Fonts Preflet : The centering didn't work.
* Make use of CenterOnScreen(); to center the window rather than the dirty trick I tried months ago. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33071 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -36,8 +36,7 @@ static const uint32 kMsgCheckFonts = 'chkf';
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MainWindow::MainWindow()
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: BWindow(BRect(0, 0, 1, 1), "Fonts", B_TITLED_WINDOW,
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B_ASYNCHRONOUS_CONTROLS | B_NOT_ZOOMABLE | B_AUTO_UPDATE_SIZE_LIMITS),
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fCentered(false)
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B_ASYNCHRONOUS_CONTROLS | B_NOT_ZOOMABLE | B_AUTO_UPDATE_SIZE_LIMITS)
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{
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fDefaultsButton = new BButton("defaults", "Defaults",
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new BMessage(kMsgSetDefaults), B_WILL_DRAW);
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@ -77,19 +76,14 @@ MainWindow::MainWindow()
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if (fSettings.WindowCorner() == BPoint(-1, -1)) {
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// center window on screen
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fCentered = true;
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CenterOnScreen();
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} else {
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MoveTo(fSettings.WindowCorner());
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// make sure window is on screen
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BScreen screen(this);
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if (!screen.Frame().InsetByCopy(10, 10).Intersects(Frame()))
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fCentered = true;
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}
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if (fCentered) {
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// draw offscreen to avoid flashing windows
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MoveTo(BPoint(-1000, -1000));
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CenterOnScreen();
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}
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fRunner = new BMessageRunner(this, new BMessage(kMsgCheckFonts), 3000000);
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@ -99,16 +93,6 @@ MainWindow::MainWindow()
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}
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void
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MainWindow::Show()
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{
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BWindow::Show();
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if (fCentered)
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_Center();
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}
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MainWindow::~MainWindow()
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{
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delete fRunner;
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@ -27,14 +27,11 @@ public:
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virtual bool QuitRequested();
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virtual void MessageReceived(BMessage *message);
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virtual void Show();
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private:
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void _Center();
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bool fCentered;
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BMessageRunner* fRunner;
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FontView* fFontsView;
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BButton* fDefaultsButton;
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