Updated indentation.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@37052 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -13,159 +13,153 @@
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#include "RemoteHWInterface.h"
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#include "ServerFont.h"
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class BPoint;
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class BRect;
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class BRegion;
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class ServerBitmap;
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class RemoteDrawingEngine : public DrawingEngine {
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public:
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RemoteDrawingEngine(
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RemoteHWInterface* interface);
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virtual ~RemoteDrawingEngine();
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virtual ~RemoteDrawingEngine();
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// HWInterfaceListener interface
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virtual void FrameBufferChanged();
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// HWInterfaceListener interface
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virtual void FrameBufferChanged();
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virtual void SetCopyToFrontEnabled(bool enabled);
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virtual void SetCopyToFrontEnabled(bool enabled);
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// for screen shots
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virtual status_t ReadBitmap(ServerBitmap* bitmap,
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// for screen shots
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virtual status_t ReadBitmap(ServerBitmap* bitmap,
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bool drawCursor, BRect bounds);
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// clipping for all drawing functions, passing a NULL region
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// will remove any clipping (drawing allowed everywhere)
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virtual void ConstrainClippingRegion(const BRegion* region);
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// clipping for all drawing functions, passing a NULL region
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// will remove any clipping (drawing allowed everywhere)
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virtual void ConstrainClippingRegion(const BRegion* region);
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virtual void SetDrawState(const DrawState* state,
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virtual void SetDrawState(const DrawState* state,
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int32 xOffset = 0, int32 yOffset = 0);
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virtual void SetHighColor(const rgb_color& color);
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virtual void SetLowColor(const rgb_color& color);
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virtual void SetPenSize(float size);
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virtual void SetStrokeMode(cap_mode lineCap,
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virtual void SetHighColor(const rgb_color& color);
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virtual void SetLowColor(const rgb_color& color);
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virtual void SetPenSize(float size);
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virtual void SetStrokeMode(cap_mode lineCap,
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join_mode joinMode, float miterLimit);
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virtual void SetPattern(const struct pattern& pattern);
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virtual void SetDrawingMode(drawing_mode mode);
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virtual void SetDrawingMode(drawing_mode mode,
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virtual void SetPattern(const struct pattern& pattern);
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virtual void SetDrawingMode(drawing_mode mode);
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virtual void SetDrawingMode(drawing_mode mode,
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drawing_mode& oldMode);
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virtual void SetBlendingMode(source_alpha srcAlpha,
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virtual void SetBlendingMode(source_alpha srcAlpha,
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alpha_function alphaFunc);
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virtual void SetFont(const ServerFont& font);
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virtual void SetFont(const DrawState* state);
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virtual void SetFont(const ServerFont& font);
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virtual void SetFont(const DrawState* state);
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// drawing functions
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virtual void InvertRect(BRect rect);
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// drawing functions
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virtual void InvertRect(BRect rect);
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virtual void DrawBitmap(ServerBitmap* bitmap,
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virtual void DrawBitmap(ServerBitmap* bitmap,
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const BRect& bitmapRect,
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const BRect& viewRect, uint32 options = 0);
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// drawing primitives
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virtual void DrawArc(BRect rect, const float& angle,
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// drawing primitives
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virtual void DrawArc(BRect rect, const float& angle,
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const float& span, bool filled);
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virtual void FillArc(BRect rect, const float& angle,
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virtual void FillArc(BRect rect, const float& angle,
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const float& span,
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const BGradient& gradient);
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virtual void DrawBezier(BPoint* points, bool filled);
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virtual void FillBezier(BPoint* points,
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virtual void DrawBezier(BPoint* points, bool filled);
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virtual void FillBezier(BPoint* points,
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const BGradient& gradient);
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virtual void DrawEllipse(BRect rect, bool filled);
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virtual void FillEllipse(BRect rect,
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virtual void DrawEllipse(BRect rect, bool filled);
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virtual void FillEllipse(BRect rect,
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const BGradient& gradient);
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virtual void DrawPolygon(BPoint* pointList, int32 numPoints,
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virtual void DrawPolygon(BPoint* pointList, int32 numPoints,
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BRect bounds, bool filled, bool closed);
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virtual void FillPolygon(BPoint* pointList, int32 numPoints,
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virtual void FillPolygon(BPoint* pointList, int32 numPoints,
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BRect bounds, const BGradient& gradient,
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bool closed);
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// these rgb_color versions are used internally by the server
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virtual void StrokePoint(const BPoint& point,
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// these rgb_color versions are used internally by the server
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virtual void StrokePoint(const BPoint& point,
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const rgb_color& color);
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virtual void StrokeRect(BRect rect, const rgb_color &color);
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virtual void FillRect(BRect rect, const rgb_color &color);
