
top += dy;
|
||||
bottom -= dy;
|
||||
}
|
||||
|
||||
SRect& SRect::InsetBySelf(SPoint p)
|
||||
{
|
||||
this->InsetBy(p);
|
||||
return *this;
|
||||
}
|
||||
|
||||
SRect& SRect::InsetBySelf(float dx, float dy)
|
||||
{
|
||||
this->InsetBy(dx, dy);
|
||||
return *this;
|
||||
}
|
||||
|
||||
SRect SRect::InsetByCopy(SPoint p)
|
||||
{
|
||||
SRect copy(*this);
|
||||
copy.InsetBy(p);
|
||||
return copy;
|
||||
}
|
||||
|
||||
SRect SRect::InsetByCopy(float dx, float dy)
|
||||
{
|
||||
SRect copy(*this);
|
||||
copy.InsetBy(dx, dy);
|
||||
return copy;
|
||||
}
|
||||
|
||||
void SRect::OffsetBy(SPoint p)
|
||||
{
|
||||
left += p.x;
|
||||
right += p.x;
|
||||
top += p.y;
|
||||
bottom += p.y;
|
||||
}
|
||||
|
||||
void SRect::OffsetBy(float dx, float dy)
|
||||
{
|
||||
left += dx;
|
||||
right += dx;
|
||||
top += dy;
|
||||
bottom += dy;
|
||||
}
|
||||
|
||||
SRect& SRect::OffsetBySelf(SPoint p)
|
||||
{
|
||||
this->OffsetBy(p);
|
||||
return *this;
|
||||
}
|
||||
|
||||
SRect& SRect::OffsetBySelf(float dx, float dy)
|
||||
{
|
||||
this->OffsetBy(dx, dy);
|
||||
return *this;
|
||||
}
|
||||
|
||||
SRect SRect::OffsetByCopy(SPoint p)
|
||||
{
|
||||
SRect copy(*this);
|
||||
copy.OffsetBy(p);
|
||||
return copy;
|
||||
}
|
||||
|
||||
SRect SRect::OffsetByCopy(float dx, float dy)
|
||||
{
|
||||
SRect copy(*this);
|
||||
copy.OffsetBy(dx, dy);
|
||||
return copy;
|
||||
}
|
||||
|
||||
void SRect::OffsetTo(SPoint p)
|
||||
{
|
||||
right = (right - left) + p.x;
|
||||
left = p.x;
|
||||
bottom = (bottom - top) + p.y;
|
||||
top = p.y;
|
||||
}
|
||||
|
||||
void SRect::OffsetTo(float x, float y)
|
||||
{
|
||||
right = (right - left) + x;
|
||||
left = x;
|
||||
bottom = (bottom - top) + y;
|
||||
top=y;
|
||||
}
|
||||
|
||||
SRect& SRect::OffsetToSelf(SPoint p)
|
||||
{
|
||||
this->OffsetTo(p);
|
||||
return *this;
|
||||
}
|
||||
|
||||
SRect& SRect::OffsetToSelf(float dx, float dy)
|
||||
{
|
||||
this->OffsetTo(dx, dy);
|
||||
return *this;
|
||||
}
|
||||
|
||||
SRect SRect::OffsetToCopy(SPoint p)
|
||||
{
|
||||
SRect copy(*this);
|
||||
copy.OffsetTo(p);
|
||||
return copy;
|
||||
}
|
||||
|
||||
SRect SRect::OffsetToCopy(float dx, float dy)
|
||||
{
|
||||
SRect copy(*this);
|
||||
copy.OffsetTo(dx, dy);
|
||||
return copy;
|
||||
}
|
||||
|
||||
void SRect::PrintToStream() const
|
||||
{
|
||||
printf("(l:%.1f t:%.1f r:%.1f b:%.1f)\n", left, top, right, bottom);
|
||||
}
|
||||
|
||||
bool SRect::operator==(SRect r) const
|
||||
{
|
||||
return left == r.left && right == r.right &&
|
||||
top == r.top && bottom == r.bottom;
|
||||
}
|
||||
|
||||
bool SRect::operator!=(SRect r) const
|
||||
{
|
||||
return !(*this == r);
|
||||
}
|
||||
|
||||
SRect SRect::operator&(SRect r) const
|
||||
{
|
||||
return SRect(max_c(left, r.left), max_c(top, r.top),
|
||||
min_c(right, r.right), min_c(bottom, r.bottom));
|
||||
}
|
||||
|
||||
SRect SRect::operator|(SRect r) const
|
||||
{
|
||||
return SRect(min_c(left, r.left), min_c(top, r.top),
|
||||
max_c(right, r.right), max_c(bottom, r.bottom));
|
||||
}
|
||||
|
||||
bool SRect::Intersects(SRect r) const
|
||||
{
|
||||
return TestLineIntersect(*this, r.left, r.top, r.left, r.bottom) ||
|
||||
