BColorControl: Standardize on useOffscreen
...instead of doubleBuffered for the flag that specifies whether or not to draw using an offscreen buffer. Also remove the (not currently used) text from the docs since the parameter is being used.
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@ -119,7 +119,7 @@ colorControl->SetValue(0x336698);
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/*!
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\fn BColorControl::BColorControl(BPoint leftTop,
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color_control_layout layout, float cellSize, const char *name,
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BMessage *message = NULL, bool bufferedDrawing = false)
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BMessage *message = NULL, bool useOffscreen = false)
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\brief Constructs a new color control object.
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\param leftTop location of the left top corner of the frame rectangle
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@ -136,10 +136,9 @@ colorControl->SetValue(0x336698);
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\param name The name of the color control.
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\param message The optional \a message to send to a target in response
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to a change in color value.
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\param bufferedDrawing If \c true, all on-screen changes are first
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\param useOffscreen If \c true, all on-screen changes are first
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made to an off-screen bitmap and then copied to the screen
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making the drawing smoother, but requiring more memory
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(currently unused).
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making the drawing smoother, but requiring more memory.
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\since BeOS R3
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*/
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@ -49,12 +49,12 @@ static const uint32 kRampCount = 4;
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BColorControl::BColorControl(BPoint leftTop, color_control_layout layout,
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float cellSize, const char* name, BMessage* message, bool bufferedDrawing)
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float cellSize, const char* name, BMessage* message, bool useOffscreen)
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:
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BControl(BRect(leftTop, leftTop), name, NULL, message,
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B_FOLLOW_LEFT | B_FOLLOW_TOP, B_WILL_DRAW | B_NAVIGABLE)
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{
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_InitData(layout, cellSize, bufferedDrawing, NULL);
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_InitData(layout, cellSize, useOffscreen, NULL);
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}
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