Changed the shutdown process to match Be's: The user apps are not longer
asked to quit in parallel. Instead they are asked one after the other. Played with the window to look more like the one in BeOS. The "shadow" on the left side is still missing, but otherwise it's close. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13496 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
parent
0dbfed5b0c
commit
935c0c3a12
@ -47,17 +47,13 @@
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using namespace BPrivate;
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// The time span user applications have after the quit message has been
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// The time span a user application has after the quit message has been
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// delivered (more precisely: has been handed over to the MessageDeliverer).
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static const bigtime_t USER_APPS_QUIT_TIMEOUT = 5000000; // 5 s
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// The time span system applications have after the quit message has been
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// delivered (more precisely: has been handed over to the MessageDeliverer).
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static const bigtime_t SYSTEM_APPS_QUIT_TIMEOUT = 3000000; // 3 s
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static const bigtime_t APP_QUIT_TIMEOUT = 3000000; // 3 s
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// The time span non-app processes have after the HUP signal has been send
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// to them before they get a KILL signal.
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static const bigtime_t NON_APPS_QUIT_TIMEOUT = 500000; // 0.5 s
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static const bigtime_t NON_APP_QUIT_TIMEOUT = 500000; // 0.5 s
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// message what fields
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@ -90,6 +86,20 @@ enum {
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ABORTED_PHASE = 4,
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};
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// inverse_compare_by_registration_time
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static
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int
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inverse_compare_by_registration_time(const RosterAppInfo *info1,
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const RosterAppInfo *info2)
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{
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bigtime_t cmp = info1->registration_time - info2->registration_time;
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if (cmp < 0)
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return 1;
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return (cmp > 0 ? -1 : 0);
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}
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// TimeoutEvent
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class ShutdownProcess::TimeoutEvent : public MessageEvent {
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public:
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@ -225,12 +235,6 @@ public:
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rootView->SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR));
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AddChild(rootView);
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// app icons view
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fAppIconsView = new(nothrow) AppIconsView(fAppInfos);
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if (!fAppIconsView)
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return B_NO_MEMORY;
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rootView->AddChild(fAppIconsView);
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// current app icon view
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fCurrentAppIconView = new(nothrow) CurrentAppIconView;
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if (!fCurrentAppIconView)
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@ -294,27 +298,26 @@ public:
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static const int kHSpacing = 10;
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static const int kVSpacing = 10;
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static const int kInnerHSpacing = 5;
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static const int kInnerVSpacing = 5;
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static const int kInnerVSpacing = 2;
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// buttons
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fKillAppButton->ResizeToPreferred();
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fCancelShutdownButton->ResizeToPreferred();
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fRebootSystemButton->MakeDefault(true);
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fRebootSystemButton->ResizeToPreferred();
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BRect rect(fKillAppButton->Frame());
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int buttonWidth = rect.IntegerWidth() + 1;
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int buttonHeight = rect.IntegerHeight() + 1;
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rect = fCancelShutdownButton->Frame();
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if (rect.IntegerWidth() >= buttonWidth)
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buttonWidth = rect.IntegerWidth() + 1;
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int buttonHeight = fRebootSystemButton->Frame().IntegerHeight() + 1;
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// text view
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fTextView->SetText("two\nlines");
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int textHeight = (int)fTextView->TextHeight(0, 2) + 1;
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// app icons view
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int appIconsHeight = fAppIconsView->Frame().IntegerHeight() + 1;
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int textHeight = (int)fTextView->TextHeight(0, 1) + 1;
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// current app icon view
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int currentAppIconWidth = fCurrentAppIconView->Frame().IntegerWidth()
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@ -323,9 +326,9 @@ public:
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+ 1;
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int currentAppIconX = kHSpacing;
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int rightPartX = currentAppIconX + currentAppIconWidth + kInnerHSpacing;
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int appIconsY = kVSpacing;
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int textY = appIconsY + appIconsHeight + kInnerVSpacing;
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int rightPartX = currentAppIconX + currentAppIconWidth;
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int textX = rightPartX + kInnerHSpacing;
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int textY = kVSpacing;
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int buttonsY = textY + textHeight + kInnerVSpacing;
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int rightPartWidth = 2 * buttonWidth + kInnerHSpacing;
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int width = rightPartX + rightPartWidth + kHSpacing;
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@ -337,13 +340,10 @@ public:
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fCurrentAppIconView->MoveTo(currentAppIconX,
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textY + (textHeight - currentAppIconHeight) / 2);
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// app icons view
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fAppIconsView->MoveTo(rightPartX, kVSpacing);
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fAppIconsView->ResizeTo(rightPartWidth - 1, appIconsHeight - 1);
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// text view
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fTextView->MoveTo(rightPartX, textY);
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fTextView->ResizeTo(rightPartWidth - 1, textHeight - 1);
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fTextView->MoveTo(textX, textY);
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fTextView->ResizeTo(rightPartWidth + rightPartX - textX - 1,
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textHeight - 1);