TestLineIntersect(*this, r.left, r.top, r.right, r.top, false) ||
|
||||
TestLineIntersect(*this, r.right, r.top, r.right, r.bottom) ||
|
||||
TestLineIntersect(*this, r.left, r.bottom, r.right, r.bottom, false);
|
||||
}
|
||||
|
||||
bool SRect::Contains(SPoint p) const
|
||||
{
|
||||
return p.x >= left && p.x <= right && p.y >= top && p.y <= bottom;
|
||||
}
|
||||
|
||||
bool SRect::Contains(SRect r) const
|
||||
{
|
||||
return r.left >= left && r.right <= right &&
|
||||
r.top >= top && r.bottom <= bottom;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
bool TestLineIntersect(const SRect& r, float x1, float y1, float x2, float y2,
|
||||
bool vertical)
|
||||
{
|
||||
if (vertical)
|
||||
{
|
||||
return (x1 >= r.left && x1 <= r.right) &&
|
||||
((y1 >= r.top && y1 <= r.bottom) ||
|
||||
(y2 >= r.top && y2 <= r.bottom));
|
||||
}
|
||||
else
|
||||
{
|
||||
return (y1 >= r.top && y1 <= r.bottom) &&
|
||||
((x1 >= r.left && x1 <= r.right) ||
|
||||
(x2 >= r.left && x2 <= r.right));
|
||||
}
|
||||
}
|
@ -1,188 +0,0 @@
|
||||
#ifndef _SRECT_H_
|
||||
#define _SRECT_H_
|
||||
|
||||
// define used when this class also needs to support BRects
|
||||
/*
|
||||
#ifndef BE_SUPPORT
|
||||
#define BE_SUPPORT
|
||||
#endif
|
||||
*/
|
||||
#include <math.h>
|
||||
#include <SupportDefs.h>
|
||||
#include "SPoint.h"
|
||||
|
||||
#ifdef BE_SUPPORT
|
||||
#include <Rect.h>
|
||||
#endif
|
||||
|
||||
class SRect
|
||||
{
|
||||
public:
|
||||
float left;
|
||||
float top;
|
||||
float right;
|
||||
float bottom;
|
||||
|
||||
SRect();
|
||||
SRect(const SRect &r);
|
||||
SRect(float l, float t, float r, float b);
|
||||
SRect(SPoint lt, SPoint rb);
|
||||
|
||||
SRect &operator=(const SRect &r);
|
||||
void Set(float l, float t, float r, float b);
|
||||
|
||||
void PrintToStream() const;
|
||||
|
||||
SPoint LeftTop() const;
|
||||
SPoint RightBottom() const;
|
||||
SPoint LeftBottom() const;
|
||||
SPoint RightTop() const;
|
||||
|
||||
void SetLeftTop(const SPoint p);
|
||||
void SetRightBottom(const SPoint p);
|
||||
void SetLeftBottom(const SPoint p);
|
||||
void SetRightTop(const SPoint p);
|
||||
|
||||
// transformation
|
||||
void InsetBy(SPoint p);
|
||||
void InsetBy(float dx, float dy);
|
||||
void OffsetBy(SPoint p);
|
||||
void OffsetBy(float dx, float dy);
|
||||
void OffsetTo(SPoint p);
|
||||
void OffsetTo(float x, float y);
|
||||
|
||||
// expression transformations
|
||||
SRect & InsetBySelf(SPoint);
|
||||
SRect & InsetBySelf(float dx, float dy);
|
||||
SRect InsetByCopy(SPoint);
|
||||
SRect InsetByCopy(float dx, float dy);
|
||||
SRect & OffsetBySelf(SPoint);
|
||||
SRect & OffsetBySelf(float dx, float dy);
|
||||
SRect OffsetByCopy(SPoint);
|
||||
SRect OffsetByCopy(float dx, float dy);
|
||||
SRect & OffsetToSelf(SPoint);
|
||||
SRect & OffsetToSelf(float dx, float dy);
|
||||
SRect OffsetToCopy(SPoint);
|
||||
SRect OffsetToCopy(float dx, float dy);
|
||||
|
||||
// comparison
|
||||
bool operator==(SRect r) const;
|
||||
bool operator!=(SRect r) const;
|
||||
|
||||
// intersection and union
|
||||
SRect operator&(SRect r) const;
|
||||
SRect operator|(SRect r) const;
|
||||
|
||||
bool Intersects(SRect r) const;
|
||||
bool IsValid() const;
