In the assignment operator, watch out if the passed message is ourself.
Fixes a crash in WonderBrush when dragging images over the layer list to import them and triggering auto-scrolling. WonderBrush caches the drag message and appearantly calls it's own MouseMoved() hood with the cached message from within the auto-scrolling code. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29464 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -164,6 +164,9 @@ BMessage::operator=(const BMessage &other)
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{
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DEBUG_FUNCTION_ENTER;
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if (this == &other)
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return *this;
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_Clear();
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fHeader = (message_header *)malloc(sizeof(message_header));
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@ -2080,8 +2083,8 @@ BMessage::_SendMessage(port_id port, team_id portOwner, int32 token,
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fHeader->flags |= MESSAGE_FLAG_REPLY_DONE;
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}
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// we need to do this last because it is possible our
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// message might be destroyed after it's enqueued in the
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// we need to do this last because it is possible our
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// message might be destroyed after it's enqueued in the
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// target looper. Thus we don't want to do any ops that depend on
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// members of this after the enqueue.
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if (direct != NULL) {
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