fixed a long standing binding issue with spawned sockets and TCP. also fixed bind() address checking rules.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20866 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -257,11 +257,21 @@ EndpointManager::Bind(TCPEndpoint *endpoint, const sockaddr *address)
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status_t
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EndpointManager::_BindToAddress(TCPEndpoint *endpoint, const sockaddr *address)
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EndpointManager::BindChild(TCPEndpoint *endpoint)
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{
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BenaphoreLocker _(fLock);
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return _Bind(endpoint, *endpoint->LocalAddress());
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}
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status_t
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EndpointManager::_BindToAddress(TCPEndpoint *endpoint, const sockaddr *_address)
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{
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TRACE(("EndpointManager::BindToAddress(%p)\n", endpoint));
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uint16 port = AddressModule()->get_port(address);
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ConstSocketAddress address(AddressModule(), _address);
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uint16 port = address.Port();
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// TODO this check follows very typical UNIX semantics
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// and generally should be improved.
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@ -270,33 +280,20 @@ EndpointManager::_BindToAddress(TCPEndpoint *endpoint, const sockaddr *address)
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EndpointTable::Iterator portUsers = fEndpointHash.Lookup(port);
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// If there is already an endpoint bound to that port, SO_REUSEADDR has to be
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// specified by the new endpoint to be allowed to bind to that same port.
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// Alternatively, all endpoints must have the SO_REUSEPORT option set.
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if (portUsers.HasNext()) {
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while (portUsers.HasNext()) {
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TCPEndpoint *user = portUsers.Next();
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if ((endpoint->socket->options & SO_REUSEADDR) == 0
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&& ((endpoint->socket->options & SO_REUSEPORT) == 0
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|| (user->socket->options & SO_REUSEPORT) == 0))
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if (user->LocalAddress().IsEmpty(false)
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|| address.EqualTo(*user->LocalAddress(), false)) {
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if ((endpoint->socket->options & SO_REUSEADDR) == 0)
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return EADDRINUSE;
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do {
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// check if this endpoint binds to a wildcard address
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if (user->LocalAddress().IsEmpty(false)) {
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// you cannot specialize a wildcard endpoint - you have to open
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// the wildcard endpoint last
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return B_PERMISSION_DENIED;
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// TODO lock endpoint before retriving state?
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if (user->State() != TIME_WAIT && user->State() != CLOSED)
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return EADDRINUSE;
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}
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}
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if (portUsers.HasNext())
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user = portUsers.Next();
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else
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break;
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} while (true);
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}
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return _Bind(endpoint, address);
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return _Bind(endpoint, *address);
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}
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@ -368,10 +365,8 @@ EndpointManager::Unbind(TCPEndpoint *endpoint)
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BenaphoreLocker _(fLock);
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if (!fEndpointHash.Remove(endpoint)) {
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if (!endpoint->fSpawned)
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if (!fEndpointHash.Remove(endpoint))
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panic("bound endpoint %p not in hash!", endpoint);
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}
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fConnectionHash.Remove(endpoint);
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@ -71,6 +71,7 @@ class EndpointManager : public DoublyLinkedListLinkImpl<EndpointManager> {
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status_t SetPassive(TCPEndpoint *endpoint);
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status_t Bind(TCPEndpoint *endpoint, const sockaddr *address);
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status_t BindChild(TCPEndpoint *endpoint);
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status_t Unbind(TCPEndpoint *endpoint);
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status_t ReplyWithReset(tcp_segment_header &segment,
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@ -241,8 +241,7 @@ TCPEndpoint::TCPEndpoint(net_socket *socket)
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fSlowStartThreshold(0),
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fState(CLOSED),
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fFlags(FLAG_OPTION_WINDOW_SCALE | FLAG_OPTION_TIMESTAMP),
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fError(B_OK),
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fSpawned(false)
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fError(B_OK)
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{
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//gStackModule->init_timer(&fTimer, _TimeWait, this);
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@ -823,7 +822,6 @@ TCPEndpoint::Spawn(TCPEndpoint *parent, tcp_segment_header &segment,
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fState = SYNCHRONIZE_RECEIVED;
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fManager = parent->fManager;
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fSpawned = true;
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LocalAddress().SetTo(&buffer->destination);
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PeerAddress().SetTo(&buffer->source);
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@ -831,6 +829,9 @@ TCPEndpoint::Spawn(TCPEndpoint *parent, tcp_segment_header &segment,
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TRACE("Spawn()");
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// TODO: proper error handling!
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if (fManager->BindChild(this) < B_OK)
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return DROP;
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if (_PrepareSendPath(*PeerAddress()) < B_OK)
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return DROP;
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@ -169,8 +169,6 @@ class TCPEndpoint : public net_protocol, public ProtocolSocket {
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uint32 fFlags;
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status_t fError;
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bool fSpawned;
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// timer
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net_timer fRetransmitTimer;
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net_timer fPersistTimer;
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