* If DEBUG_DEBUGGER_COMMANDS is 1, invoke_debugger_command() will no longer
install a fault handler, allowing to debug KDL commands better. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28376 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -24,6 +24,10 @@
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#include "debug_variables.h"
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#define DEBUG_DEBUGGER_COMMANDS 0
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// Turns off the "FAULT" message to get a stack crawl
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// of the failing debugger command.
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#define INVOKE_COMMAND_FAULT 1
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#define INVOKE_COMMAND_ERROR 2
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@ -280,11 +284,13 @@ invoke_debugger_command(struct debugger_command *command, int argc, char** argv)
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switch (setjmp(sInvokeCommandEnv[sInvokeCommandLevel++])) {
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case 0:
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int result;
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#if DEBUG_DEBUGGER_COMMANDS
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thread->fault_handler = (addr_t)&&error;
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// Fake goto to trick the compiler not to optimize the code at the
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// label away.
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if (!thread)
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goto error;
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#endif
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result = command->func(argc, argv);
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@ -293,11 +299,12 @@ invoke_debugger_command(struct debugger_command *command, int argc, char** argv)
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sInCommand = false;
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return result;
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error:
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#if DEBUG_DEBUGGER_COMMANDS
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error:
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// jump to INVOKE_COMMAND_FAULT case, cleaning up the stack
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longjmp(sInvokeCommandEnv[--sInvokeCommandLevel],
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INVOKE_COMMAND_FAULT);
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#endif
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case INVOKE_COMMAND_FAULT:
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{
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debug_page_fault_info* info = debug_get_page_fault_info();
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