Keymap: localize system keymap list
Change-Id: Ifd8e7c2b4a8d1f48ce31686b3b653d0304b4c635 Reviewed-on: https://review.haiku-os.org/c/1649 Reviewed-by: waddlesplash <waddlesplash@gmail.com>
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@ -925,7 +925,9 @@ KeymapWindow::_FillSystemMaps()
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if (directory.SetTo(path.Path()) == B_OK) {
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while (directory.GetNextRef(&ref) == B_OK) {
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fSystemListView->AddItem(
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new KeymapListItem(ref, B_TRANSLATE_NOCOLLECT(ref.name)));
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new KeymapListItem(ref,
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B_TRANSLATE_NOCOLLECT_ALL((ref.name),
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"KeymapNames", NULL)));
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}
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}
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@ -1017,8 +1019,9 @@ KeymapWindow::_SelectCurrentMap(BListView* view)
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return false;
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for (int32 i = 0; i < view->CountItems(); i++) {
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BStringItem* current = dynamic_cast<BStringItem *>(view->ItemAt(i));
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if (current != NULL && fCurrentMapName == current->Text()) {
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KeymapListItem* current =
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static_cast<KeymapListItem *>(view->ItemAt(i));
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if (current != NULL && fCurrentMapName == current->EntryRef().name) {
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view->Select(i);
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view->ScrollToSelection();
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return true;
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