fix locking in TCP's ReadData()

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20567 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Hugo Santos 2007-04-04 21:22:48 +00:00
parent 9e7de14057
commit 8c43814982

View File

@ -471,17 +471,21 @@ TCPEndpoint::ReadData(size_t numBytes, uint32 flags, net_buffer** _buffer)
{
TRACE("ReadData(%lu bytes)", numBytes);
//BenaphoreLocker lock(&fReceiveLock);
RecursiveLocker locker(fLock);
if (fState == SYNCHRONIZE_SENT || fState == SYNCHRONIZE_RECEIVED) {
// we need to wait until the connection becomes established
if (flags & MSG_DONTWAIT)
return B_WOULD_BLOCK;
locker.Unlock();
status_t status = acquire_sem_etc(fSendLock, 1,
B_RELATIVE_TIMEOUT | B_CAN_INTERRUPT, socket->receive.timeout);
if (status < B_OK)
return status;
locker.Lock();
}
if ((fFlags & FLAG_NO_RECEIVE) != 0 && fReceiveQueue.Available() == 0) {
@ -496,8 +500,6 @@ TCPEndpoint::ReadData(size_t numBytes, uint32 flags, net_buffer** _buffer)
bigtime_t timeout = system_time() + socket->receive.timeout;
RecursiveLocker locker(fLock);
do {
locker.Unlock();