|
||||
float Width() const;
|
||||
int32 IntegerWidth() const;
|
||||
float Height() const;
|
||||
int32 IntegerHeight() const;
|
||||
bool Contains(SPoint p) const;
|
||||
bool Contains(SRect r) const;
|
||||
|
||||
#ifdef BE_SUPPORT
|
||||
BRect Rect(void) { return BRect(left,top,right,bottom); };
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
// inline definitions ----------------------------------------------------------
|
||||
|
||||
inline SPoint SRect::LeftTop() const
|
||||
{
|
||||
return(*((const SPoint*)&left));
|
||||
}
|
||||
|
||||
inline SPoint SRect::RightBottom() const
|
||||
{
|
||||
return(*((const SPoint*)&right));
|
||||
}
|
||||
|
||||
inline SPoint SRect::LeftBottom() const
|
||||
{
|
||||
return(SPoint(left, bottom));
|
||||
}
|
||||
|
||||
inline SPoint SRect::RightTop() const
|
||||
{
|
||||
return(SPoint(right, top));
|
||||
}
|
||||
|
||||
inline SRect::SRect()
|
||||
{
|
||||
top = left = 0;
|
||||
bottom = right = -1;
|
||||
}
|
||||
|
||||
inline SRect::SRect(float l, float t, float r, float b)
|
||||
{
|
||||
left = l;
|
||||
top = t;
|
||||
right = r;
|
||||
bottom = b;
|
||||
}
|
||||
|
||||
inline SRect::SRect(const SRect &r)
|
||||
{
|
||||
left = r.left;
|
||||
top = r.top;
|
||||
right = r.right;
|
||||
bottom = r.bottom;
|
||||
}
|
||||
|
||||
inline SRect::SRect(SPoint leftTop, SPoint rightBottom)
|
||||
{
|
||||
left = leftTop.x;
|
||||
top = leftTop.y;
|
||||
right = rightBottom.x;
|
||||
bottom = rightBottom.y;
|
||||
}
|
||||
|
||||
inline SRect &SRect::operator=(const SRect& from)
|
||||
{
|
||||
left = from.left;
|
||||
top = from.top;
|
||||
right = from.right;
|
||||
bottom = from.bottom;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline void SRect::Set(float l, float t, float r, float b)
|
||||
{
|
||||
left = l;
|
||||
top = t;
|
||||
right = r;
|
||||
bottom = b;
|
||||
}
|
||||
|
||||
inline bool SRect::IsValid() const
|
||||
{
|
||||
if (left <= right && top <= bottom)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
inline int32 SRect::IntegerWidth() const
|
||||
{
|
||||
return((int32)ceil(right - left));
|
||||
}
|
||||
|
||||
inline float SRect::Width() const
|
||||
{
|
||||
return(right - left);
|
||||
}
|
||||
|
||||
inline int32 SRect::IntegerHeight() const
|
||||
{
|
||||
return((int32)ceil(bottom - top));
|
||||
}
|
||||
|
||||
inline float SRect::Height() const
|
||||
{
|
||||
return(bottom - top);
|
||||
}
|
||||
|
||||
#endif
|
@ -11,7 +11,7 @@
|
||||
#include <stdio.h>
|
||||
#endif
|
||||
|
||||
WinDecorator::WinDecorator(SRect rect, int32 wlook, int32 wfeel, int32 wflags)
|
||||
WinDecorator::WinDecorator(BRect rect, int32 wlook, int32 wfeel, int32 wflags)
|
||||
: Decorator(rect,wlook,wfeel,wflags)
|
||||
{
|
||||
#ifdef DEBUG_DECOR
|
||||
@ -54,7 +54,7 @@ printf("~WinDecorator()\n");
|
||||
#endif
|
||||
}
|
||||
|
||||
click_type WinDecorator::Clicked(SPoint pt, int32 buttons, int32 modifiers)
|
||||
click_type WinDecorator::Clicked(BPoint pt, int32 buttons, int32 modifiers)
|
||||
{
|
||||
if(closerect.Contains(pt))
|
||||
{
|
||||
@ -86,9 +86,9 @@ printf("WinDecorator():Clicked() - Zoom\n");
|
||||
}
|
||||
|
||||
// We got this far, so user is clicking on the border?
