fixed app_server build, though I don't exactly know why that fixes it
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12130 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -127,8 +127,8 @@ Desktop::AddDriver(DisplayDriver *driver)
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{
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if (driver->Initialize()) {
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// TODO: be careful of screen initialization - monitor may not support 640x480
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// Screen *sc = new Screen(driver, BPoint(640, 480), B_RGB32, fScreenList.CountItems()+1);
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Screen *sc = new Screen(driver, BPoint(1024, 768), B_RGB32, fScreenList.CountItems()+1);
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Screen *sc = new Screen(driver, BPoint(640, 480), B_RGB32, fScreenList.CountItems()+1);
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// Screen *sc = new Screen(driver, BPoint(1024, 768), B_RGB32, fScreenList.CountItems()+1);
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// Screen *sc = new Screen(driver, BPoint(640, 480), B_CMAP8, fScreenList.CountItems()+1);
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// Screen *sc = new Screen(driver, BPoint(640, 480), B_GRAY8, fScreenList.CountItems()+1);
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// Screen *sc = new Screen(driver, BPoint(640, 480), B_RGB15, fScreenList.CountItems()+1);
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@ -102,15 +102,23 @@ Server app_server :
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# link libraries for app_server and libappserver.so
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if $(TARGET_PLATFORM) = haiku {
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LinkSharedOSLibs libappserver.so :
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libroot.so libbe.so libfreetype.so ;
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LinkSharedOSLibs app_server :
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libroot.so libtranslation.so libz.so libpng.so libbe.so
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libappserver.so libfreetype.so libtextencoding.so ;
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} else {
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LINKFLAGS on app_server ?= $(LINKFLAGS) ;
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LINKFLAGS on app_server += -lbe ;
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LinkSharedOSLibs libappserver.so :
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root be <boot!home!config!lib>libopenbeos.so
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libfreetype.so ;
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LinkSharedOSLibs app_server :
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root be game translation libz.so libpng.so libappserver.so
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libpainter.a <boot!home!config!lib>libopenbeos.so
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@ -63,7 +63,7 @@ class HWInterface : public BLocker {
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// Invalidate is planned to be used for scheduling an area for updating
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status_t Invalidate(const BRect& frame);
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// while as CopyBackToFront() actually performs the operation
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status_t CopyBackToFront(const BRect& frame);
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virtual status_t CopyBackToFront(const BRect& frame);
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protected:
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// implement this in derived classes
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@ -261,7 +261,7 @@ STRACE("CardWindow::MessageReceived()\n");
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case MSG_UPDATE:
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STRACE("MSG_UPDATE\n");
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// invalidate all areas in the view that need redrawing
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if (fUpdateLock.LockWithTimeout(0LL) >= B_OK) {
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if (fUpdateLock.LockWithTimeout(2000LL) >= B_OK) {
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/* int32 count = fUpdateRegion.CountRects();
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for (int32 i = 0; i < count; i++) {
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fView->Invalidate(fUpdateRegion.RectAt(i));
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@ -595,6 +595,17 @@ ViewHWInterface::BackBuffer() const
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return fBackBuffer;
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}
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// CopyBackToFront
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status_t
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ViewHWInterface::CopyBackToFront(const BRect& frame)
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{
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status_t ret = HWInterface::CopyBackToFront(frame);
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// TODO: investigate why this function is called before SetMode() was called!
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if (fWindow)
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fWindow->Invalidate(frame);
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return ret;
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}
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// _DrawCursor
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void
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ViewHWInterface::_DrawCursor(BRect area) const
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@ -53,6 +53,8 @@ class ViewHWInterface : public HWInterface {
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virtual RenderingBuffer* FrontBuffer() const;
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virtual RenderingBuffer* BackBuffer() const;
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virtual status_t CopyBackToFront(const BRect& frame);
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protected:
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virtual void _DrawCursor(BRect area) const;
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