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fTextView->SetTextRect(fTextView->Bounds());
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// buttons
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@ -395,8 +395,6 @@ public:
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return B_NO_MEMORY;
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}
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fAppIconsView->Invalidate();
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return B_OK;
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}
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@ -408,8 +406,6 @@ public:
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AppInfo *info = (AppInfo*)fAppInfos.RemoveItem(index);
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delete info;
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fAppIconsView->Invalidate();
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}
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void SetCurrentApp(team_id team)
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@ -445,7 +441,6 @@ public:
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void SetWaitForShutdown()
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{
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fAppIconsView->Hide();
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fCurrentAppIconView->Hide();
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fKillAppButton->Hide();
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fCancelShutdownButton->Hide();
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@ -486,94 +481,6 @@ private:
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return (index >= 0 ? (AppInfo*)fAppInfos.ItemAt(index) : NULL);
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}
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class AppIconsView : public BView {
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public:
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AppIconsView(const BList &appInfos)
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: BView(BRect(0, 0, 100, 15), "app icons", B_FOLLOW_NONE,
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B_WILL_DRAW),
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fAppInfos(appInfos),
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fIconSize(16),
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fInnerSpacing(4),
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fEllipsisWidth(0)
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{
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SetViewColor(B_TRANSPARENT_32_BIT);
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fBackground = ui_color(B_PANEL_BACKGROUND_COLOR);
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}
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virtual void Draw(BRect updateRect)
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{
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// find out, how many icons we can draw
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BRect bounds = Bounds();
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int width = bounds.IntegerWidth() + 1;
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int maxIcons = (width + fInnerSpacing)
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/ (fIconSize + fInnerSpacing);
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int minIcons = (width - _EllipsisWidth())
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/ (fIconSize + fInnerSpacing);
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int iconsToDraw = fAppInfos.CountItems();
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bool drawEllipsis = false;
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if (iconsToDraw > maxIcons) {
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iconsToDraw = minIcons;
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drawEllipsis = true;
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}
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// set colors
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SetLowColor(fBackground);
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rgb_color black = { 0, 0, 0, 255 };
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SetHighColor(black);
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// draw the icons
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int lastX = 0;
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for (int i = 0; i < iconsToDraw; i++) {
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int x = lastX + (i > 0 ? fInnerSpacing : 0);
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int nextX = x + fIconSize;
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// clear background
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FillRect(BRect(lastX, 0, nextX - 1, bounds.bottom),
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B_SOLID_LOW);
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// draw the icon
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SetDrawingMode(B_OP_OVER);
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AppInfo *info = (AppInfo*)fAppInfos.ItemAt(i);
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if (info->miniIcon)
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DrawBitmap(info->miniIcon, BPoint(x, 0));
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lastX = nextX;
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}
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// clear remaining space
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FillRect(BRect(lastX, 0, bounds.right, bounds.bottom), B_SOLID_LOW);
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// draw ellipsis, if necessary
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if (drawEllipsis) {
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int x = lastX + fInnerSpacing;
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int y = (fIconSize + 1) / 2;
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DrawString(B_UTF8_ELLIPSIS, BPoint(x, y));
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}
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}
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private:
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int _EllipsisWidth()
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{
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// init lazily
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if (fEllipsisWidth <= 0) {
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BFont font;
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GetFont(&font);
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fEllipsisWidth = (int)font.StringWidth(B_UTF8_ELLIPSIS);
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}
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return fEllipsisWidth;
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}
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private:
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const BList &fAppInfos;
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rgb_color fBackground;
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int fIconSize;
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int fInnerSpacing;
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int fEllipsisWidth;
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};
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class CurrentAppIconView : public BView {
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public:
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CurrentAppIconView()
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@ -608,7 +515,6 @@ private:
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private:
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BList fAppInfos;
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AppIconsView *fAppIconsView;
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CurrentAppIconView *fCurrentAppIconView;
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BTextView *fTextView;
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BButton *fKillAppButton;
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@ -736,7 +642,8 @@ ShutdownProcess::Init(BMessage *request)
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RETURN_ERROR(error);
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}
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// TODO: sort the system apps by descending registration time
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fUserApps.Sort(&inverse_compare_by_registration_time);
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fSystemApps.Sort(&inverse_compare_by_registration_time);