|
||||
SRect srect(frame);
|
||||
BRect srect(frame);
|
||||
srect.top+=19;
|
||||
SRect clientrect(srect.InsetByCopy(3,3));
|
||||
BRect clientrect(srect.InsetByCopy(3,3));
|
||||
if(srect.Contains(pt) && !clientrect.Contains(pt))
|
||||
{
|
||||
#ifdef DEBUG_DECOR
|
||||
@ -132,10 +132,10 @@ printf("WinDecorator()::_DoLayout()\n");
|
||||
|
||||
void WinDecorator::MoveBy(float x, float y)
|
||||
{
|
||||
MoveBy(SPoint(x,y));
|
||||
MoveBy(BPoint(x,y));
|
||||
}
|
||||
|
||||
void WinDecorator::MoveBy(SPoint pt)
|
||||
void WinDecorator::MoveBy(BPoint pt)
|
||||
{
|
||||
// Move all internal rectangles the appropriate amount
|
||||
frame.OffsetBy(pt);
|
||||
@ -158,7 +158,7 @@ SRegion * WinDecorator::GetFootprint(void)
|
||||
}
|
||||
*/
|
||||
|
||||
void WinDecorator::_DrawTitle(SRect r)
|
||||
void WinDecorator::_DrawTitle(BRect r)
|
||||
{
|
||||
// Designed simply to redraw the title when it has changed on
|
||||
// the client side.
|
||||
@ -192,7 +192,7 @@ void WinDecorator::_SetFocus(void)
|
||||
}
|
||||
}
|
||||
|
||||
void WinDecorator::Draw(SRect update)
|
||||
void WinDecorator::Draw(BRect update)
|
||||
{
|
||||
#ifdef DEBUG_DECOR
|
||||
printf("WinDecorator::Draw(): "); update.PrintToStream();
|
||||
@ -226,7 +226,7 @@ printf("WinDecorator::Draw()\n");
|
||||
DrawTab();
|
||||
}
|
||||
|
||||
void WinDecorator::_DrawZoom(SRect r)
|
||||
void WinDecorator::_DrawZoom(BRect r)
|
||||
{
|
||||
DrawBlendedRect(r,GetZoom());
|
||||
|
||||
@ -235,30 +235,30 @@ void WinDecorator::_DrawZoom(SRect r)
|
||||
driver->StrokeRect(r.InsetByCopy(2,2),&layerdata,(int8*)&solidhigh);
|
||||
}
|
||||
|
||||
void WinDecorator::_DrawClose(SRect r)
|
||||
void WinDecorator::_DrawClose(BRect r)
|
||||
{
|
||||
// Just like DrawZoom, but for a close button
|
||||
DrawBlendedRect(r,GetClose());
|
||||
|
||||
// Draw the X
|
||||
layerdata.highcolor=textcol;
|
||||
driver->StrokeLine(SPoint(closerect.left+2,closerect.top+2),SPoint(closerect.right-2,
|
||||
driver->StrokeLine(BPoint(closerect.left+2,closerect.top+2),BPoint(closerect.right-2,
|
||||
closerect.bottom-2),&layerdata,(int8*)&solidhigh);
|
||||
driver->StrokeLine(SPoint(closerect.right-2,closerect.top+2),SPoint(closerect.left+2,
|
||||
driver->StrokeLine(BPoint(closerect.right-2,closerect.top+2),BPoint(closerect.left+2,
|
||||
closerect.bottom-2),&layerdata,(int8*)&solidhigh);
|
||||
}
|
||||
|
||||
void WinDecorator::_DrawMinimize(SRect r)
|
||||
void WinDecorator::_DrawMinimize(BRect r)
|
||||
{
|
||||
// Just like DrawZoom, but for a Minimize button
|
||||
DrawBlendedRect(r,GetMinimize());
|
||||
|
||||
layerdata.highcolor=textcol;
|
||||
driver->StrokeLine(SPoint(minimizerect.left+2,minimizerect.bottom-2),SPoint(minimizerect.right-2,
|
||||
driver->StrokeLine(BPoint(minimizerect.left+2,minimizerect.bottom-2),BPoint(minimizerect.right-2,
|
||||
minimizerect.bottom-2),&layerdata,(int8*)&solidhigh);
|
||||
}
|
||||
|
||||
void WinDecorator::_DrawTab(SRect r)
|
||||
void WinDecorator::_DrawTab(BRect r)
|
||||
{
|
||||
// If a window has a tab, this will draw it and any buttons which are
|
||||
// in it.
