Document new rgb_color apis, apply their usage.
Change-Id: I48f1bedd3abfb3b445c1c7090ce43504bcff4537 Reviewed-on: https://review.haiku-os.org/c/haiku/+/7485 Reviewed-by: waddlesplash <waddlesplash@gmail.com>
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@ -7,7 +7,7 @@
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* Niels Sascha Reedijk, niels.reedijk@gmail.com
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* Niels Sascha Reedijk, niels.reedijk@gmail.com
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*
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*
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* Corresponds to:
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* Corresponds to:
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* headers/os/interface/GraphicsDefs.h hrev54374
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* headers/os/interface/GraphicsDefs.h hrev57597
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* src/kits/interface/GraphicsDefs.cpp hrev49977
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* src/kits/interface/GraphicsDefs.cpp hrev49977
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*/
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*/
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@ -202,14 +202,45 @@
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\fn int32 rgb_color::Brightness() const
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\fn int32 rgb_color::Brightness() const
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\brief Calculates a value representing the brightness of this color.
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\brief Calculates a value representing the brightness of this color.
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This method uses a fast algorithm to calculate the brightness in Luma of
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This method calculates the perceptual brightness of a color.
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the color.
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\return A value representing the brightness.
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\return A value representing the brightness. (0-255)
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\since Haiku R1
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\since Haiku R1
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*/
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*/
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/*!
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\fn bool rgb_color::IsLight() const
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\brief Determines if the color is light.
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A color is considered 'light' if its Brightness() is > 127.
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\since Haiku R1
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*/
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/*!
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\fn bool rgb_color::IsDark() const
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\brief Determines if the color is dark.
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A color is considered 'dark' if its Brightness() is <= 127.
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\since Haiku R1
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*/
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/*!
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\fn static int32 rgb_color::Contrast(rgb_color colorA, rgb_color colorB)
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\brief Calculates the contrast between two colors.
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This method compares the Brightness of colorA and colorB and returns
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the Contrast that is between them.
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For example this can used to make sure a color combination is legible
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on a specifc background.
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\return A value representing the Contrast. (0-255)
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\since Haiku R1
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*/
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/*!
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/*!
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\fn rgb_color make_color(uint8 red, uint8 green, uint8 blue, uint8 alpha=255)
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\fn rgb_color make_color(uint8 red, uint8 green, uint8 blue, uint8 alpha=255)
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@ -1952,7 +1952,7 @@ BeControlLook::DrawBorder(BView* view, BRect& rect, const BRect& updateRect,
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rgb_color lightColor;
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rgb_color lightColor;
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rgb_color shadowColor;
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rgb_color shadowColor;
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if (base.Brightness() > 128) {
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if (base.IsLight()) {
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lightColor = tint_color(base, B_DARKEN_2_TINT);
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lightColor = tint_color(base, B_DARKEN_2_TINT);
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shadowColor = tint_color(base, B_LIGHTEN_2_TINT);
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shadowColor = tint_color(base, B_LIGHTEN_2_TINT);
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} else {
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} else {
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@ -2221,7 +2221,7 @@ BeControlLook::DrawLabel(BView* view, const char* label, const rgb_color& base,
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if (isDesktop) {
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if (isDesktop) {
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// enforce proper use of desktop label colors
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// enforce proper use of desktop label colors
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if (low.Brightness() < 100) {
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if (low.IsDark()) {
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if (textColor == NULL)
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if (textColor == NULL)
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color = make_color(255, 255, 255);
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color = make_color(255, 255, 255);
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@ -2259,7 +2259,7 @@ BeControlLook::DrawLabel(BView* view, const char* label, const rgb_color& base,
