shutdown_media_server: Rework shutdown process

* Fixes issues with launch_daemon restart.
* Rely on what the actual response from the server is
instead to naively try to kill it.
* Remove snoozing and make the restart process very fast.
* Any app should rely on notifications anyway.
* Due to some reason a few months ago the media_addon_server
locked up very often making the notification service unreliable,
today this issue looks like solved. This made possible the recent
improvements.
This commit is contained in:
Dario Casalinuovo 2016-04-05 15:19:28 +02:00
parent 8c7bdb72ae
commit 99741be9f2
1 changed files with 23 additions and 32 deletions

View File

@ -1268,13 +1268,13 @@ progress_shutdown(int stage,
string = B_TRANSLATE("Stopping media server" B_UTF8_ELLIPSIS);
break;
case 20:
string = B_TRANSLATE("Telling media_addon_server to quit.");
string = B_TRANSLATE("Waiting for media_server to quit.");
break;
case 40:
string = B_TRANSLATE("Waiting for media_server to quit.");
string = B_TRANSLATE("Telling media_addon_server to quit.");
break;
case 50:
string = B_TRANSLATE("Waiting for media_server to quit.");
string = B_TRANSLATE("Waiting for media_addon_server to quit.");
break;
case 70:
string = B_TRANSLATE("Cleaning up.");
@ -1299,6 +1299,7 @@ shutdown_media_server(bigtime_t timeout,
BMessage msg(B_QUIT_REQUESTED);
BMessage reply;
status_t err;
bool shutdown = false;
if ((err = msg.AddBool("be:_user_request", true)) != B_OK)
return err;
@ -1308,51 +1309,41 @@ shutdown_media_server(bigtime_t timeout,
progress_shutdown(10, progress, cookie);
err = messenger.SendMessage(&msg, &reply, 2000000, 2000000);
if (err != B_OK)
reply.FindBool("_shutdown", &shutdown);
if (err == B_TIMED_OUT || shutdown == false) {
if (be_roster->IsRunning(B_MEDIA_SERVER_SIGNATURE))
kill_team(be_roster->TeamFor(B_MEDIA_SERVER_SIGNATURE));
} else if (err != B_OK)
return err;
int32 rv;
if (reply.FindInt32("error", &rv) == B_OK && rv != B_OK)
return rv;
}
if (be_roster->IsRunning(B_MEDIA_ADDON_SERVER_SIGNATURE)) {
BMessenger messenger(B_MEDIA_ADDON_SERVER_SIGNATURE);
progress_shutdown(20, progress, cookie);
err = messenger.SendMessage(&msg, &reply, 2000000, 2000000);
if (err != B_OK)
return err;
int32 rv;
if (reply.FindInt32("error", &rv) == B_OK && rv != B_OK)
return rv;
}
if (be_roster->IsRunning(B_MEDIA_SERVER_SIGNATURE)) {
shutdown = false;
if (be_roster->IsRunning(B_MEDIA_ADDON_SERVER_SIGNATURE)) {
BMessenger messenger(B_MEDIA_ADDON_SERVER_SIGNATURE);
progress_shutdown(40, progress, cookie);
snooze(200000);
}
if (be_roster->IsRunning(B_MEDIA_ADDON_SERVER_SIGNATURE)) {
progress_shutdown(50, progress, cookie);
snooze(200000);
}
progress_shutdown(70, progress, cookie);
snooze(1000000);
if (be_roster->IsRunning(B_MEDIA_SERVER_SIGNATURE)) {
kill_team(be_roster->TeamFor(B_MEDIA_SERVER_SIGNATURE));
}
if (be_roster->IsRunning(B_MEDIA_ADDON_SERVER_SIGNATURE)) {
err = messenger.SendMessage(&msg, &reply, 2000000, 2000000);
reply.FindBool("_shutdown", &shutdown);
if (err == B_TIMED_OUT || shutdown == false) {
if (be_roster->IsRunning(B_MEDIA_ADDON_SERVER_SIGNATURE))
kill_team(be_roster->TeamFor(B_MEDIA_ADDON_SERVER_SIGNATURE));
} else if (err != B_OK)
return err;
progress_shutdown(50, progress, cookie);
int32 rv;
if (reply.FindInt32("error", &rv) == B_OK && rv != B_OK)
return rv;
}
progress_shutdown(100, progress, cookie);
snooze(1000000);
return B_OK;
}