Mouse Prefs: use a thinner and lighter outline
suggested by Axel and Stephan, this makes the mouse look better, and the button numbers (the important part here) stand out more.
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@ -43,11 +43,11 @@ static const int32 kTwoButtonOffsets[4]
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static const int32 kThreeButtonOffsets[4]
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= { 0, kMouseDownWidth / 3, kMouseDownWidth / 3 * 2, kMouseDownWidth };
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static const rgb_color kButtonTextColor = { 32, 32, 32, 255 };
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static const rgb_color kButtonTextColor = { 0, 0, 0, 255 };
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static const rgb_color kMouseShadowColor = { 150, 150, 150, 255 };
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static const rgb_color kMouseBodyTopColor = { 0xed, 0xed, 0xed, 255};
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static const rgb_color kMouseBodyBottomColor = { 0x85, 0x85, 0x85, 255 };
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static const rgb_color kMouseOutlineColor = { 0, 0, 0, 255 };
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static const rgb_color kMouseOutlineColor = { 0x51, 0x51, 0x51, 255 };
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static const int32*
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getButtonOffsets(int32 type)
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@ -224,6 +224,7 @@ MouseView::Draw(BRect updateFrame)
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FillShape(&mouseShape, bodyGradient);
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// Draw the outline
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SetPenSize(1 / 1.8);
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SetDrawingMode(B_OP_OVER);
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SetHighColor(kMouseOutlineColor);
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@ -237,11 +238,11 @@ MouseView::Draw(BRect updateFrame)
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// Separator between the buttons
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if (fType == 3) {
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buttonsOutline.MoveTo(BPoint(26, 29));
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buttonsOutline.LineTo(BPoint(26, 10));
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buttonsOutline.LineTo(BPoint(26, 9));
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buttonsOutline.MoveTo(BPoint(38, 29));
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buttonsOutline.LineTo(BPoint(38, 10));
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buttonsOutline.LineTo(BPoint(38, 9));
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} else if (fType == 2) {
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buttonsOutline.MoveTo(BPoint(32, 30));
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buttonsOutline.MoveTo(BPoint(32, 29));
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buttonsOutline.LineTo(BPoint(32, 9));
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}
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