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view->SetDrawingMode(B_OP_ALPHA);
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view->SetDrawingMode(B_OP_ALPHA);
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view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
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view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
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// Draw glow or outline
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// Draw glow or outline
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if (glowColor.Brightness() > 128) {
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if (glowColor.IsLight()) {
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font.SetFalseBoldWidth(2.0);
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font.SetFalseBoldWidth(2.0);
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view->SetFont(&font, B_FONT_FALSE_BOLD_WIDTH);
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view->SetFont(&font, B_FONT_FALSE_BOLD_WIDTH);
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@ -366,7 +366,6 @@ FlatControlLook::DrawScrollBarButton(BView* view, BRect rect,
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if (!ShouldDraw(view, rect, updateRect))
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if (!ShouldDraw(view, rect, updateRect))
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return;
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return;
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bool dark = (base.Brightness() < 127);
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rgb_color arrowColor;
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rgb_color arrowColor;
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bool isEnabled = (flags & B_DISABLED) == 0;
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bool isEnabled = (flags & B_DISABLED) == 0;
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@ -374,13 +373,13 @@ FlatControlLook::DrawScrollBarButton(BView* view, BRect rect,
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if (isEnabled) {
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if (isEnabled) {
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arrowColor = tint_color(ui_color(B_CONTROL_TEXT_COLOR), 0.6);
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arrowColor = tint_color(ui_color(B_CONTROL_TEXT_COLOR), 0.6);
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// if the base color is too dark, then lets make it lighter
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// if the base color is too dark, then lets make it lighter
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if (dark) {
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if (base.IsDark()) {
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arrowColor = tint_color(ui_color(B_CONTROL_TEXT_COLOR), 1.3);;
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arrowColor = tint_color(ui_color(B_CONTROL_TEXT_COLOR), 1.3);;
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}
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}
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} else {
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} else {
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arrowColor = tint_color(ui_color(B_CONTROL_TEXT_COLOR), 0.4);
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arrowColor = tint_color(ui_color(B_CONTROL_TEXT_COLOR), 0.4);
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// if the base color is too dark, then lets make it lighter
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// if the base color is too dark, then lets make it lighter
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if (dark) {
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if (base.IsDark()) {
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arrowColor = tint_color(ui_color(B_CONTROL_TEXT_COLOR), 1.5);;
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arrowColor = tint_color(ui_color(B_CONTROL_TEXT_COLOR), 1.5);;
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}
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}
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}
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}
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@ -718,13 +717,8 @@ FlatControlLook::DrawScrollViewFrame(BView* view, BRect& rect,
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rgb_color
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rgb_color
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FlatControlLook::SliderBarColor(const rgb_color& base)
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FlatControlLook::SliderBarColor(const rgb_color& base)
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{
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{
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rgb_color customColor = tint_color(ui_color(B_PANEL_BACKGROUND_COLOR), 1.05);
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return base.IsLight() ? tint_color(ui_color(B_PANEL_BACKGROUND_COLOR), 1.05) :
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// if the color BACKGROUND used is too dark, then make it lighter using the
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tint_color(ui_color(B_PANEL_BACKGROUND_COLOR), 0.95);
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// same as B_CONTROL_TEXT_COLOR
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if (base.Brightness() < 127)
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customColor = tint_color(ui_color(B_PANEL_BACKGROUND_COLOR), 0.95);
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return customColor;
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}
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}
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@ -936,11 +930,11 @@ FlatControlLook::DrawSliderThumb(BView* view, BRect& rect, const BRect& updateRe
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// figure out frame color
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// figure out frame color
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rgb_color frameLightColor;
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rgb_color frameLightColor;
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rgb_color frameShadowColor;
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rgb_color frameShadowColor;
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rgb_color shadowColor = tint_color(ui_color(B_CONTROL_TEXT_COLOR), 0.5);
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rgb_color shadowColor;
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// If the color BACKGROUND used is too dark, then make it lighter using the same as
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if (base.IsLight())
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// B_CONTROL_TEXT_COLOR