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virtual void FillRegion(BRegion& region,
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virtual void StrokeRect(BRect rect, const rgb_color &color);
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virtual void FillRect(BRect rect, const rgb_color &color);
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virtual void FillRegion(BRegion& region,
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const rgb_color& color);
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virtual void StrokeRect(BRect rect);
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virtual void FillRect(BRect rect);
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virtual void FillRect(BRect rect, const BGradient& gradient);
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virtual void StrokeRect(BRect rect);
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virtual void FillRect(BRect rect);
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virtual void FillRect(BRect rect, const BGradient& gradient);
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virtual void FillRegion(BRegion& region);
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virtual void FillRegion(BRegion& region,
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virtual void FillRegion(BRegion& region);
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virtual void FillRegion(BRegion& region,
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const BGradient& gradient);
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virtual void DrawRoundRect(BRect rect, float xRadius,
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virtual void DrawRoundRect(BRect rect, float xRadius,
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float yRadius, bool filled);
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virtual void FillRoundRect(BRect rect, float xRadius,
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virtual void FillRoundRect(BRect rect, float xRadius,
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float yRadius, const BGradient& gradient);
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virtual void DrawShape(const BRect& bounds,
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virtual void DrawShape(const BRect& bounds,
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int32 opCount, const uint32* opList,
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int32 pointCount, const BPoint* pointList,
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bool filled,
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const BPoint& viewToScreenOffset,
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float viewScale);
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virtual void FillShape(const BRect& bounds,
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virtual void FillShape(const BRect& bounds,
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int32 opCount, const uint32* opList,
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int32 pointCount, const BPoint* pointList,
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const BGradient& gradient,
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const BPoint& viewToScreenOffset,
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float viewScale);
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virtual void DrawTriangle(BPoint* points,
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virtual void DrawTriangle(BPoint* points,
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const BRect& bounds, bool filled);
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virtual void FillTriangle(BPoint* points,
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virtual void FillTriangle(BPoint* points,
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const BRect& bounds,
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const BGradient& gradient);
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// these versions are used by the Decorator
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virtual void StrokeLine(const BPoint& start,
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// these versions are used by the Decorator
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virtual void StrokeLine(const BPoint& start,
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const BPoint& end, const rgb_color& color);
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virtual void StrokeLine(const BPoint& start,
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virtual void StrokeLine(const BPoint& start,
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const BPoint& end);
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virtual void StrokeLineArray(int32 numlines,
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virtual void StrokeLineArray(int32 numlines,
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const ViewLineArrayInfo* data);
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// returns the pen position behind the (virtually) drawn string
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virtual BPoint DrawString(const char* string, int32 length,
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// returns the pen position behind the (virtually) drawn string
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virtual BPoint DrawString(const char* string, int32 length,
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const BPoint& point,
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escapement_delta* delta = NULL);
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virtual BPoint DrawString(const char* string, int32 length,
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const BPoint* offsets);
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virtual float StringWidth(const char* string, int32 length,
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virtual float StringWidth(const char* string, int32 length,
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escapement_delta* delta = NULL);
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// software rendering backend invoked by CopyRegion() for the sorted
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// individual rects
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virtual BRect CopyRect(BRect rect, int32 xOffset,
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// software rendering backend invoked by CopyRegion() for the sorted
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// individual rects
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virtual BRect CopyRect(BRect rect, int32 xOffset,
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int32 yOffset) const;
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private:
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status_t _AddCallback();
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status_t _AddCallback();
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static bool _DrawingEngineResult(void* cookie,
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static bool _DrawingEngineResult(void* cookie,
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RemoteMessage& message);
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BRect _BuildBounds(BPoint* points, int32 pointCount);
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BRect _BuildBounds(BPoint* points, int32 pointCount);
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RemoteHWInterface* fHWInterface;
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uint32 fToken;
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RemoteHWInterface* fHWInterface;
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uint32 fToken;
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DrawState fState;
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BRegion fClippingRegion;
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float fExtendWidth;
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DrawState fState;
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BRegion fClippingRegion;
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float fExtendWidth;
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bool fCallbackAdded;
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sem_id fResultNotify;
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BPoint fDrawStringResult;
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float fStringWidthResult;
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BBitmap* fReadBitmapResult;
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bool fCallbackAdded;
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sem_id fResultNotify;
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BPoint fDrawStringResult;
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float fStringWidthResult;
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BBitmap* fReadBitmapResult;
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};
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#endif // REMOTE_DRAWING_ENGINE_H
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