MediaPreferences: midi: added a BStringView with the currently active soundfont
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@ -22,6 +22,7 @@
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#include <PathFinder.h>
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#include <ScrollView.h>
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#include <StringList.h>
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#include <StringView.h>
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#include <stdio.h>
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@ -55,6 +56,8 @@ MidiSettingsView::MidiSettingsView()
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BLayoutBuilder::Group<>(this)
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.SetInsets(0, 0, 0, 0)
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.Add(defaultsBox)
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.Add(fActiveSoundFont = new BStringView("ActiveSoundFont",
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"Active Sound Font:"))
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.AddGlue();
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}
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@ -77,9 +80,13 @@ void
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MidiSettingsView::MessageReceived(BMessage* message)
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{
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switch (message->what) {
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case kSelectSoundFont:
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case kSelectSoundFont: {
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BString text = "Active Sound Font: ";
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text << _SelectedSoundFont();
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fActiveSoundFont->SetText(text);
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_SaveSettings();
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break;
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}
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default:
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SettingsView::MessageReceived(message);
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@ -142,16 +149,25 @@ MidiSettingsView::_LoadSettings()
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void
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MidiSettingsView::_SaveSettings()
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{
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int32 selection = fListView->CurrentSelection();
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if (selection < 0)
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return;
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BStringItem* item = (BStringItem*)fListView->ItemAt(selection);
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if (item == NULL)
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return;
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struct BPrivate::midi_settings settings;
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strlcpy(settings.soundfont_file, item->Text(), sizeof(settings.soundfont_file));
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BPrivate::write_midi_settings(settings);
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BString soundFont = _SelectedSoundFont();
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if (soundFont.Length() > 0) {
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struct BPrivate::midi_settings settings;
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strlcpy(settings.soundfont_file, soundFont, sizeof(settings.soundfont_file));
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BPrivate::write_midi_settings(settings);
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}
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}
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BString
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MidiSettingsView::_SelectedSoundFont() const
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{
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BString string;
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int32 selection = fListView->CurrentSelection();
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if (selection >= 0) {
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BStringItem* item = (BStringItem*)fListView->ItemAt(selection);
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if (item != NULL)
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string = item->Text();
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}
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return string;
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}
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@ -11,6 +11,7 @@
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class BButton;
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class BListView;
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class BStringView;
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class MidiSettingsView : public SettingsView {
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public:
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MidiSettingsView();
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@ -21,8 +22,10 @@ private:
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void _RetrieveSoftSynthList();
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void _LoadSettings();
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void _SaveSettings();
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BString _SelectedSoundFont() const;
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BListView* fListView;
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BStringView* fActiveSoundFont;
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};
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#endif /* MIDIVIEW_H_ */
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