|
||||
@ -280,7 +280,7 @@ void WinDecorator::_DrawTab(SRect r)
|
||||
_DrawZoom(zoomrect);
|
||||
}
|
||||
|
||||
void WinDecorator::DrawBlendedRect(SRect r, bool down)
|
||||
void WinDecorator::DrawBlendedRect(BRect r, bool down)
|
||||
{
|
||||
// This bad boy is used to draw a rectangle with a gradient.
|
||||
// Note that it is not part of the Decorator API - it's specific
|
||||
@ -317,16 +317,16 @@ void WinDecorator::DrawBlendedRect(SRect r, bool down)
|
||||
uint8(startcol.green-(i*gstep)),
|
||||
uint8(startcol.blue-(i*bstep)));
|
||||
layerdata.highcolor=tmpcol;
|
||||
driver->StrokeLine(SPoint(r.left,r.top+i),
|
||||
SPoint(r.left+i,r.top),&layerdata,(int8*)&solidhigh);
|
||||
driver->StrokeLine(BPoint(r.left,r.top+i),
|
||||
BPoint(r.left+i,r.top),&layerdata,(int8*)&solidhigh);
|
||||
|
||||
SetRGBColor(&tmpcol, uint8(halfcol.red-(i*rstep)),
|
||||
uint8(halfcol.green-(i*gstep)),
|
||||
uint8(halfcol.blue-(i*bstep)));
|
||||
|
||||
layerdata.highcolor=tmpcol;
|
||||
driver->StrokeLine(SPoint(r.left+steps,r.top+i),
|
||||
SPoint(r.left+i,r.top+steps),&layerdata,(int8*)&solidhigh);
|
||||
driver->StrokeLine(BPoint(r.left+steps,r.top+i),
|
||||
BPoint(r.left+i,r.top+steps),&layerdata,(int8*)&solidhigh);
|
||||
|
||||
}
|
||||
|
||||
@ -336,38 +336,38 @@ void WinDecorator::DrawBlendedRect(SRect r, bool down)
|
||||
driver->StrokeRect(r,&layerdata,(int8*)&solidhigh);
|
||||
}
|
||||
|
||||
void WinDecorator::_DrawFrame(SRect rect)
|
||||
void WinDecorator::_DrawFrame(BRect rect)
|
||||
{
|
||||
if(look==WLOOK_NO_BORDER)
|
||||
return;
|
||||
|
||||
SRect r=borderrect;
|
||||
BRect r=borderrect;
|
||||
|
||||
layerdata.highcolor=frame_midcol;
|
||||
driver->StrokeLine(SPoint(r.left,r.top),SPoint(r.right-1,r.top),
|
||||
driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.right-1,r.top),
|
||||
&layerdata,(int8*)&solidhigh);
|
||||
layerdata.highcolor=frame_lowcol;
|
||||
driver->StrokeLine(SPoint(r.left,r.top),SPoint(r.left,r.bottom),
|
||||
driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.left,r.bottom),
|
||||
&layerdata,(int8*)&solidhigh);
|
||||
layerdata.highcolor=frame_lowercol;
|
||||
driver->StrokeLine(SPoint(r.right,r.bottom),SPoint(r.right,r.top),
|
||||
driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.right,r.top),
|
||||
&layerdata,(int8*)&solidhigh);
|
||||
layerdata.highcolor=frame_lowercol;
|
||||
driver->StrokeLine(SPoint(r.right,r.bottom),SPoint(r.left,r.bottom),
|
||||
driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.left,r.bottom),
|
||||
&layerdata,(int8*)&solidhigh);
|
||||
|
||||
r.InsetBy(1,1);
|
||||
layerdata.highcolor=frame_highercol;
|
||||
driver->StrokeLine(SPoint(r.left,r.top),SPoint(r.right-1,r.top),
|
||||
driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.right-1,r.top),
|
||||
&layerdata,(int8*)&solidhigh);
|
||||
layerdata.highcolor=frame_highercol;
|
||||
driver->StrokeLine(SPoint(r.left,r.top),SPoint(r.left,r.bottom),
|
||||
driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.left,r.bottom),
|
||||
&layerdata,(int8*)&solidhigh);
|
||||
layerdata.highcolor=frame_midcol;
|
||||
driver->StrokeLine(SPoint(r.right,r.bottom),SPoint(r.right,r.top),
|
||||
driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.right,r.top),
|
||||
&layerdata,(int8*)&solidhigh);