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shadowColor = tint_color(ui_color(B_CONTROL_TEXT_COLOR), 0.5);
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if (base.Brightness() < 127)
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else
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shadowColor = tint_color(ui_color(B_CONTROL_TEXT_COLOR), 1.55);
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shadowColor = tint_color(ui_color(B_CONTROL_TEXT_COLOR), 1.55);
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if ((flags & B_FOCUSED) != 0) {
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if ((flags & B_FOCUSED) != 0) {
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@ -1339,7 +1333,7 @@ FlatControlLook::DrawTextControlBorder(BView* view, BRect& rect,
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dark1BorderColor = tint_color(customColor2, 0.5);
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dark1BorderColor = tint_color(customColor2, 0.5);
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if ((flags & B_DISABLED) == 0 && (flags & B_FOCUSED) != 0) {
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if ((flags & B_DISABLED) == 0 && (flags & B_FOCUSED) != 0) {
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if (base.Brightness() < 127)
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if (base.IsDark())
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documentBackground = tint_color(documentBackground, 0.9);
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documentBackground = tint_color(documentBackground, 0.9);
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else
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else
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documentBackground = tint_color(documentBackground, 1.5);
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documentBackground = tint_color(documentBackground, 1.5);
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@ -1370,8 +1364,7 @@ FlatControlLook::DrawGroupFrame(BView* view, BRect& rect, const BRect& updateRec
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{
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{
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rgb_color frameColor = tint_color(base, 1.1);
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rgb_color frameColor = tint_color(base, 1.1);
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// if the base color is too dark, then lets make it lighter
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if (base.IsDark())
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if (base.Brightness() < 127)
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frameColor = tint_color(base, 0.95);
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frameColor = tint_color(base, 0.95);
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// Draws only one flat frame:
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// Draws only one flat frame:
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@ -1427,9 +1420,7 @@ FlatControlLook::_DrawButtonFrame(BView* view, BRect& rect,
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rgb_color customColor = background; // custom color for borders
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rgb_color customColor = background; // custom color for borders
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rgb_color customColor2 = tint_color(background, 1.3);
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rgb_color customColor2 = tint_color(background, 1.3);
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// if the color BACKGROUND used is too dark, then make it lighter using
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if (base.IsDark())
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// the same as B_CONTROL_TEXT_COLOR
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if (base.Brightness() < 127)
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customColor2 = tint_color(ui_color(B_CONTROL_TEXT_COLOR), 1.5);
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customColor2 = tint_color(ui_color(B_CONTROL_TEXT_COLOR), 1.5);
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@ -1842,10 +1833,12 @@ FlatControlLook::_DrawMenuFieldBackgroundOutside(BView* view, BRect& rect,
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if (!ShouldDraw(view, rect, updateRect))
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if (!ShouldDraw(view, rect, updateRect))
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return;
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return;
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bool dark = (base.Brightness() < 127);
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rgb_color indicatorColor;
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rgb_color indicatorColor = tint_color(base, 1.05);
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if (dark)
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if (base.IsDark())
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indicatorColor = tint_color(base, 0.95);
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indicatorColor = tint_color(base, 0.95);
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else
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indicatorColor = tint_color(base, 1.05);
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if (popupIndicator) {
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if (popupIndicator) {
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const float indicatorWidth = ComposeSpacing(kButtonPopUpIndicatorWidth);
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const float indicatorWidth = ComposeSpacing(kButtonPopUpIndicatorWidth);
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@ -1345,7 +1345,7 @@ TBox::Draw(BRect update)
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rgb_color veryDarkGray = {128, 128, 128, 255};
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rgb_color veryDarkGray = {128, 128, 128, 255};
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rgb_color darkGray = tint_color(panelColor, B_DARKEN_1_TINT);
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rgb_color darkGray = tint_color(panelColor, B_DARKEN_1_TINT);
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if (panelColor.Brightness() < 100) {
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if (panelColor.IsDark()) {
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standardGray = tint_color(panelColor, 0.8);
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standardGray = tint_color(panelColor, 0.8);
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darkGray = tint_color(panelColor, 0.85);
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darkGray = tint_color(panelColor, 0.85);
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white = make_color(200, 200, 200, 255);
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white = make_color(200, 200, 200, 255);
