Fix Deskcalc drawing rounded corners on the desktop as a replicant, although I am not sure why I'm even bothering at this point.
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@ -560,6 +560,7 @@ BControlLook::DrawScrollBarBackground(BView* view, BRect& rect1, BRect& rect2,
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DrawScrollBarBackground(view, rect2, updateRect, base, flags, orientation);
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}
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void
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BControlLook::DrawScrollBarBackground(BView* view, BRect& rect,
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const BRect& updateRect, const rgb_color& base, uint32 flags,
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@ -1920,10 +1921,12 @@ BControlLook::_DrawButtonFrame(BView* view, BRect& rect,
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defaultIndicatorTint = (B_NO_TINT + defaultIndicatorTint) / 2;
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rgb_color defaultIndicatorColor = tint_color(base, defaultIndicatorTint);
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rgb_color cornerBgColor = background;
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rgb_color cornerBgColor;
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drawing_mode oldMode = view->DrawingMode();
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if ((flags & B_DEFAULT_BUTTON) != 0) {
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// draw default button indicator
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cornerBgColor = defaultIndicatorColor;
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edgeLightColor = _EdgeLightColor(defaultIndicatorColor,
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contrast * ((flags & B_DISABLED) != 0 ? 0.3 : 0.8),
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brightness * ((flags & B_DISABLED) != 0 ? 1.0 : 0.9), flags);
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@ -1931,8 +1934,7 @@ BControlLook::_DrawButtonFrame(BView* view, BRect& rect,
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contrast * ((flags & B_DISABLED) != 0 ? 0.3 : 0.8),
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brightness * ((flags & B_DISABLED) != 0 ? 1.0 : 0.9), flags);
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cornerBgColor = defaultIndicatorColor;
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// draw default button indicator
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view->SetHighColor(background);
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view->FillRect(rect);
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view->SetHighColor(base);
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@ -1946,6 +1948,14 @@ BControlLook::_DrawButtonFrame(BView* view, BRect& rect,
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view->StrokeRoundRect(rect, leftTopRadius, leftTopRadius);
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rect.InsetBy(1, 1);
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} else {
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if ((flags & B_BLEND_FRAME) != 0) {
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cornerBgColor = (rgb_color){ background.red, background.blue,
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background.green, 0 };
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view->SetDrawingMode(B_OP_ALPHA);
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} else
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cornerBgColor = background;
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edgeLightColor = _EdgeLightColor(background,
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contrast * ((flags & B_DISABLED) != 0 ? 0.0 : 1.0),
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brightness * 1.0, flags);
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@ -2021,6 +2031,8 @@ BControlLook::_DrawButtonFrame(BView* view, BRect& rect,
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brightness * 1.0, flags, borders);
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}
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view->SetDrawingMode(oldMode);
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// draw frame
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if ((flags & B_BLEND_FRAME) != 0) {
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drawing_mode oldDrawingMode = view->DrawingMode();
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