|
||||
layerdata.highcolor=frame_midcol;
|
||||
driver->StrokeLine(SPoint(r.right,r.bottom),SPoint(r.left,r.bottom),
|
||||
driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.left,r.bottom),
|
||||
&layerdata,(int8*)&solidhigh);
|
||||
|
||||
r.InsetBy(1,1);
|
||||
@ -376,16 +376,16 @@ void WinDecorator::_DrawFrame(SRect rect)
|
||||
|
||||
r.InsetBy(1,1);
|
||||
layerdata.highcolor=frame_lowercol;
|
||||
driver->StrokeLine(SPoint(r.left,r.top),SPoint(r.right-1,r.top),
|
||||
driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.right-1,r.top),
|
||||
&layerdata,(int8*)&solidhigh);
|
||||
layerdata.highcolor=frame_lowercol;
|
||||
driver->StrokeLine(SPoint(r.left,r.top),SPoint(r.left,r.bottom),
|
||||
driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.left,r.bottom),
|
||||
&layerdata,(int8*)&solidhigh);
|
||||
layerdata.highcolor=frame_highercol;
|
||||
driver->StrokeLine(SPoint(r.right,r.bottom),SPoint(r.right,r.top),
|
||||
driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.right,r.top),
|
||||
&layerdata,(int8*)&solidhigh);
|
||||
layerdata.highcolor=frame_highercol;
|
||||
driver->StrokeLine(SPoint(r.right,r.bottom),SPoint(r.left,r.bottom),
|
||||
driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.left,r.bottom),
|
||||
&layerdata,(int8*)&solidhigh);
|
||||
}
|
||||
|
||||
@ -394,7 +394,7 @@ extern "C" float get_decorator_version(void)
|
||||
return 1.00;
|
||||
}
|
||||
|
||||
extern "C" Decorator *instantiate_decorator(SRect rect, int32 wlook, int32 wfeel, int32 wflags)
|
||||
extern "C" Decorator *instantiate_decorator(BRect rect, int32 wlook, int32 wfeel, int32 wflags)
|
||||
{
|
||||
return new WinDecorator(rect,wlook,wfeel,wflags);
|
||||
}
|
@ -2,34 +2,32 @@
|
||||
#define _BEOS_DECORATOR_H_
|
||||
|
||||
#include "Decorator.h"
|
||||
#include "SRect.h"
|
||||
#include "SPoint.h"
|
||||
|
||||
class WinDecorator: public Decorator
|
||||
{
|
||||
public:
|
||||
WinDecorator(SRect frame, int32 wlook, int32 wfeel, int32 wflags);
|
||||
WinDecorator(BRect frame, int32 wlook, int32 wfeel, int32 wflags);
|
||||
~WinDecorator(void);
|
||||
|
||||
void MoveBy(float x, float y);
|
||||
void MoveBy(SPoint pt);
|
||||
void MoveBy(BPoint pt);
|
||||
// void ResizeBy(float x, float y);
|
||||
// void ResizeBy(SPoint pt);
|
||||
void Draw(SRect r);
|
||||
// void ResizeBy(BPoint pt);
|
||||
void Draw(BRect r);
|
||||
void Draw(void);
|
||||
//SRegion GetFootprint(void);
|
||||
click_type Clicked(SPoint pt, int32 buttons, int32 modifiers);
|
||||
click_type Clicked(BPoint pt, int32 buttons, int32 modifiers);
|
||||
|
||||
protected:
|
||||
void _DrawClose(SRect r);
|
||||
void _DrawFrame(SRect r);
|
||||
void _DrawTab(SRect r);
|
||||
void _DrawTitle(SRect r);
|
||||
void _DrawZoom(SRect r);
|
||||
void _DrawMinimize(SRect r);
|
||||
void _DrawClose(BRect r);
|
||||
void _DrawFrame(BRect r);
|
||||
void _DrawTab(BRect r);
|
||||
void _DrawTitle(BRect r);
|
||||
void _DrawZoom(BRect r);
|
||||
void _DrawMinimize(BRect r);
|
||||
void _DoLayout(void);
|
||||
void _SetFocus(void);
|
||||
void DrawBlendedRect(SRect r, bool down);
|
||||
void DrawBlendedRect(BRect r, bool down);
|
||||
uint32 taboffset;
|
||||
|
||||
RGBColor tab_highcol, tab_lowcol;
|
||||
|
Loading…
Reference in New Issue
Block a user