Plugged a couple memory leaks and code fix to WindowBroadcast()

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@7908 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
DarkWyrm 2004-06-11 14:58:24 +00:00
parent 70e337a0b4
commit 8988c68b1d

View File

@ -274,7 +274,7 @@ void ServerApp::WindowBroadcast(int32 code)
for(int32 i=0; i<count; i++)
{
ServerWindow *sw = ((WinBorder*)desktop->fWinBorderList.ItemAt(i))->Window();
BMessage msg(B_QUIT_REQUESTED);
BMessage msg(code);
sw->SendMessageToClient(&msg);
}
desktop->fLayerLock.Unlock();
@ -297,7 +297,7 @@ void ServerApp::SendMessageToClient(const BMessage *msg) const
else
printf("PANIC: ServerApp: '%s': can't flatten message in 'SendMessageToClient()'\n", fSignature.String());
delete buffer;
delete [] buffer;
}
/*!
@ -438,6 +438,9 @@ void ServerApp::_DispatchMessage(PortMessage *msg)
}
case AS_UPDATE_COLORS:
{
// Eventually we will have windows which will notify their children of changes in
// system colors
/* STRACE(("ServerApp %s: Received global UI color update notification\n",fSignature.String()));
ServerWindow *win;
BMessage msg(_COLORS_UPDATED);
@ -454,6 +457,9 @@ void ServerApp::_DispatchMessage(PortMessage *msg)
}
case AS_UPDATE_FONTS:
{
// Eventually we will have windows which will notify their children of changes in
// system fonts
/* STRACE(("ServerApp %s: Received global font update notification\n",fSignature.String()));
ServerWindow *win;
BMessage msg(_FONTS_UPDATED);
@ -497,16 +503,16 @@ void ServerApp::_DispatchMessage(PortMessage *msg)
// 8) port_id window's message port
// 9) const char * title
BRect frame;
uint32 look;
uint32 feel;
uint32 flags;
uint32 wkspaces;
int32 token;
port_id sendPort;
port_id looperPort;
port_id replyport;
char *title;
BRect frame;
uint32 look;
uint32 feel;
uint32 flags;
uint32 wkspaces;
int32 token;
port_id sendPort;
port_id looperPort;
port_id replyport;
char *title;
msg->Read<BRect>(&frame);
msg->Read<int32>((int32*)&look);
@ -522,15 +528,15 @@ void ServerApp::_DispatchMessage(PortMessage *msg)
STRACE(("ServerApp %s: Got 'New Window' message, trying to do smething...\n",fSignature.String()));
// ServerWindow constructor will reply with port_id of a newly created port
ServerWindow *sw = NULL;
sw = new ServerWindow(frame, title, look, feel, flags, this,
ServerWindow *sw = NULL;
sw = new ServerWindow(frame, title, look, feel, flags, this,
sendPort, looperPort, replyport, wkspaces, token);
sw->Init();
STRACE(("\nServerApp %s: New Window %s (%.1f,%.1f,%.1f,%.1f)\n",
fSignature.String(),title,frame.left,frame.top,frame.right,frame.bottom));
delete title;
delete [] title;
break;
}