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@ -1435,7 +1435,7 @@ TBox::DrawIconScrollers(bool force)
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rgb_color backgroundColor;
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rgb_color backgroundColor;
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rgb_color dark;
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rgb_color dark;
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if (panelColor.Brightness() > 100) {
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if (panelColor.IsLight()) {
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backgroundColor = tint_color(panelColor, B_DARKEN_1_TINT);
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backgroundColor = tint_color(panelColor, B_DARKEN_1_TINT);
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dark = tint_color(backgroundColor, B_DARKEN_3_TINT);
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dark = tint_color(backgroundColor, B_DARKEN_3_TINT);
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} else {
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} else {
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@ -1517,7 +1517,7 @@ TBox::DrawWindowScrollers(bool force)
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rgb_color backgroundColor;
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rgb_color backgroundColor;
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rgb_color dark;
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rgb_color dark;
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if (panelColor.Brightness() > 100) {
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if (panelColor.IsLight()) {
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backgroundColor = tint_color(panelColor, B_DARKEN_1_TINT);
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backgroundColor = tint_color(panelColor, B_DARKEN_1_TINT);
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dark = tint_color(backgroundColor, B_DARKEN_2_TINT);
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dark = tint_color(backgroundColor, B_DARKEN_2_TINT);
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} else {
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} else {
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@ -1940,8 +1940,7 @@ TIconView::AnimateIcon(const BBitmap* start, const BBitmap* end)
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fOffBitmap->Lock();
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fOffBitmap->Lock();
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rgb_color bg = ui_color(B_PANEL_BACKGROUND_COLOR);
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rgb_color bg = ui_color(B_PANEL_BACKGROUND_COLOR);
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fOffView->SetHighColor(tint_color(bg, bg.Brightness() > 100
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fOffView->SetHighColor(tint_color(bg, bg.IsLight() ? B_DARKEN_1_TINT : 0.85));
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? B_DARKEN_1_TINT : 0.85));
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// animate start icon
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// animate start icon
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for (int i = 0; i < 2; i++) {
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for (int i = 0; i < 2; i++) {
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@ -2093,7 +2092,7 @@ TIconView::DrawTeams(BRect update)
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float tint = B_NO_TINT;
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float tint = B_NO_TINT;
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rgb_color panelColor = ui_color(B_PANEL_BACKGROUND_COLOR);
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rgb_color panelColor = ui_color(B_PANEL_BACKGROUND_COLOR);
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if (panelColor.Brightness() < 100)
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if (panelColor.IsDark())
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tint = 0.85;
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tint = 0.85;
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else
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else
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tint = B_DARKEN_1_TINT;
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tint = B_DARKEN_1_TINT;
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@ -1378,13 +1378,13 @@ CalcView::_Colorize()
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{
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{
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if (fHasCustomBaseColor) {
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if (fHasCustomBaseColor) {
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// keypad text color
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// keypad text color
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if (fBaseColor.Brightness() > 100)
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if (fBaseColor.IsLight())
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fButtonTextColor = (rgb_color){ 0, 0, 0, 255 };
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fButtonTextColor = (rgb_color){ 0, 0, 0, 255 };
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else
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else
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fButtonTextColor = (rgb_color){ 255, 255, 255, 255 };
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fButtonTextColor = (rgb_color){ 255, 255, 255, 255 };
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// expression text color
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// expression text color
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if (fExpressionBGColor.Brightness() > 100)
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if (fExpressionBGColor.IsLight())
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fExpressionTextColor = (rgb_color){ 0, 0, 0, 255 };
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fExpressionTextColor = (rgb_color){ 0, 0, 0, 255 };
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else
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else
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fExpressionTextColor = (rgb_color){ 255, 255, 255, 255 };
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fExpressionTextColor = (rgb_color){ 255, 255, 255, 255 };
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@ -546,7 +546,7 @@ DiskView::Draw(BRect updateRect)
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FillRoundRect(messageBounds, 4, 4, B_SOLID_LOW);
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FillRoundRect(messageBounds, 4, 4, B_SOLID_LOW);
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rgb_color color = LowColor();
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rgb_color color = LowColor();