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// start the worker thread
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fWorker = spawn_thread(_WorkerEntry, "shutdown worker", B_NORMAL_PRIORITY,
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@ -1257,14 +1164,11 @@ ShutdownProcess::_WorkerDoShutdown()
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// phase 1: terminate the user apps
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_SetPhase(USER_APP_TERMINATION_PHASE);
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_QuitUserApps();
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_ScheduleTimeoutEvent(USER_APPS_QUIT_TIMEOUT);
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_WaitForUserApps();
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_KillUserApps();
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_QuitApps(fUserApps, false);
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// phase 2: terminate the system apps
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_SetPhase(SYSTEM_APP_TERMINATION_PHASE);
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_QuitSystemApps();
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_QuitApps(fSystemApps, true);
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// phase 3: terminate the other processes
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_SetPhase(OTHER_PROCESSES_TERMINATION_PHASE);
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@ -1307,81 +1211,17 @@ ShutdownProcess::_WorkerDoShutdown()
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#endif
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}
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// _QuitUserApps
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// _QuitApps
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void
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ShutdownProcess::_QuitUserApps()
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ShutdownProcess::_QuitApps(AppInfoList &list, bool disableCancel)
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{
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PRINT(("ShutdownProcess::_QuitUserApps()\n"));
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PRINT(("ShutdownProcess::_QuitApps(%s)\n",
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(disableCancel ? "system" : "user")));
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_SetShutdownWindowText("Asking user applications to quit.");
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if (disableCancel) {
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_SetShutdownWindowCancelButtonEnabled(false);
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// prepare the shutdown message
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BMessage message;
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_PrepareShutdownMessage(message);
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// send shutdown messages to user apps
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_LockAppLists();
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AppInfoListMessagingTargetSet targetSet(fUserApps);
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if (targetSet.HasNext()) {
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PRINT((" sending shutdown message to %ld apps\n",
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fUserApps.CountInfos()));
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status_t error = MessageDeliverer::Default()->DeliverMessage(
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&message, targetSet);
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if (error != B_OK) {
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WARNING(("ShutdownProcess::_Worker(): Failed to deliver "
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"shutdown message to all applications: %s\n",
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strerror(error)));
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}
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}
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_UnlockAppLists();
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PRINT(("ShutdownProcess::_QuitUserApps() done\n"));
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}
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// _WaitForUserApps
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void
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ShutdownProcess::_WaitForUserApps()
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{
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PRINT(("ShutdownProcess::_WaitForUserApps()\n"));
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// wait for user apps
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bool moreApps = true;
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while (moreApps) {
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_LockAppLists();
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moreApps = !fUserApps.IsEmpty();
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_UnlockAppLists();
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if (moreApps) {
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uint32 event;
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team_id team;
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int32 phase;
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status_t error = _GetNextEvent(event, team, phase, true);
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if (error != B_OK)
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throw error;
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if (event == ABORT_EVENT)
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throw B_SHUTDOWN_CANCELLED;
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if (event == TIMEOUT_EVENT)
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return;
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}
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}
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PRINT(("ShutdownProcess::_WaitForUserApps() done\n"));
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}
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// _KillUserApps
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void
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ShutdownProcess::_KillUserApps()
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{
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PRINT(("ShutdownProcess::_KillUserApps()\n"));
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while (true) {
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// eat events (we need to be responsive for an abort event)
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// check one last time for abort events
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uint32 event;
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do {
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team_id team;
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@ -1389,79 +1229,18 @@ ShutdownProcess::_KillUserApps()
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status_t error = _GetNextEvent(event, team, phase, false);
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if (error != B_OK)
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throw error;
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if (event == ABORT_EVENT)
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throw B_SHUTDOWN_CANCELLED;
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} while (event != NO_EVENT);
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// get the first team to kill
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_LockAppLists();
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team_id team = -1;
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AppInfoList &list = fUserApps;
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if (!list.IsEmpty()) {
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RosterAppInfo *info = *list.It();
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team = info->team;
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}
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_UnlockAppLists();
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if (team < 0) {
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PRINT(("ShutdownProcess::_KillUserApps() done\n"));
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return;
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}
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// TODO: check whether the app blocks on a modal alert
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if (false) {
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// ...
