matypes.h is a generated header
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28047 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -34,6 +34,24 @@ SEARCH_SOURCE += [ FDirName $(SUBDIR) swrast ] ;
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SEARCH_SOURCE += [ FDirName $(SUBDIR) swrast_setup ] ;
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SEARCH_SOURCE += [ FDirName $(SUBDIR) tnl ] ;
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SEARCH_SOURCE += [ FDirName $(SUBDIR) vbo ] ;
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SEARCH_SOURCE += [ FDirName $(SUBDIR) $(TARGET_ARCH) ] ;
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BuildPlatformMain gen_matypes :
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gen_matypes.c ;
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rule MkMaTypes
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{
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MakeLocateArch $(<) ;
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Depends $(<) : gen_matypes ;
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MkMaTypes1 $(<) : gen_matypes ;
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LocalClean clean : $(<) ;
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}
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actions MkMaTypes1
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{
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$(2) > $(1) ;
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}
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{
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local defines ;
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@ -59,6 +77,8 @@ SEARCH_SOURCE += [ FDirName $(SUBDIR) vbo ] ;
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local arch_sources ;
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if $(TARGET_ARCH) = x86 {
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MkMaTypes <mesa>matypes.h ;
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arch_sources =
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common_x86.c
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common_x86_asm.S
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@ -88,7 +108,9 @@ if $(TARGET_ARCH) = x86 {
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x86sse.c
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;
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SEARCH_SOURCE += [ FDirName $(SUBDIR) x86 rtasm ] ;
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Includes [ FGristFiles $(arch_sources) ] : <mesa>matypes.h ;
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SEARCH_SOURCE += [ FDirName $(SUBDIR) x86 rtasm ] ;
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} else if $(TARGET_ARCH) = ppc {
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@ -108,8 +130,6 @@ SEARCH_SOURCE += [ FDirName $(SUBDIR) x86 rtasm ] ;
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arch_sources = t_vtx_generic.c ;
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}
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SEARCH_SOURCE += [ FDirName $(SUBDIR) $(TARGET_ARCH) ] ;
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StaticLibrary libmesa.a :
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@ -1,163 +0,0 @@
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/*
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* This file is automatically generated from the Mesa internal type
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* definitions. Do not edit directly.
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*/
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#ifndef __ASM_TYPES_H__
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#define __ASM_TYPES_H__
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#include "assyntax.h"
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/* =============================================================
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* Offsets for GLcontext
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*/
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#define CTX_DRIVER_CTX 960
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#define CTX_LIGHT_ENABLED 39064
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#define CTX_LIGHT_SHADE_MODEL 39068
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#define CTX_LIGHT_COLOR_MAT_FACE 39072
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#define CTX_LIGHT_COLOR_MAT_MODE 39076
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#define CTX_LIGHT_COLOR_MAT_MASK 39080
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#define CTX_LIGHT_COLOR_MAT_ENABLED 39084
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#define CTX_LIGHT_ENABLED_LIST 39092
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#define CTX_LIGHT_NEED_VERTS 43453
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#define CTX_LIGHT_FLAGS 43456
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#define CTX_LIGHT_BASE_COLOR 43460
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/* =============================================================
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* Offsets for struct vertex_buffer
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*/
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#define VB_SIZE 0
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#define VB_COUNT 4
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#define VB_ELTS 8
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#define VB_OBJ_PTR 12
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#define VB_EYE_PTR 16
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#define VB_CLIP_PTR 20
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#define VB_PROJ_CLIP_PTR 24
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#define VB_CLIP_OR_MASK 28
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#define VB_CLIP_MASK 32
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#define VB_NORMAL_PTR 36
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#define VB_EDGE_FLAG 44
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#define VB_TEX0_COORD_PTR 48
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#define VB_TEX1_COORD_PTR 52
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#define VB_TEX2_COORD_PTR 56
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#define VB_TEX3_COORD_PTR 60
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#define VB_INDEX_PTR 80
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#define VB_COLOR_PTR 88
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#define VB_SECONDARY_COLOR_PTR 96
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#define VB_FOG_COORD_PTR 104
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#define VB_PRIMITIVE 108
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/*
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* Flags for struct vertex_buffer
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*/
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#define VERT_BIT_OBJ 0x1
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#define VERT_BIT_NORM 0x4
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#define VERT_BIT_RGBA 0x8
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#define VERT_BIT_SPEC_RGB 0x10
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#define VERT_BIT_FOG_COORD 0x20
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#define VERT_BIT_TEX0 0x100
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#define VERT_BIT_TEX1 0x200
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#define VERT_BIT_TEX2 0x400
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#define VERT_BIT_TEX3 0x800
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/* =============================================================
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* Offsets for GLvector4f
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*/
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#define V4F_DATA 0
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#define V4F_START 4
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#define V4F_COUNT 8
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#define V4F_STRIDE 12
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#define V4F_SIZE 16
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#define V4F_FLAGS 20
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/*
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* Flags for GLvector4f
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*/
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#define VEC_MALLOC 0x10
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#define VEC_NOT_WRITEABLE 0x40
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#define VEC_BAD_STRIDE 0x100
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#define VEC_SIZE_1 0x1
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#define VEC_SIZE_2 0x3
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#define VEC_SIZE_3 0x7
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#define VEC_SIZE_4 0xf
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/* =============================================================
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* Offsets for GLmatrix
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*/
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#define MATRIX_DATA 0
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#define MATRIX_INV 4
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#define MATRIX_FLAGS 8
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#define MATRIX_TYPE 12
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/* =============================================================
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* Offsets for struct gl_light
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*/
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#define LIGHT_NEXT 0
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#define LIGHT_PREV 4
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#define LIGHT_AMBIENT 8
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#define LIGHT_DIFFUSE 24
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#define LIGHT_SPECULAR 40
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#define LIGHT_EYE_POSITION 56
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#define LIGHT_EYE_DIRECTION 72
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#define LIGHT_SPOT_EXPONENT 88
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#define LIGHT_SPOT_CUTOFF 92
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#define LIGHT_COS_CUTOFF 100
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#define LIGHT_CONST_ATTEN 104
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#define LIGHT_LINEAR_ATTEN 108
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#define LIGHT_QUADRATIC_ATTEN 112
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#define LIGHT_ENABLED 116
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#define LIGHT_FLAGS 120
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#define LIGHT_POSITION 124
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#define LIGHT_VP_INF_NORM 140
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#define LIGHT_H_INF_NORM 152
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#define LIGHT_NORM_DIRECTION 164
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#define LIGHT_VP_INF_SPOT_ATTEN 180
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#define LIGHT_SPOT_EXP_TABLE 184
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#define LIGHT_MAT_AMBIENT 4280
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#define LIGHT_MAT_DIFFUSE 4304
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#define LIGHT_MAT_SPECULAR 4328
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#define SIZEOF_GL_LIGHT 4360
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/*
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* Flags for struct gl_light
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*/
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#define LIGHT_SPOT 0x1
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#define LIGHT_LOCAL_VIEWER 0x2
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#define LIGHT_POSITIONAL 0x4
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#define LIGHT_NEED_VERTICES 0x6
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/* =============================================================
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* Offsets for struct gl_lightmodel
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*/
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#define LIGHT_MODEL_AMBIENT 0
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#define LIGHT_MODEL_LOCAL_VIEWER 16
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#define LIGHT_MODEL_TWO_SIDE 17
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#define LIGHT_MODEL_COLOR_CONTROL 20
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#endif /* __ASM_TYPES_H__ */
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