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if (color.Brightness() > 100)
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if (color.IsLight())
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color = tint_color(color, B_DARKEN_4_TINT);
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color = tint_color(color, B_DARKEN_4_TINT);
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else
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else
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color = tint_color(color, B_LIGHTEN_2_TINT);
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color = tint_color(color, B_LIGHTEN_2_TINT);
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@ -181,7 +181,7 @@ PowerStatusView::_DrawBattery(BView* view, BRect rect)
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lightningRect.left = rect.left;
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lightningRect.left = rect.left;
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lightningRect.InsetBy(0.0f, 5.0f * rect.Height() / 16);
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lightningRect.InsetBy(0.0f, 5.0f * rect.Height() / 16);
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if (view->LowColor().Brightness() > 100)
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if (view->LowColor().IsLight())
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view->SetHighColor(0, 0, 0);
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view->SetHighColor(0, 0, 0);
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else
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else
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view->SetHighColor(128, 128, 128);
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view->SetHighColor(128, 128, 128);
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@ -219,7 +219,7 @@ PowerStatusView::_DrawBattery(BView* view, BRect rect)
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if (fHasBattery) {
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if (fHasBattery) {
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// draw unfilled area
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// draw unfilled area
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rgb_color unfilledColor = make_color(0x4c, 0x4c, 0x4c);
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rgb_color unfilledColor = make_color(0x4c, 0x4c, 0x4c);
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if (view->LowColor().Brightness() < 128) {
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if (view->LowColor().IsDark()) {
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unfilledColor.red = 256 - unfilledColor.red;
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unfilledColor.red = 256 - unfilledColor.red;
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unfilledColor.green = 256 - unfilledColor.green;
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unfilledColor.green = 256 - unfilledColor.green;
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unfilledColor.blue = 256 - unfilledColor.blue;
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unfilledColor.blue = 256 - unfilledColor.blue;
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@ -376,7 +376,7 @@ URLInputGroup::URLTextView::InsertText(const char* inText, int32 inLength,
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GetFont(&font);
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GetFont(&font);
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const rgb_color hostColor = ui_color(B_DOCUMENT_TEXT_COLOR);
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const rgb_color hostColor = ui_color(B_DOCUMENT_TEXT_COLOR);
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const rgb_color urlColor = tint_color(hostColor,
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const rgb_color urlColor = tint_color(hostColor,
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(hostColor.Brightness() < 128 ? B_LIGHTEN_1_TINT : B_DARKEN_1_TINT));
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(hostColor.IsDark() ? B_LIGHTEN_1_TINT : B_DARKEN_1_TINT));
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if (baseUrlStart > 0)
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if (baseUrlStart > 0)
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SetFontAndColor(0, baseUrlStart, &font, B_FONT_ALL, &urlColor);
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SetFontAndColor(0, baseUrlStart, &font, B_FONT_ALL, &urlColor);
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if (baseUrlEnd > baseUrlStart) {
|
if (baseUrlEnd > baseUrlStart) {
|
||||||
|
@ -2232,7 +2232,7 @@ HaikuControlLook::DrawLabel(BView* view, const char* label, const rgb_color& bas
|
|||||||
|
|
||||||
if (isDesktop) {
|
if (isDesktop) {
|
||||||
// enforce proper use of desktop label colors
|
// enforce proper use of desktop label colors
|
||||||
if (low.Brightness() < 100) {
|
if (low.IsDark()) {
|
||||||
if (textColor == NULL)
|
if (textColor == NULL)
|
||||||
color = make_color(255, 255, 255);
|
color = make_color(255, 255, 255);
|
||||||
|
|
||||||
@ -2270,7 +2270,7 @@ HaikuControlLook::DrawLabel(BView* view, const char* label, const rgb_color& bas
|
|||||||
view->SetDrawingMode(B_OP_ALPHA);
|
view->SetDrawingMode(B_OP_ALPHA);
|
||||||
view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
|
view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
|
||||||
// Draw glow or outline
|
// Draw glow or outline
|
||||||
if (glowColor.Brightness() > 128) {
|
if (glowColor.IsLight()) {
|
||||||
font.SetFalseBoldWidth(2.0);
|
font.SetFalseBoldWidth(2.0);
|
||||||
view->SetFont(&font, B_FONT_FALSE_BOLD_WIDTH);
|
view->SetFont(&font, B_FONT_FALSE_BOLD_WIDTH);
|
||||||
|
|
||||||
|
@ -323,7 +323,7 @@ BStatusBar::Draw(BRect updateRect)
|
|||||||
rgb_color textColor = ui_color(B_PANEL_TEXT_COLOR);
|
rgb_color textColor = ui_color(B_PANEL_TEXT_COLOR);
|
||||||
|
|
||||||
if (backgroundColor != ui_color(B_PANEL_BACKGROUND_COLOR)) {
|
if (backgroundColor != ui_color(B_PANEL_BACKGROUND_COLOR)) {
|
||||||
if (backgroundColor.Brightness() > 100)
|
if (backgroundColor.IsLight())
|
||||||
textColor = make_color(0, 0, 0, 255);
|
textColor = make_color(0, 0, 0, 255);
|
||||||
else
|
else
|
||||||
textColor = make_color(255, 255, 255, 255);
|
textColor = make_color(255, 255, 255, 255);
|
||||||
|
@ -667,7 +667,7 @@ BTextWidget::Draw(BRect eraseRect, BRect textRect, float, BPoseView* view,
|
|||||||
drawView->GetFont(&font);
|
drawView->GetFont(&font);
|
||||||
|
|
||||||
rgb_color textColor = view->TextColor();
|
rgb_color textColor = view->TextColor();
|
||||||
if (textColor.Brightness() < 100) {
|
if (textColor.IsDark()) {
|
||||||
// dark text on light outline
|
// dark text on light outline
|
||||||
rgb_color glowColor = ui_color(B_SHINE_COLOR);
|
rgb_color glowColor = ui_color(B_SHINE_COLOR);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user