Implemented times
now uses system_time, because we don't have to return a real time git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10242 a95241bf-73f2-0310-859d-f6bbb57e9c96
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/*
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** Copyright 2004, Axel Dörfler, axeld@pinc-software.de. All rights reserved.
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** Distributed under the terms of the Haiku License.
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** Copyright 2004, Jérô Duval, jerome.duval@free.fr.
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** Copyright 2004, Axel Dörfler, axeld@pinc-software.de.
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** Distributed under the terms of the MIT License.
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*/
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#include <OS.h>
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#include <errno.h>
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#include <sys/resource.h>
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#include <sys/times.h>
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#include <time.h>
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clock_t
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times(struct tms *buffer)
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{
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// ToDo: get some real values here!
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buffer->tms_utime = 0;
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buffer->tms_stime = 0;
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buffer->tms_cutime = 0;
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buffer->tms_cstime = 0;
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team_usage_info info;
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status_t err;
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int32 clk_tck = 1000000 / CLK_TCK; /* to avoid overflow */
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return real_time_clock() * CLK_TCK;
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if ((err = get_team_usage_info(B_CURRENT_TEAM, RUSAGE_SELF, &info)) != B_OK) {
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errno = err;
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return -1;
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}
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buffer->tms_utime = info.user_time / clk_tck;
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buffer->tms_stime = info.kernel_time / clk_tck;
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if ((err = get_team_usage_info(B_CURRENT_TEAM, RUSAGE_CHILDREN, &info)) != B_OK) {
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errno = err;
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return -1;
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}
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buffer->tms_cutime = info.user_time / clk_tck;
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buffer->tms_cstime = info.kernel_time / clk_tck;
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return system_time() / clk_tck;
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}
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