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} else {
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// it does not: kill it
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PRINT((" killing team %ld\n", team));
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kill_team(team);
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// remove the app (the roster will note eventually and send us
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// a notification, but we want to be sure)
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_LockAppLists();
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if (RosterAppInfo *info = list.InfoFor(team)) {
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list.RemoveInfo(info);
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delete info;
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}
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_UnlockAppLists();
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}
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}
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}
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// _QuitSystemApps
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void
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ShutdownProcess::_QuitSystemApps()
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{
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PRINT(("ShutdownProcess::_QuitSystemApps()\n"));
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_SetShutdownWindowCancelButtonEnabled(false);
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// check one last time for abort events
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uint32 event;
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do {
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team_id team;
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int32 phase;
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status_t error = _GetNextEvent(event, team, phase, false);
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if (error != B_OK)
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throw error;
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if (event == ABORT_EVENT)
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throw B_SHUTDOWN_CANCELLED;
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} while (event != NO_EVENT);
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// prepare the shutdown message
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BMessage message;
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_PrepareShutdownMessage(message);
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// now iterate through the list of system apps
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// now iterate through the list of apps
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while (true) {
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// eat events
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uint32 event;
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@ -1471,12 +1250,15 @@ ShutdownProcess::_QuitSystemApps()
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status_t error = _GetNextEvent(event, team, phase, false);
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if (error != B_OK)
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throw error;
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if (!disableCancel && event == ABORT_EVENT)
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throw B_SHUTDOWN_CANCELLED;
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} while (event != NO_EVENT);
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// get the first app to quit
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_LockAppLists();
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AppInfoList &list = fSystemApps;
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team_id team = -1;
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port_id port = -1;
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char appName[B_FILE_NAME_LENGTH];
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@ -1487,11 +1269,10 @@ ShutdownProcess::_QuitSystemApps()
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strcpy(appName, info->ref.name);
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}
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_UnlockAppLists();
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if (team < 0) {
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PRINT(("ShutdownProcess::_QuitSystemApps() done\n"));
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PRINT(("ShutdownProcess::_QuitApps() done\n"));
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return;
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}
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@ -1508,9 +1289,10 @@ ShutdownProcess::_QuitSystemApps()
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MessageDeliverer::Default()->DeliverMessage(&message, target);
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// schedule a timeout event
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_ScheduleTimeoutEvent(SYSTEM_APPS_QUIT_TIMEOUT, team);
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_ScheduleTimeoutEvent(APP_QUIT_TIMEOUT, team);
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// wait for the app to die or for the timeout to occur
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bool appGone = false;
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do {
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team_id eventTeam;
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int32 phase;
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@ -1518,14 +1300,25 @@ ShutdownProcess::_QuitSystemApps()
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if (error != B_OK)
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throw error;
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if ((event == SYSTEM_APP_QUIT_EVENT || event == USER_APP_QUIT_EVENT)
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&& eventTeam == team) {
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appGone = true;
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}
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if (event == TIMEOUT_EVENT && eventTeam == team)
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break;
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// If the app requests aborting the shutdown, we don't need to
|
||||
// wait any longer. It has processed the request and won't quit by
|
||||
// itself. We'll have to kill it.
|
||||
if (event == ABORT_EVENT && eventTeam == team)
|
||||
break;
|
||||
if (event == ABORT_EVENT) {
|
||||
if (disableCancel) {
|
||||
// If the app requests aborting the shutdown, we don't need
|
||||
// to wait any longer. It has processed the request and
|
||||
// won't quit by itself. We'll have to kill it.
|
||||
if (eventTeam == team)
|
||||
break;
|
||||
} else {
|
||||
throw B_SHUTDOWN_CANCELLED;
|
||||
}
|
||||
}
|
||||
|
||||
BAutolock _(fWorkerLock);
|
||||
if (!list.InfoFor(team))
|
||||
@ -1534,7 +1327,10 @@ ShutdownProcess::_QuitSystemApps()
|
||||
} while (event != NO_EVENT);
|
||||
|
||||
// TODO: check whether the app blocks on a modal alert
|
||||
if (false) {
|
||||
if (appGone) {
|
||||
// fine: the app finished in an orderly manner
|
||||
} else if (false) {
|
||||
// app blocks on a modal window
|
||||
// ...
|
||||
} else {
|
||||
// it does not: kill it
|
||||
@ -1584,7 +1380,7 @@ ShutdownProcess::_QuitNonApps()
|
||||
// give them a bit of time to terminate
|
||||
// TODO: Instead of just waiting we could periodically check whether the
|
||||
// processes are already gone to shorten the process.
|
||||
snooze(NON_APPS_QUIT_TIMEOUT);
|
||||
snooze(NON_APP_QUIT_TIMEOUT);
|
||||
|
||||
// iterate through the remaining teams and kill them
|
||||
cookie = 0;
|
||||
|
@ -61,10 +61,7 @@ private:
|
||||
status_t _Worker();
|
||||
|
||||
void _WorkerDoShutdown();
|
||||
void _QuitUserApps();
|
||||
void _WaitForUserApps();
|
||||
void _KillUserApps();
|
||||
void _QuitSystemApps();
|
||||
void _QuitApps(AppInfoList &list, bool disableCancel);
|
||||
void _QuitNonApps();
|
||||
|
||||
private:
|
||||
|
Loading…
Reference in New Issue
Block a user