Add WriteMemory hooks to TeamMemory / DebuggerInterface to go with ReadMemory.
Will be used in the (eventual) memory inspection tool. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@39844 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -575,6 +575,17 @@ DebuggerInterface::ReadMemory(target_addr_t address, void* buffer, size_t size)
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}
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ssize_t
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DebuggerInterface::WriteMemory(target_addr_t address, void* buffer,
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size_t size)
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{
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DebugContextGetter contextGetter(fDebugContextPool);
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return debug_write_memory(contextGetter.Context(),
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(const void*)(addr_t)address, buffer, size);
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}
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status_t
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DebuggerInterface::_CreateDebugEvent(int32 messageCode,
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const debug_debugger_message_data& message, bool& _ignore,
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@ -60,6 +60,8 @@ public:
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// TeamMemory
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virtual ssize_t ReadMemory(target_addr_t address, void* buffer,
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size_t size);
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virtual ssize_t WriteMemory(target_addr_t address,
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void* buffer, size_t size);
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private:
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struct DebugContext;
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@ -21,6 +21,8 @@ public:
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size_t size) = 0;
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virtual status_t ReadMemoryString(target_addr_t address,
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size_t maxLength, BString& _string);
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virtual ssize_t WriteMemory(target_addr_t address,
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void* buffer, size_t size) = 0;
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};
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