Use BObjectList instead of BList.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28586 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -1,5 +1,8 @@
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SubDir HAIKU_TOP src add-ons screen_savers message ;
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UsePrivateHeaders shared ;
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# For ObjectList
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SetSubDirSupportedPlatformsBeOSCompatible ;
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ScreenSaver Message :
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@ -1,5 +1,5 @@
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/*
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* Copyright 2007, Haiku, Inc. All Rights Reserved.
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* Copyright 2007-2008, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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@ -9,7 +9,7 @@
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#include <Bitmap.h>
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#include <Font.h>
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#include <List.h>
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#include <ObjectList.h>
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#include <Picture.h>
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#include <Screen.h>
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#include <ScreenSaver.h>
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@ -97,9 +97,9 @@ class Message : public BScreenSaver
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status_t StartSaver(BView *view, bool preview);
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private:
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BList *fFontFamilies;
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float fScaleFactor;
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bool fPreview;
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BObjectList<font_family> *fFontFamilies;
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float fScaleFactor;
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bool fPreview;
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};
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@ -121,7 +121,7 @@ Message::~Message()
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if (fFontFamilies) {
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for (int32 i = 0; i < fFontFamilies->CountItems(); i++) {
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if (fFontFamilies->ItemAt(i))
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delete ((font_family) fFontFamilies->ItemAt(i));
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delete fFontFamilies->ItemAt(i);
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}
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delete fFontFamilies;
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}
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@ -146,14 +146,14 @@ Message::StartSaver(BView *view, bool preview)
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// Get font families
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int numFamilies = count_font_families();
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fFontFamilies = new BList();
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fFontFamilies = new BObjectList<font_family>();
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for (int32 i = 0; i < numFamilies; i++) {
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font_family *family = new font_family[1];
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uint32 flags;
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if (get_font_family(i, family, &flags) == B_OK) {
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// Do not add fixed fonts
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if (!(flags & B_IS_FIXED))
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fFontFamilies->AddItem(*family);
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fFontFamilies->AddItem(family);
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}
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}
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@ -199,7 +199,7 @@ Message::Draw(BView *view, int32 frame)
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BFont font;
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offscreen.GetFont(&font);
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font.SetFace(B_BOLD_FACE);
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font.SetFamilyAndStyle((font_family) fFontFamilies->ItemAt(rand() % fFontFamilies->CountItems()), NULL);
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font.SetFamilyAndStyle(*(fFontFamilies->ItemAt(rand() % fFontFamilies->CountItems())), NULL);
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offscreen.SetFont(&font);
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// Get the message
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@ -252,7 +252,7 @@ Message::Draw(BView *view, int32 frame)
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// Now draw the full message in a nice translucent box, but only
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// if this isn't preview mode
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if (!fPreview) {
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BFont font(be_fixed_font);
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BFont font(be_fixed_font);
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font.SetSize(14.0);
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offscreen.SetFont(&font);
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font_height fontHeight;
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