use nothrow for allocation
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27707 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -9,6 +9,8 @@
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#include <GameSoundDefs.h>
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#include <GameSoundDefs.h>
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#include <MediaDefs.h>
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#include <MediaDefs.h>
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#include <new>
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#include "GSUtility.h"
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#include "GSUtility.h"
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@ -19,19 +21,20 @@ InitRamp(float* value, float set, float frames, bigtime_t duration)
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bigtime_t sec = bigtime_t(duration / 1000000.0);
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bigtime_t sec = bigtime_t(duration / 1000000.0);
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float inc = diff * 200;
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float inc = diff * 200;
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_gs_ramp* ramp = new _gs_ramp;
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_gs_ramp* ramp = new (std::nothrow) _gs_ramp;
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ramp->value = value;
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if (ramp != NULL) {
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ramp->value = value;
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ramp->frame_total = frames * sec;
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ramp->frame_total = frames * sec;
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ramp->frame_inc = int(ramp->frame_total / inc);
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ramp->frame_inc = int(ramp->frame_total / inc);
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ramp->inc = (set - *value) / inc;
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ramp->inc = (set - *value) / inc;
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ramp->frame_count = 0;
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ramp->frame_count = 0;
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ramp->frame_inc_count = 0;
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ramp->frame_inc_count = 0;
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ramp->duration = duration;
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ramp->duration = duration;
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}
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return ramp;
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return ramp;
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}
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}
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@ -45,8 +48,7 @@ ChangeRamp(_gs_ramp* ramp)
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if (ramp->frame_inc_count >= ramp->frame_inc) {
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if (ramp->frame_inc_count >= ramp->frame_inc) {
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ramp->frame_inc_count = 0;
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ramp->frame_inc_count = 0;
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*ramp->value += ramp->inc;
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*ramp->value += ramp->inc;
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}
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} else
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else
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ramp->frame_inc_count++;
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ramp->frame_inc_count++;
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ramp->frame_count++;
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ramp->frame_count++;
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@ -80,7 +82,9 @@ get_sample_size(int32 format)
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sample = sizeof(float);
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sample = sizeof(float);
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break;
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break;
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default: sample = 0;
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default:
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sample = 0;
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break;
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}
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}
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return sample;
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return sample;
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@ -27,17 +27,9 @@
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#ifndef _GAMESOUND_UTILITY_H
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#ifndef _GAMESOUND_UTILITY_H
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#define _GAMESOUND_UTILITY_H
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#define _GAMESOUND_UTILITY_H
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// Standard Includes -----------------------------------------------------------
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// System Includes -------------------------------------------------------------
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// Project Includes ------------------------------------------------------------
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#include <GameSoundDefs.h>
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#include <GameSoundDefs.h>
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#include <MediaDefs.h>
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#include <MediaDefs.h>
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// Local Includes --------------------------------------------------------------
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// Local Defines ---------------------------------------------------------------
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struct _gs_ramp
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struct _gs_ramp
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{
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{
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